598 lines
19 KiB
C++
598 lines
19 KiB
C++
#pragma once
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#include <array>
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#include <cmath>
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#include <cstdint>
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#include <cstdlib>
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#include <type_traits>
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template <uint8_t rows, uint8_t columns> class Matrix {
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public:
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Matrix();
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/**
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* @brief Initialize a matrix with an array
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*/
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Matrix(const std::array<float, rows * columns> &array);
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Matrix(const Matrix<rows, columns> &other);
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// TODO: Figure out how to do this
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/**
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* @brief Initialize a matrix directly with any number of arguments
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*/
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// template <typename... Args>
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// Matrix(Args&&... args);
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/**
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* @brief Element-wise matrix addition
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* @param other the other matrix to add to this one
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* @param result A buffer to store the result into
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* @note there is no problem if result == this
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*/
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Matrix<rows, columns> &Add(const Matrix<rows, columns> &other,
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Matrix<rows, columns> &result) const;
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/**
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* @brief Element-wise subtract matrix
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* @param other the other matrix to subtract from this one
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* @param result A buffer to store the result into
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* @note there is no problem if result == this
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*/
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Matrix<rows, columns> &Sub(const Matrix<rows, columns> &other,
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Matrix<rows, columns> &result) const;
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/**
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* @brief Matrix multiply the two matrices
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* @param other the other matrix to multiply into this one
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* @param result A buffer to store the result into
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*/
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template <uint8_t other_columns>
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Matrix<rows, columns> &Mult(const Matrix<columns, other_columns> &other,
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Matrix<rows, other_columns> &result) const;
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/**
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* @brief Multiply the matrix by a scalar
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* @param scalar the the scalar to multiply by
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* @param result A buffer to store the result into
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* @note there is no problem if result == this
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*/
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Matrix<rows, columns> &Mult(float scalar,
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Matrix<rows, columns> &result) const;
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/**
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* @brief Square this matrix
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* @param result A buffer to store the result into
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*/
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Matrix<rows, columns> &Square(Matrix<rows, rows> &result) const;
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/**
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* @brief Element-wise multiply the two matrices
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* @param other the other matrix to multiply into this one
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* @param result A buffer to store the result into
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* @note there is no problem if result == this
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*/
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Matrix<rows, columns> &ElementMultiply(const Matrix<rows, columns> &other,
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Matrix<rows, columns> &result) const;
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/**
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* @brief Element-wise divide the two matrices
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* @param other the other matrix to multiply into this one
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* @param result A buffer to store the result into
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* @note there is no problem if result == this
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*/
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Matrix<rows, columns> &ElementDivide(const Matrix<rows, columns> &other,
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Matrix<rows, columns> &result) const;
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/**
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* @return Get the determinant of the matrix
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* @note for right now only 2x2 and 3x3 matrices are supported
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*/
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float Det() const;
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/**
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* @brief Invert this matrix
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* @param result A buffer to store the result into
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* @warning this is super slow! Only call it if you absolutely have to!!!
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*/
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Matrix<rows, columns> &Invert(Matrix<rows, columns> &result) const;
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/**
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* @brief Transpose this matrix
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* @param result A buffer to store the result into
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*/
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Matrix<columns, rows> &Transpose(Matrix<columns, rows> &result) const;
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/**
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* @brief reduce the matrix so the sum of its elements equal 1
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* @param result a buffer to store the result into
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*/
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Matrix<rows, columns> &Normalize(Matrix<rows, columns> &result) const;
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/**
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* @brief Get a row from the matrix
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* @param row_index the row index to get
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* @param row a buffer to write the row into
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*/
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Matrix<1, columns> &GetRow(uint8_t row_index, Matrix<1, columns> &row) const;
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/**
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* @brief Get a row from the matrix
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* @param column_index the row index to get
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* @param column a buffer to write the row into
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*/
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Matrix<rows, 1> &GetColumn(uint8_t column_index,
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Matrix<rows, 1> &column) const;
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/**
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* @brief Get the number of rows in this matrix
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*/
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constexpr uint8_t GetRowSize() { return rows; }
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/**
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* @brief Get the number of columns in this matrix
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*/
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constexpr uint8_t GetColumnSize() { return columns; }
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void ToString(std::string &stringBuffer) const;
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/**
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* @brief Get an element from the matrix
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* @param row the row index of the element
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* @param column the column index of the element
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* @return The value of the element you want to get
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*/
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float Get(uint8_t row_index, uint8_t column_index) const;
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/**
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* @brief get the specified row of the matrix returned as a reference to the
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* internal array
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*/
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std::array<float, columns> &operator[](uint8_t row_index) {
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if (row_index > rows - 1) {
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return this->matrix[0]; // TODO: We should throw something here instead of
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// failing quietly.
