Files
Vector3D/unit-tests/quaternion-tests.cpp
2025-02-06 23:16:51 -05:00

55 lines
1.3 KiB
C++

// include the unit test framework first
#include <catch2/catch_test_macros.hpp>
#include <catch2/matchers/catch_matchers_floating_point.hpp>
// include the module you're going to test next
#include "Quaternion.h"
// any other libraries
#include <array>
#include <cmath>
#include <iostream>
TEST_CASE("Vector Math", "Vector")
{
Quaternion q1{1, 2, 3, 4};
Quaternion q2{5, 6, 7, 8};
SECTION("Initialization")
{
// explicit initialization
REQUIRE(q1.v1 == 1);
REQUIRE(q1.v2 == 2);
REQUIRE(q1.v3 == 3);
REQUIRE(q1.w == 4);
// fill initialization
Quaternion q3{0};
REQUIRE(q3.v1 == 0);
REQUIRE(q3.v2 == 0);
REQUIRE(q3.v3 == 0);
REQUIRE(q3.w == 0);
// copy initialization
Quaternion q4{q1};
REQUIRE(q4.v1 == 1);
REQUIRE(q4.v2 == 2);
REQUIRE(q4.v3 == 3);
REQUIRE(q4.w == 4);
// matrix initialization
Matrix<1, 4> m1{1, 2, 3, 4};
Quaternion q5{m1};
REQUIRE(q5.v1 == 1);
REQUIRE(q5.v2 == 2);
REQUIRE(q5.v3 == 3);
REQUIRE(q5.w == 4);
// array initialization
Quaternion q6{std::array<float, 4>{1, 2, 3, 4}};
REQUIRE(q6.v1 == 1);
REQUIRE(q6.v2 == 2);
REQUIRE(q6.v3 == 3);
REQUIRE(q6.w == 4);
}
}