Merge pull request #12 from Block-Party-VR/5-create-cool-animations

Added two new animations to use
This commit is contained in:
Quinn
2024-08-26 18:50:22 -04:00
committed by GitHub
4 changed files with 251 additions and 6 deletions

221
lib/Animator/Animation.h Normal file
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@@ -0,0 +1,221 @@
#pragma once
#include "AnimationTypes.h"
#include "Vector3D.h"
#include "Animator.h"
using namespace ANIMATION_TYPES;
namespace AnimationHelpers{
V3D<uint8_t> red{255,0,0};
V3D<uint8_t> green{0,255,0};
V3D<uint8_t> blue{0,0,255};
V3D<uint8_t> cyan{0,255,255};
V3D<uint8_t> magenta{255,0,255};
Cell CreateCell(float x_percent, float y_percent, float z_percent, V3D<uint8_t> &color){
float continuousMaxValue{static_cast<float>(std::numeric_limits<uint32_t>::max())};
Cell cell{
.position = V3D<uint32_t>{
static_cast<uint32_t>(continuousMaxValue*x_percent),
static_cast<uint32_t>(continuousMaxValue*y_percent),
static_cast<uint32_t>(continuousMaxValue*z_percent)
},
.color = color
};
return cell;
}
}
namespace RotatingCubes{
using namespace AnimationHelpers;
AnimationFrame frame1{
.frame = {
CreateCell(0,0,0,red),
CreateCell(1,0.5,0,green),
CreateCell(0,1,0,blue)
},
.fillInterpolation = FillInterpolation::CLOSEST_COLOR,
.frameInterpolation = FrameInterpolation::FADE,
.delay = std::chrono::milliseconds(1000)
};
AnimationFrame frame2{
.frame = {
CreateCell(0,0.5,0,red),
CreateCell(1,0,0,green),
CreateCell(0.5,1,0,blue)
},
.fillInterpolation = FillInterpolation::CLOSEST_COLOR,
.frameInterpolation = FrameInterpolation::FADE,
.delay = std::chrono::milliseconds(500)
};
AnimationFrame frame3{
.frame = {
CreateCell(0,1,0,red),
CreateCell(0.5,0,0,green),
CreateCell(1,1,0,blue)
},
.fillInterpolation = FillInterpolation::CLOSEST_COLOR,
.frameInterpolation = FrameInterpolation::FADE,
.delay = std::chrono::milliseconds(1000)
};
AnimationFrame frame4{
.frame = {
CreateCell(0.5,1,0,red),
CreateCell(0,0,0,green),
CreateCell(1,0.5,0,blue)
},
.fillInterpolation = FillInterpolation::CLOSEST_COLOR,
.frameInterpolation = FrameInterpolation::FADE,
.delay = std::chrono::milliseconds(500)
};
AnimationFrame frame5{
.frame = {
CreateCell(1,1,0,red),
CreateCell(0,0.5,0,green),
CreateCell(1,0,0,blue)
},
.fillInterpolation = FillInterpolation::CLOSEST_COLOR,
.frameInterpolation = FrameInterpolation::FADE,
.delay = std::chrono::milliseconds(1000)
};
AnimationFrame frame6{
.frame = {
CreateCell(1,0.5,0,red),
CreateCell(0,1,0,green),
CreateCell(0.5,0,0,blue)
},
.fillInterpolation = FillInterpolation::CLOSEST_COLOR,
.frameInterpolation = FrameInterpolation::FADE,
.delay = std::chrono::milliseconds(500)
};
AnimationFrame frame7{
.frame = {
CreateCell(1,0,0,red),
CreateCell(0.5,1,0,green),
CreateCell(0,0,0,blue)
},
.fillInterpolation = FillInterpolation::CLOSEST_COLOR,
.frameInterpolation = FrameInterpolation::FADE,
.delay = std::chrono::milliseconds(1000)
};
AnimationFrame frame8{
.frame = {
CreateCell(0.5,0,0,red),
CreateCell(1,1,0,green),
CreateCell(0,0.5,0,blue)
},
.fillInterpolation = FillInterpolation::CLOSEST_COLOR,
.frameInterpolation = FrameInterpolation::FADE,
.delay = std::chrono::milliseconds(500)
};
AnimationFrame frame9{
.frame = {
CreateCell(0,0,0,red),
CreateCell(1,0.5,0,green),
CreateCell(0,1,0,blue)
},
.fillInterpolation = FillInterpolation::CLOSEST_COLOR,
.frameInterpolation = FrameInterpolation::FADE,
.delay = std::chrono::milliseconds(1)
};
std::vector<AnimationFrame> rotating{
frame1, // 0
frame2, // 1
frame3, // 2
frame4, // 3
frame5, // 4
frame6, // 5
frame7, // 6
frame8, // 7
frame9, // 8
};
}
namespace RisingCubes{
using namespace AnimationHelpers;
AnimationFrame frame1{
.frame = {
CreateCell(0,0,0,cyan),
CreateCell(0,1,0.5,green),
CreateCell(1,0,1,blue),
CreateCell(0.5,0.5,0.5,red),
CreateCell(1,1,0,magenta)
},
.fillInterpolation = FillInterpolation::LINEAR_WEIGHTED_DISTANCE,
.frameInterpolation = FrameInterpolation::FADE,
.delay = std::chrono::milliseconds(800)
};
AnimationFrame frame2{
.frame = {
CreateCell(0,0,0.5,cyan),
CreateCell(0,1,1,green),
CreateCell(1,0,0.5,blue),
CreateCell(0.5,0.5,0,red),
CreateCell(1,1,0.5,magenta)
},
.fillInterpolation = FillInterpolation::LINEAR_WEIGHTED_DISTANCE,
.frameInterpolation = FrameInterpolation::FADE,
.delay = std::chrono::milliseconds(800)
};
AnimationFrame frame3{
.frame = {
CreateCell(0,0,1,cyan),
CreateCell(0,1,0.5,green),
CreateCell(1,0,0,blue),
CreateCell(0.5,0.5,0.5,red),
CreateCell(1,1,1,magenta)
},
.fillInterpolation = FillInterpolation::LINEAR_WEIGHTED_DISTANCE,
.frameInterpolation = FrameInterpolation::FADE,
.delay = std::chrono::milliseconds(800)
};
AnimationFrame frame4{
.frame = {
CreateCell(0,0,0.5,cyan),
CreateCell(0,1,0,green),
CreateCell(1,0,0.5,blue),
CreateCell(0.5,0.5,1,red),
CreateCell(1,1,0.5,magenta)
},
.fillInterpolation = FillInterpolation::LINEAR_WEIGHTED_DISTANCE,
.frameInterpolation = FrameInterpolation::FADE,
.delay = std::chrono::milliseconds(800)
};
AnimationFrame frame5{
.frame = {
CreateCell(0,0,0,cyan),
CreateCell(0,1,0.5,green),
CreateCell(1,0,1,blue),
CreateCell(0.5,0.5,0.5,red),
CreateCell(1,1,0,magenta)
},
.fillInterpolation = FillInterpolation::LINEAR_WEIGHTED_DISTANCE,
.frameInterpolation = FrameInterpolation::FADE,
.delay = std::chrono::milliseconds(1)
};
std::vector<AnimationFrame> rising{
frame1, // 0
frame2, // 1
frame3, // 2
frame4, // 3
frame5
};
}