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}
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return this->matrix[row_index];
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}
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Matrix<rows, columns> &operator=(const Matrix<rows, columns> &other) {
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for (uint8_t row_idx{0}; row_idx < rows; row_idx++) {
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for (uint8_t column_idx{0}; column_idx < columns; column_idx++) {
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this->matrix[row_idx][column_idx] = other.Get(row_idx, column_idx);
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}
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}
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// return a reference to ourselves so you can chain together these functions
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return *this;
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}
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private:
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/**
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* @brief take the dot product of the two vectors
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*/
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template <uint8_t vector_size>
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static float dotProduct(const Matrix<1, vector_size> &vec1,
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const Matrix<1, vector_size> &vec2);
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template <uint8_t vector_size>
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static float dotProduct(const Matrix<vector_size, 1> &vec1,
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const Matrix<vector_size, 1> &vec2);
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/**
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* @brief Set all elements in this matrix to zero
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*/
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void zeroMatrix();
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Matrix<rows, columns> &matrixOfMinors(Matrix<rows, columns> &result) const;
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Matrix<rows - 1, columns - 1> &
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minorMatrix(Matrix<rows - 1, columns - 1> &result, uint8_t row_idx,
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uint8_t column_idx) const;
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Matrix<rows, columns> &adjugate(Matrix<rows, columns> &result) const;
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void setMatrixToArray(const std::array<float, rows * columns> &array);
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std::array<std::array<float, columns>, rows> matrix;
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};
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template <uint8_t rows, uint8_t columns>
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void Matrix<rows, columns>::setMatrixToArray(
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const std::array<float, rows * columns> &array) {
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for (uint8_t row_idx{0}; row_idx < rows; row_idx++) {
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for (uint8_t column_idx{0}; column_idx < columns; column_idx++) {
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uint16_t array_idx =
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static_cast<uint16_t>(row_idx) * static_cast<uint16_t>(columns) +
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static_cast<uint16_t>(column_idx);
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if (array_idx < array.size()) {
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this->matrix[row_idx][column_idx] = array[array_idx];
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} else {
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this->matrix[row_idx][column_idx] = 0;
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}
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}
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}
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}
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template <uint8_t rows, uint8_t columns> Matrix<rows, columns>::Matrix() {
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this->zeroMatrix();
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}
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template <uint8_t rows, uint8_t columns>
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Matrix<rows, columns>::Matrix(const std::array<float, rows * columns> &array) {
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this->setMatrixToArray(array);
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}
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// template <uint8_t rows, uint8_t columns>
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// template <typename... Args>
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// Matrix<rows, columns>::Matrix(Args&&... args){
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// // Initialize a std::array with the arguments
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// if(typeid(args) == typeid(std::array<float, 4>)){
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// this->setMatrixToArray(args);
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// }
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// else{
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// std::array<float, rows*columns> values = {static_cast<float>(args)...};
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// // now store the array in our internal matrix
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// this->setMatrixToArray(values);
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// }
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// }
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template <uint8_t rows, uint8_t columns>
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Matrix<rows, columns>::Matrix(const Matrix<rows, columns> &other) {
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for (uint8_t row_idx{0}; row_idx < rows; row_idx++) {
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for (uint8_t column_idx{0}; column_idx < columns; column_idx++) {
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this->matrix[row_idx][column_idx] = other.Get(row_idx, column_idx);
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}
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}
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}
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template <uint8_t rows, uint8_t columns>
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Matrix<rows, columns> &
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Matrix<rows, columns>::Add(const Matrix<rows, columns> &other,
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Matrix<rows, columns> &result) const {
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for (uint8_t row_idx{0}; row_idx < rows; row_idx++) {
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for (uint8_t column_idx{0}; column_idx < columns; column_idx++) {
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result[row_idx][column_idx] =
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this->Get(row_idx, column_idx) + other.Get(row_idx, column_idx);
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}
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}
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return result;
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}
