Got vector unit tests compiling
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5
.vscode/settings.json
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5
.vscode/settings.json
vendored
@@ -71,7 +71,10 @@
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"typeinfo": "cpp",
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"variant": "cpp",
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"shared_mutex": "cpp",
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"charconv": "cpp"
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"charconv": "cpp",
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"format": "cpp",
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"csignal": "cpp",
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"span": "cpp"
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},
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"clangd.enable": false,
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"C_Cpp.dimInactiveRegions": false
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@@ -37,21 +37,11 @@ set_target_properties(matrix
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# Vector3d
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add_library(vector-3d
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STATIC
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Vector3D.hpp
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)
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target_include_directories(vector-3d
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PUBLIC
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.
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Vector3D.cpp
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)
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target_link_libraries(vector-3d
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PUBLIC
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vector-3d-intf
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PRIVATE
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)
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set_target_properties(vector-3d
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PROPERTIES
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LINKER_LANGUAGE CXX
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)
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90
Vector3D.cpp
90
Vector3D.cpp
@@ -1,73 +1,99 @@
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#ifdef MATRIX_H_ // since the .cpp file has to be included by the .hpp file this
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// will evaluate to true
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#include "Vector3D.hpp"
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#ifdef VECTOR3D_H_ // since the .cpp file has to be included by the .hpp file this
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// will evaluate to true
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#include <cmath>
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#include <type_traits>
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template <typename Type>
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constexpr V3D<type>::V3D(const Matrix<1, 3> &other) : x(other[0][0]), y(other[0][1]), z(other[0][2]) {}
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V3D<Type>::V3D(const Matrix<1, 3> &other)
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{
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this->x = other.Get(0, 0);
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this->y = other.Get(0, 1);
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this->z = other.Get(0, 2);
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}
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template <typename Type>
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constexpr V3D<type>::V3D(const Matrix<3, 1> &other) : x(other[0][0]), y(other[1][0]), z(other[2][0]) {}
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V3D<Type>::V3D(const Matrix<3, 1> &other)
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{
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this->x = other.Get(0, 0);
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this->y = other.Get(1, 0);
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this->z = other.Get(2, 0);
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}
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template <typename Type>
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constexpr V3D<type>::V3D(const V3D &other) : x(other.x),
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y(other.y),
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z(other.z)
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V3D<Type>::V3D(const V3D &other) : x(other.x),
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y(other.y),
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z(other.z)
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{
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static_assert(std::is_arithmetic<Type>::value, "Type must be a number");
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}
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template <typename Type>
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constexpr V3D<type>::V3D(Type x = 0, Type y = 0, Type z = 0) : x(x),
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y(y),
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z(z)
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V3D<Type>::V3D(Type x, Type y, Type z) : x(x),
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y(y),
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z(z)
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{
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static_assert(std::is_arithmetic<Type>::value, "Type must be a number");
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}
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template <typename Type, typename OtherType>
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constexpr V3D<type>::V3D(const V3D<OtherType> other) : x(static_cast<Type>(other.x)),
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y(static_cast<Type>(other.y)),
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z(static_cast<Type>(other.z))
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template <typename Type>
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template <typename OtherType>
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V3D<Type>::V3D(const V3D<OtherType> &other)
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{
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static_assert(std::is_arithmetic<Type>::value, "Type must be a number");
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static_assert(std::is_arithmetic<OtherType>::value, "OtherType must be a number");
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this->x = static_cast<Type>(other.x);
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this->y = static_cast<Type>(other.y);
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this->z = static_cast<Type>(other.z);
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}
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template <typename Type>
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std::array<Type, 3> V3D<type>::ToArray()
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std::array<Type, 3> V3D<Type>::ToArray()
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{
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return {this->x, this->y, this->z};
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}
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template <typename Type>
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V3D &V3D<type>::operator=(const V3D &other)
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void V3D<Type>::operator=(const V3D<Type> &other)
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{
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this->x = other.x;
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this->y = other.y;
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this->z = other.z;
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return *this;
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}
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template <typename Type>
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V3D &V3D<type>::operator+=(const V3D &other)
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V3D<Type> V3D<Type>::operator+(const V3D<Type> &other)
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{
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this->x += other.x;
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this->y += other.y;
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this->z += other.z;
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return *this;
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return V3D<Type>{this->x + other.x, this->y + other.y, this->z + other.z};
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}
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template <typename Type>
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V3D &V3D<type>::operator-=(const V3D &other)
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V3D<Type> V3D<Type>::operator-(const V3D<Type> &other)
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{
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this->x -= other.x;
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this->y -= other.y;
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this->z -= other.z;
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return V3D<Type>{this->x - other.x, this->y - other.y, this->z - other.z};
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}
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template <typename Type>
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V3D<Type> V3D<Type>::operator*(Type scalar)
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{
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return V3D<Type>{this->x * scalar, this->y * scalar, this->z * scalar};
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}
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template <typename Type>
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V3D<Type> &V3D<Type>::operator+=(const V3D<Type> &other)
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{
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*this = *this + other;
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return *this;
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}
