Initial commit
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2
.gitattributes
vendored
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2
.gitattributes
vendored
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# Auto detect text files and perform LF normalization
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* text=auto
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5
.gitignore
vendored
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5
.gitignore
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.pio
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.vscode/.browse.c_cpp.db*
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.vscode/c_cpp_properties.json
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.vscode/launch.json
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.vscode/ipch
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7
.vscode/extensions.json
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7
.vscode/extensions.json
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{
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// See http://go.microsoft.com/fwlink/?LinkId=827846
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// for the documentation about the extensions.json format
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"recommendations": [
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"platformio.platformio-ide"
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]
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}
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39
include/README
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39
include/README
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
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header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
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into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
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in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the usual convention is to give header files names that end with `.h'.
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It is most portable to use only letters, digits, dashes, and underscores in
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header file names, and at most one dot.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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46
lib/README
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46
lib/README
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This directory is intended for project specific (private) libraries.
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PlatformIO will compile them to static libraries and link into executable file.
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The source code of each library should be placed in a an own separate directory
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("lib/your_library_name/[here are source files]").
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For example, see a structure of the following two libraries `Foo` and `Bar`:
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|--lib
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| |
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| |--Bar
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| | |--docs
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| | |--examples
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| | |--src
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| | |- Bar.c
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| | |- Bar.h
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| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
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| |
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| |--Foo
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| | |- Foo.c
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| | |- Foo.h
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| |
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| |- README --> THIS FILE
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|
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|- platformio.ini
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|--src
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|- main.c
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and a contents of `src/main.c`:
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```
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#include <Foo.h>
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#include <Bar.h>
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int main (void)
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{
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...
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}
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```
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PlatformIO Library Dependency Finder will find automatically dependent
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libraries scanning project source files.
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More information about PlatformIO Library Dependency Finder
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- https://docs.platformio.org/page/librarymanager/ldf.html
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17
platformio.ini
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17
platformio.ini
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; PlatformIO Project Configuration File
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;
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; Build options: build flags, source filter
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; Upload options: custom upload port, speed and extra flags
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; Library options: dependencies, extra library storages
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; Advanced options: extra scripting
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;
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; Please visit documentation for the other options and examples
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; https://docs.platformio.org/page/projectconf.html
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[env:nanoatmega328new]
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platform = atmelavr
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board = nanoatmega328
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framework = arduino
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lib_deps =
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paulstoffregen/Encoder@^1.4.1
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marcoschwartz/LiquidCrystal_I2C@^1.1.4
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71
src/backup.txt
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71
src/backup.txt
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#include <Arduino.h>
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#include <Encoder.h>
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#include <LiquidCrystal_I2C.h>
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#define led_pin 5
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#define encoder_pin_a 2
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#define encoder_pin_b 3
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#define a_sec 1000000
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Encoder encoder(encoder_pin_a, encoder_pin_b);
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unsigned long encoder_timer = 0;
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float encoder_new = 0;
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float encoder_old = 0;
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float frequency = 0;
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unsigned int on_time = 100;
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boolean is_on = false;
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unsigned long timer;
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void setup() {
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// put your setup code here, to run once:
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Serial.begin(9600);
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pinMode(led_pin, OUTPUT);
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// Turn off pin 5
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PORTD = PORTD & B11011111;
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encoder_new = encoder.read();
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encoder_old = encoder.read();
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timer = micros();
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encoder_timer = millis();
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}
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void loop() {
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// Get encoder data
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float encoder_new = float(encoder.read())/8;
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if (encoder_new != encoder_old && millis() - encoder_timer > 100) {
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float difference = encoder_new - encoder_old;
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frequency = frequency + pow(difference, 3);
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encoder_old = encoder_new;
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if(frequency < 0 || encoder_new < 0){
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frequency = 0;
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encoder_new = 0;
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encoder_old = 0;
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}
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Serial.print(frequency, 4);
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Serial.print(", ");
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Serial.println(frequency*60 ,4);
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encoder_timer = millis();
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}
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if(frequency != 0){
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if(is_on == true){
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// Wait a set amount of time and then turn the LED off
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if(micros()-timer >= on_time){
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PORTD = PORTD & B11011111;
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}
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// wait the rest of the off period then reset the clock
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if((micros()-timer) >= a_sec/frequency - on_time){
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is_on = false;
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timer = micros();
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}
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}
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else{
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// Turn on the LED
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PORTD = PORTD | B00100000;
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is_on = true;
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}
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}
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}
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88
src/main.cpp
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88
src/main.cpp
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#include <Arduino.h>
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#include <Encoder.h>
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#include <LiquidCrystal_I2C.h>
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#define encoder_pin_a 2
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#define encoder_pin_b 3
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#define a_sec 1000000
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// LCD Address is 0x27
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LiquidCrystal_I2C lcd(0x27, 16, 2);
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Encoder encoder(encoder_pin_a, encoder_pin_b);
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unsigned long encoder_timer = 0;
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float encoder_new = 0;
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float encoder_old = 0;
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float frequency = 0;
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unsigned int on_time = 100;
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boolean is_on = false;
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unsigned long timer;
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void setup() {
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// put your setup code here, to run once:
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Serial.begin(9600);
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pinMode(5, OUTPUT);
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// Turn off pin 5
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PORTD = PORTD & B11011111;
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encoder_new = encoder.read();
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encoder_old = encoder.read();
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timer = micros();
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encoder_timer = millis();
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lcd.init();
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lcd.clear();
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lcd.backlight();
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lcd.setCursor(0,0); //Set cursor to character 2 on line 0
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lcd.print("Frequency:");
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lcd.print(frequency);
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lcd.setCursor(0,1); //Move cursor to character 2 on line 1
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lcd.print("RPM:");
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lcd.print(frequency*60);
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}
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void loop() {
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// Get encoder data
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float encoder_new = float(encoder.read())/8;
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if (encoder_new != encoder_old && millis() - encoder_timer > 100) {
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float difference = encoder_new - encoder_old;
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frequency = frequency + pow(difference, 3);
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encoder_old = encoder_new;
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if(frequency < 0 || frequency > 2000 || encoder_new < 0){
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frequency = 0;
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encoder_new = 0;
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encoder_old = 0;
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}
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lcd.setCursor(0,0); //Set cursor to character 2 on line 0
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lcd.print("Frequency:");
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lcd.print(frequency);
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lcd.setCursor(0,1); //Move cursor to character 2 on line 1
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lcd.print("RPM:");
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lcd.print(frequency*60);
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encoder_timer = millis();
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}
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if(frequency != 0){
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if(is_on == true){
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// Wait a set amount of time and then turn the LED off
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if(micros()-timer >= on_time){
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PORTD = PORTD & B11011111;
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}
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// wait the rest of the off period then reset the clock
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if((micros()-timer) >= a_sec/frequency - on_time){
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is_on = false;
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timer = micros();
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}
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}
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else{
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// Turn on the LED
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PORTD = PORTD | B00100000;
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is_on = true;
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}
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}
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}
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9
strobespace.code-workspace
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9
strobespace.code-workspace
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{
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"folders": [
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{
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"name": "Stroboscope",
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"path": "."
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}
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],
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"settings": {}
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}
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11
test/README
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11
test/README
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This directory is intended for PlatformIO Unit Testing and project tests.
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Unit Testing is a software testing method by which individual units of
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source code, sets of one or more MCU program modules together with associated
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control data, usage procedures, and operating procedures, are tested to
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determine whether they are fit for use. Unit testing finds problems early
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in the development cycle.
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More information about PlatformIO Unit Testing:
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- https://docs.platformio.org/page/plus/unit-testing.html
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