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template <uint8_t rows, uint8_t columns>
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Matrix<rows, columns> &
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Matrix<rows, columns>::Sub(const Matrix<rows, columns> &other,
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Matrix<rows, columns> &result) const {
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for (uint8_t row_idx{0}; row_idx < rows; row_idx++) {
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for (uint8_t column_idx{0}; column_idx < columns; column_idx++) {
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result[row_idx][column_idx] =
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this->Get(row_idx, column_idx) - other.Get(row_idx, column_idx);
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}
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}
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return result;
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}
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template <uint8_t rows, uint8_t columns>
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template <uint8_t other_columns>
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Matrix<rows, columns> &
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Matrix<rows, columns>::Mult(const Matrix<columns, other_columns> &other,
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Matrix<rows, other_columns> &result) const {
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for (uint8_t row_idx{0}; row_idx < rows; row_idx++) {
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for (uint8_t column_idx{0}; column_idx < columns; column_idx++) {
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// get our row
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Matrix<1, columns> this_row;
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this->GetRow(row_idx, this_row);
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// get the other matrices column
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Matrix<rows, 1> other_column;
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other.GetColumn(column_idx, other_column);
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// transpose the other matrix's column
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Matrix<1, rows> other_column_t;
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other_column.Transpose(other_column_t);
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// the result's index is equal to the dot product of these two vectors
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result[row_idx][column_idx] =
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Matrix<rows, columns>::dotProduct(this_row, other_column_t);
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}
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}
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return result;
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}
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template <uint8_t rows, uint8_t columns>
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Matrix<rows, columns> &
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Matrix<rows, columns>::Mult(float scalar, Matrix<rows, columns> &result) const {
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for (uint8_t row_idx{0}; row_idx < rows; row_idx++) {
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for (uint8_t column_idx{0}; column_idx < columns; column_idx++) {
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result[row_idx][column_idx] = this->Get(row_idx, column_idx) * scalar;
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}
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}
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return result;
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}
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template <uint8_t rows, uint8_t columns>
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Matrix<rows, columns> &
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Matrix<rows, columns>::Invert(Matrix<rows, columns> &result) const {
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// since all matrix sizes have to be statically specified at compile time we
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// can do this
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static_assert(rows == columns,
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"Your matrix isn't square and can't be inverted");
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// unfortunately we can't calculate this at compile time so we'll just reurn
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// zeros
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float determinant{this->Det()};
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if (this->Det() < 0) {
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// you can't invert a matrix with a negative determinant
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result.zeroMatrix();
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return result;
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}
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// TODO: This algorithm is really inneficient because of the matrix of minors.
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// We should make a different algorithm how to calculate the inverse:
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// https://www.mathsisfun.com/algebra/matrix-inverse-minors-cofactors-adjugate.html
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// calculate the matrix of minors
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Matrix<rows, columns> minors{};
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this->matrixOfMinors(minors);
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// now adjugate the matrix and save it in our output
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minors.adjugate(result);
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// scale the result by 1/determinant and we have our answer
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result.Mult(1 / determinant);
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return result;
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}
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template <uint8_t rows, uint8_t columns>
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Matrix<columns, rows> &
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Matrix<rows, columns>::Transpose(Matrix<columns, rows> &result) const {
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for (uint8_t column_idx{0}; column_idx < rows; column_idx++) {
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for (uint8_t row_idx{0}; row_idx < columns; row_idx++) {
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result[row_idx][column_idx] = this->Get(column_idx, row_idx);
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}
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}
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return result;
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}
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template <uint8_t rows, uint8_t columns>
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Matrix<rows, columns> &
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Matrix<rows, columns>::Square(Matrix<rows, rows> &result) const {
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// TODO: Because template requirements are checked before static_assert, this
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// never throws an error and fails at the Mult call instead.