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template <typename Type>
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V3D &V3D<type>::operator/=(const Type scalar)
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V3D<Type> &V3D<Type>::operator-=(const V3D<Type> &other)
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{
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*this = *this - other;
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return *this;
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}
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template <typename Type>
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V3D<Type> &V3D<Type>::operator/=(Type scalar)
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{
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if (scalar == 0)
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{
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@@ -80,7 +106,7 @@ V3D &V3D<type>::operator/=(const Type scalar)
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}
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template <typename Type>
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V3D &V3D<type>::operator*=(const Type scalar)
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V3D<Type> &V3D<Type>::operator*=(Type scalar)
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{
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this->x *= scalar;
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this->y *= scalar;
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@@ -89,15 +115,15 @@ V3D &V3D<type>::operator*=(const Type scalar)
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}
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template <typename Type>
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bool V3D<type>::operator==(const V3D &other)
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bool V3D<Type>::operator==(const V3D<Type> &other)
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{
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return this->x == other.x && this->y == other.y && this->z == other.z;
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}
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template <typename Type>
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float V3D<type>::magnitude()
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float V3D<Type>::magnitude()
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{
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return std::sqrt(static_cast<float>(this->x * this->x + this->y * this->y + this->z * this->z));
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}
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#endif // MATRIX_H_
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#endif // VECTOR3D_H_
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33
Vector3D.hpp
33
Vector3D.hpp
@@ -2,43 +2,48 @@
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#define VECTOR3D_H_
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#include <cstdint>
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#include <cmath>
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#include <type_traits>
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#include "Matrix.hpp"
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template <typename Type>
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class V3D
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{
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public:
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constexpr V3D(const Matrix<1, 3> &other);
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constexpr V3D(const Matrix<3, 1> &other);
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V3D(const Matrix<1, 3> &other);
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V3D(const Matrix<3, 1> &other);
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constexpr V3D(const V3D &other);
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V3D(const V3D &other);
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constexpr V3D(Type x = 0, Type y = 0, Type z = 0);
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V3D(Type x = 0, Type y = 0, Type z = 0);
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template <typename OtherType>
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constexpr V3D(const V3D<OtherType> other);
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V3D(const V3D<OtherType> &other);
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std::array<Type, 3> ToArray();
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V3D &operator=(const V3D &other);
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V3D<Type> operator+(const V3D<Type> &other);
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V3D &operator+=(const V3D &other);
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V3D<Type> operator-(const V3D<Type> &other);
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V3D &operator-=(const V3D &other);
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V3D<Type> operator*(Type scalar);
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V3D &operator/=(const Type scalar);
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void operator=(const V3D<Type> &other);
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V3D &operator*=(const Type scalar);
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V3D<Type> &operator+=(const V3D<Type> &other);
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bool operator==(const V3D &other);
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V3D<Type> &operator-=(const V3D<Type> &other);
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V3D<Type> &operator/=(Type scalar);
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V3D<Type> &operator*=(Type scalar);
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bool operator==(const V3D<Type> &other);
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float magnitude();
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Type x;
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Type y;
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Type z;
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};
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#include "Vector3D.cpp"
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#endif // VECTOR3D_H_
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@@ -12,10 +12,20 @@ FetchContent_Declare(
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FetchContent_MakeAvailable(Catch2)
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# matrix tests
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add_executable(matrix-tests matrix-tests.cpp)
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target_link_libraries(matrix-tests
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PRIVATE
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vector-3d-intf
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Catch2::Catch2WithMain
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)
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# vector tests
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add_executable(vector-tests vector-tests.cpp)
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target_link_libraries(vector-tests
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PRIVATE
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vector-3d-intf
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Catch2::Catch2WithMain
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)
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45
unit-tests/vector-tests.cpp
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45
unit-tests/vector-tests.cpp
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@@ -0,0 +1,45 @@
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// include the unit test framework first
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#include <catch2/catch_test_macros.hpp>
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#include <catch2/matchers/catch_matchers_floating_point.hpp>
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// include the module you're going to test next
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#include "Vector3D.hpp"
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#include "Matrix.hpp"
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// any other libraries
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#include <array>
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#include <cmath>
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#include <iostream>
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TEST_CASE("Vector Math", "Vector")
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{
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V3D<float> v1{1, 2, 3};
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V3D<float> v2{4, 5, 6};
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V3D<float> v3{};
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SECTION("Initialization")
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{
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// list initialization
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REQUIRE(v1.x == 1);
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REQUIRE(v1.y == 2);
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REQUIRE(v1.z == 3);
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// copy initialization
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V3D<float> v4{v2};
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REQUIRE(v4.x == 4);
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REQUIRE(v4.y == 5);
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REQUIRE(v4.z == 6);
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// empty initialization
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REQUIRE(v3.x == 0);
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REQUIRE(v3.y == 0);
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REQUIRE(v3.z == 0);
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// matrix initialization
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Matrix<1, 3> mat1{v1.ToArray()};
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V3D<float> v5{mat1};
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REQUIRE(v5.x == v1.x);
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REQUIRE(v5.y == v1.y);
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REQUIRE(v5.z == v1.z);
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}
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}
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