Files
Vector3D/unit-tests/vector-tests.cpp
2025-02-03 11:59:49 -05:00

45 lines
1.0 KiB
C++

// include the unit test framework first
#include <catch2/catch_test_macros.hpp>
#include <catch2/matchers/catch_matchers_floating_point.hpp>
// include the module you're going to test next
#include "Vector3D.hpp"
#include "Matrix.hpp"
// any other libraries
#include <array>
#include <cmath>
#include <iostream>
TEST_CASE("Vector Math", "Vector")
{
V3D<float> v1{1, 2, 3};
V3D<float> v2{4, 5, 6};
V3D<float> v3{};
SECTION("Initialization")
{
// list initialization
REQUIRE(v1.x == 1);
REQUIRE(v1.y == 2);
REQUIRE(v1.z == 3);
// copy initialization
V3D<float> v4{v2};
REQUIRE(v4.x == 4);
REQUIRE(v4.y == 5);
REQUIRE(v4.z == 6);
// empty initialization
REQUIRE(v3.x == 0);
REQUIRE(v3.y == 0);
REQUIRE(v3.z == 0);
// matrix initialization
Matrix<1, 3> mat1{v1.ToArray()};
V3D<float> v5{mat1};
REQUIRE(v5.x == v1.x);
REQUIRE(v5.y == v1.y);
REQUIRE(v5.z == v1.z);
}
}