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static_assert(rows == columns, "You can't square a non-square matrix.");
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this->Mult(*this, result);
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return result;
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}
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// explicitly define the determinant for a 3x3 matrix because it is definitely
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// the fastest way to calculte a 2x2 matrix determinant
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template <> float Matrix<2, 2>::Det() const {
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return this->matrix[0][0] * this->matrix[1][1] -
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this->matrix[0][1] * this->matrix[1][1];
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}
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// explicitly define the determinant for a 3x3 matrix because it will probably
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// be faster than the jacobi method for nxn matrices
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template <> float Matrix<3, 3>::Det() const {
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float a{this->matrix[0][0]};
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float b{this->matrix[0][1]};
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float c{this->matrix[0][2]};
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Matrix<2, 2> minors{};
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this->minorMatrix(minors, 0, 0);
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float det = a * minors.Det();
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this->minorMatrix(minors, 0, 1);
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det -= b * minors.Det();
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this->minorMatrix(minors, 0, 2);
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det += c * minors.Det();
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return det;
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}
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template <uint8_t rows, uint8_t columns>
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float Matrix<rows, columns>::Det() const {
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static_assert(rows == columns,
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"You can't take the determinant of a non-square matrix.");
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// static_assert(
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// false,
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// "Right now this operation isn't supported for matrices bigger than
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// 3x3");
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// Matrix<1, columns> eigenValues{};
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// this->EigenValues(eigenValues);
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// float determinant{1};
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// for (uint8_t i{0}; i < columns; i++) {
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// determinant *= eigenValues.Get(0, i);
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// }
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// return determinant;
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return 0;
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}
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template <uint8_t rows, uint8_t columns>
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Matrix<rows, columns> &
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Matrix<rows, columns>::ElementMultiply(const Matrix<rows, columns> &other,
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Matrix<rows, columns> &result) const {
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for (uint8_t row_idx{0}; row_idx < rows; row_idx++) {
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for (uint8_t column_idx{0}; column_idx < columns; column_idx++) {
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result[row_idx][column_idx] =
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this->Get(row_idx, column_idx) * other.Get(row_idx, column_idx);
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}
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}
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return result;
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}
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template <uint8_t rows, uint8_t columns>
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Matrix<rows, columns> &
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Matrix<rows, columns>::ElementDivide(const Matrix<rows, columns> &other,
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Matrix<rows, columns> &result) const {
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for (uint8_t row_idx{0}; row_idx < rows; row_idx++) {
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for (uint8_t column_idx{0}; column_idx < columns; column_idx++) {
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result[row_idx][column_idx] =
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this->Get(row_idx, column_idx) / other.Get(row_idx, column_idx);
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}
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}
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return result;
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}
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template <uint8_t rows, uint8_t columns>
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float Matrix<rows, columns>::Get(uint8_t row_index,
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uint8_t column_index) const {
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if (row_index > rows - 1 || column_index > columns - 1) {
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return 0; // TODO: We should throw something here instead of failing quietly
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}
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return this->matrix[row_index][column_index];
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}
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template <uint8_t rows, uint8_t columns>
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Matrix<1, columns> &