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@@ -121,7 +121,7 @@ void Board<BOARD_DIMS>::ToStackString(String &stringBuffer) const{
stringBuffer += String(linearizedBoard[0]);
for(uint32_t i = 0; i < BOARD_DIMS.x * BOARD_DIMS.y; i++){
for(uint32_t i = 1; i < BOARD_DIMS.x * BOARD_DIMS.y; i++){
stringBuffer += "," + String(linearizedBoard[i]);
}
}

View File

@@ -68,6 +68,7 @@ class BoardManager{
void Board2StackString(String& messageBuffer);
void FillColor(const V3D<uint32_t> &color){this->board.FillColor(color);}
void PrintColorState(){this->board.PrintEntireBoard();}
private:
BoardDriver<BOARD_WIDTH*BOARD_LENGTH> &driver;
@@ -167,7 +168,7 @@ void BoardManager<BOARD_DIMS>::SetColumnColors(const V3D<uint32_t> &column, cons
uint32_t sliceLength{this->board.SliceBoard(column, slicedBoard)};
uint32_t maxIndex{std::min(numColors, columnHeight)};
for(uint32_t i = 0; i < columnHeight; i++){
for(uint32_t i = 0; i < maxIndex; i++){
slicedBoard[i]->color = color[i];
}
}

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@@ -4,6 +4,7 @@
#include <FreeRTOS.h>
#include <Adafruit_NeoPixel.h>
#include <chrono>
#include <array>
// Static Defines
#include "PINOUT.h"
@@ -21,6 +22,7 @@
#include "Animator.h"
#include "TestFrames.h"
#include "Animation.h"
// --------------------------------------------------
// ----------------- VARIABLES ----------------------
@@ -28,6 +30,11 @@
TaskHandle_t updateCommunicaitonTask;
TaskHandle_t updateBoardTask;
std::array<std::vector<AnimationFrame>*, 2> animations = {
&RisingCubes::rising,
&RotatingCubes::rotating,
};
// BluetoothSerial SerialBT;
// BluetoothSerialMessage serialMessageBT(&SerialBT);
SerialMessage<SERIAL_CHAR_LENGTH, SERIAL_ARG_LENGTH> serialMessage(&Serial);
@@ -158,17 +165,33 @@ void UpdateBoard(void * params){
auto boardStateTimer{std::chrono::milliseconds(0)};
auto boardStateMaxUpdatePeriod{std::chrono::milliseconds(34)}; // this is a little slower than 30fps
unsigned long accurateTimer{millis()};
auto changeAnimationTimer{std::chrono::milliseconds(0)};
uint8_t currentAnimation{0};
for(;;){
auto actualTimePassed{std::chrono::milliseconds(millis() - accurateTimer)};
accurateTimer = millis();
if(boardStateTimer >= boardStateMaxUpdatePeriod && boardManager.HasBoardChanged()){
printBoardState();
boardManager.ClearBoardChanged();
boardStateTimer = std::chrono::milliseconds(0);
}
animator.RunAnimation(std::chrono::milliseconds(millis() - accurateTimer));
accurateTimer = millis();
if(changeAnimationTimer >= std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::minutes(1))){
changeAnimationTimer = std::chrono::milliseconds(0);
currentAnimation++;
if(currentAnimation >= animations.size()){
currentAnimation = 0;
}
animator.StartAnimation(animations[currentAnimation]);
}
animator.RunAnimation(actualTimePassed);
boardManager.Update();
boardStateTimer += updateTickRate;
boardStateTimer += actualTimePassed;
changeAnimationTimer += actualTimePassed;
vTaskDelay(updateTickRate.count());
}
Serial.println("UpdateBoard task has ended unexpectedly!");
@@ -197,7 +220,7 @@ void setup() {
Serial.println("Beginning Board Initializaiton");
boardManager.Init();
animator.SetLoop(true);
animator.StartAnimation(&(TestFrames::testAnimationSequence2));
animator.StartAnimation(animations[0]);
xTaskCreate(UpdateBoard, "UpdateBoard", 10000, NULL, 0, &updateBoardTask);
Serial.println("Setup Complete");