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Matrix<rows, columns>::GetRow(uint8_t row_index,
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Matrix<1, columns> &row) const {
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row = Matrix<1, columns>(this->matrix[row_index]);
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return row;
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}
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template <uint8_t rows, uint8_t columns>
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Matrix<rows, 1> &
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Matrix<rows, columns>::GetColumn(uint8_t column_index,
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Matrix<rows, 1> &column) const {
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for (uint8_t row_idx{0}; row_idx < rows; row_idx++) {
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column[row_idx][0] = this->Get(row_idx, column_index);
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}
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return column;
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}
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template <uint8_t rows, uint8_t columns>
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void Matrix<rows, columns>::ToString(std::string &stringBuffer) const {
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for (uint8_t row_idx{0}; row_idx < rows; row_idx++) {
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stringBuffer += "|";
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for (uint8_t column_idx{0}; column_idx < columns; column_idx++) {
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stringBuffer += std::to_string(this->matrix[row_idx][column_idx]);
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if (column_idx != columns - 1) {
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stringBuffer += "\t";
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}
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}
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stringBuffer += "|\n";
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}
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}
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template <uint8_t rows, uint8_t columns>
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template <uint8_t vector_size>
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float Matrix<rows, columns>::dotProduct(const Matrix<1, vector_size> &vec1,
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const Matrix<1, vector_size> &vec2) {
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float sum{0};
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for (uint8_t i{0}; i < vector_size; i++) {
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sum += vec1.Get(0, i) * vec2.Get(0, i);
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}
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return sum;
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}
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template <uint8_t rows, uint8_t columns>
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template <uint8_t vector_size>
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float Matrix<rows, columns>::dotProduct(const Matrix<vector_size, 1> &vec1,
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|
const Matrix<vector_size, 1> &vec2) {
|
|
float sum{0};
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|
for (uint8_t i{0}; i < vector_size; i++) {
|
|
sum += vec1.Get(i, 0) * vec2.Get(i, 0);
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|
}
|
|
|
|
return sum;
|
|
}
|
|
|
|
template <uint8_t rows, uint8_t columns>
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|
void Matrix<rows, columns>::zeroMatrix() {
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|
for (uint8_t row_idx{0}; row_idx < rows; row_idx++) {
|
|
for (uint8_t column_idx{0}; column_idx < columns; column_idx++) {
|
|
this->matrix[row_idx][column_idx] = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
template <uint8_t rows, uint8_t columns>
|
|
Matrix<rows, columns> &
|
|
Matrix<rows, columns>::matrixOfMinors(Matrix<rows, columns> &result) const {
|
|
Matrix<rows - 1, columns - 1> minorMatrix{};
|
|
|
|
for (uint8_t row_idx{0}; row_idx < rows; row_idx++) {
|
|
for (uint8_t column_idx{0}; column_idx < columns; column_idx++) {
|
|
this->minorMatrix(minorMatrix, row_idx, column_idx);
|
|
result[row_idx][column_idx] = minorMatrix.Det();
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
template <uint8_t rows, uint8_t columns>
|
|
Matrix<rows - 1, columns - 1> &
|
|
Matrix<rows, columns>::minorMatrix(Matrix<rows - 1, columns - 1> &result,
|
|
uint8_t row_idx, uint8_t column_idx) const {
|
|
std::array<float, (rows - 1) * (columns - 1)> subArray{};
|
|
|
|
for (uint8_t row_iter{0}; row_iter < rows; row_iter++) {
|
|
for (uint8_t column_iter{0}; column_iter < columns; column_iter++) {
|
|
uint16_t array_idx =
|
|
static_cast<uint16_t>(row_iter) + static_cast<uint16_t>(column_iter);
|
|
if (row_iter == row_idx || column_iter == column_idx) {
|
|
continue;
|
|
}
|
|
subArray[array_idx] = this->Get(row_iter, column_iter);
|
|
}
|
|
}
|
|
|
|
result = Matrix<rows - 1, columns - 1>{subArray};
|
|
return result;
|
|
}
|
|
|
|
template <uint8_t rows, uint8_t columns>
|
|
Matrix<rows, columns> &
|
|
Matrix<rows, columns>::adjugate(Matrix<rows, columns> &result) const {
|
|
for (uint8_t row_iter{0}; row_iter < rows; row_iter++) {
|
|
for (uint8_t column_iter{0}; column_iter < columns; column_iter++) {
|
|
float sign = ((row_iter + 1) % 2) == 0 ? -1 : 1;
|
|
sign *= ((column_iter + 1) % 2) == 0 ? -1 : 1;
|
|
result[row_iter][column_iter] = this->Get(row_iter, column_iter) * sign;
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
template <uint8_t rows, uint8_t columns>
|
|
Matrix<rows, columns> &
|
|
Matrix<rows, columns>::Normalize(Matrix<rows, columns> &result) const {
|
|
float sum{0};
|
|
for (uint8_t row_idx{0}; row_idx < rows; row_idx++) {
|
|
for (uint8_t column_idx{0}; column_idx < columns; column_idx++) {
|
|
float val{this->Get(row_idx, column_idx)};
|
|
sum += val * val;
|
|
}
|
|
}
|
|
|
|
if (sum == 0) {
|
|
// this wouldn't do anything anyways
|
|
result.zeroMatrix();
|
|
return result;
|
|
}
|
|
|
|
sum = sqrt(sum);
|
|
|
|
for (uint8_t row_idx{0}; row_idx < rows; row_idx++) {
|
|
for (uint8_t column_idx{0}; column_idx < columns; column_idx++) {
|
|
result[row_idx][column_idx] = this->Get(row_idx, column_idx) / sum;
|
|
}
|
|
}
|
|
|
|
return result;
|
|
} |