Files
SerialMessage/Message.h

187 lines
6.2 KiB
C++

/**
* @file Message.h
* @brief This file contains the Message base class which is can be inherited to
* parse serial messages over any type of protocol
* @version 1.0.0
* @author Quinn Henthorne. Contact: quinn.henthorne@gmail.com
*/
#pragma once
#include <cstdint>
template <uint32_t SERIAL_BUFFER_SIZE, uint32_t MAX_ARGS>
class Message{
public:
/**
* @brief Initialize the Message object
*/
virtual void Init(uint32_t baudRate);
/**
* @brief Prints the args array to the serial monitor
*/
virtual void PrintArgs() = 0;
/**
* @brief Update the Message object and parse any data that's available
*/
void Update();
/**
* @brief Returns true if there is new data available
* @return true if there is new data available
*/
bool IsNewData();
/**
* @brief Clears the new data flag
*/
void ClearNewData();
/**
* @brief Return a pointer to the args array
* @return a pointer to the args array
*/
int32_t * GetArgs();
/**
* @brief Returns the number of args that have been populated for the current message
* @return the number of args that have been populated for the current message
*/
uint32_t GetArgsLength();
/**
* @brief Returns the number of args that have been populated for the current message
* @return the number of args that have been populated for the current message
*/
uint32_t GetPopulatedArgs();
protected:
enum SerialState : uint8_t{
IDLE,
NEW_DATA,
DATA_RECIEVED,
RECIEVE_IN_PROGRESS
};
Message() = default;
/**
* @brief reads the serial data and stores it in the data array
* @return the next character in the serial buffer
*/
virtual char getChar() = 0;
/**
* @brief returns the number of bytes available in the serial buffer
* @return the number of bytes available in the serial buffer
*/
virtual uint32_t dataAvailable() = 0;
/**
* @brief Takes in any available serial data and reads it into the buffer if our start character is hit.
* Also marks what state the Message object is in
*/
void readSerial();
void parseData();
SerialState state{IDLE};
char data[SERIAL_BUFFER_SIZE]; // an array to store the received data
char temp_data[SERIAL_BUFFER_SIZE]; // an array that will be used with strtok()
uint32_t ndx{0};
uint32_t populatedArgs{0}; // the number of args that have been populated for the current message
int32_t args[MAX_ARGS];
const char startMarker = '!';
const char endMarker = ';';
};
template <uint32_t SERIAL_BUFFER_SIZE, uint32_t MAX_ARGS>
void Init(uint32_t baudRate){
Serial.println("You called Message::Init! This should NEVER happen!");
}
template <uint32_t SERIAL_BUFFER_SIZE, uint32_t MAX_ARGS>
void Message<SERIAL_BUFFER_SIZE, MAX_ARGS>::readSerial(){
char c;
// read the incoming serial data:
while (this->dataAvailable() > 0 && this->state != SerialState::DATA_RECIEVED) {
// get the neext character in the serial buffer
c = this->getChar();
// only execute this if the startMarker has been received
// if the incoming character is the endMarker clean up and set the flags
if (this->state == SerialState::RECIEVE_IN_PROGRESS) {
if (c == endMarker) {
data[ndx] = '\0'; // terminate the string
ndx = 0;
this->state = SerialState::DATA_RECIEVED;
}
// if the incoming character is not the endMarker
else {
// add it to the data array
data[ndx] = c;
ndx++; // increment the data array index
// if the index is greater than the maximum data array size,
// keep overwriting the last element until the endMarker is received.
if (ndx >= SERIAL_BUFFER_SIZE) {
ndx = SERIAL_BUFFER_SIZE - 1;
}
}
}
// if the incoming character is the startMarker, set the recvInProgress flag
else if (c == startMarker) {
this->state = SerialState::RECIEVE_IN_PROGRESS;
}
}
}
template <uint32_t SERIAL_BUFFER_SIZE, uint32_t MAX_ARGS>
void Message<SERIAL_BUFFER_SIZE, MAX_ARGS>::parseData() { // split the data into its parts
this->populatedArgs = 0; // reset the populated args counter
char * indx; // this is used by strtok() as an index
int i = 0;
indx = strtok(temp_data, ","); // get the first part - the string
while(indx != NULL){
this->args[i] = atoi(indx);
populatedArgs++;
i++;
indx = strtok(NULL, ","); // this continues where the previous call left off
}
}
template <uint32_t SERIAL_BUFFER_SIZE, uint32_t MAX_ARGS>
void Message<SERIAL_BUFFER_SIZE, MAX_ARGS>::Update(){
readSerial();
if (this->state == SerialState::DATA_RECIEVED) {
strcpy(temp_data, data);
// this temporary copy is necessary to protect the original data
// because strtok() used in parseData() replaces the commas with \0
parseData();
this->state = SerialState::NEW_DATA;
}
}
template <uint32_t SERIAL_BUFFER_SIZE, uint32_t MAX_ARGS>
bool Message<SERIAL_BUFFER_SIZE, MAX_ARGS>::IsNewData(){
return this->state == SerialState::NEW_DATA;
}
template <uint32_t SERIAL_BUFFER_SIZE, uint32_t MAX_ARGS>
void Message<SERIAL_BUFFER_SIZE, MAX_ARGS>::ClearNewData(){
this->state = SerialState::IDLE;
}
template <uint32_t SERIAL_BUFFER_SIZE, uint32_t MAX_ARGS>
int32_t * Message<SERIAL_BUFFER_SIZE, MAX_ARGS>::GetArgs(){
return args;
}
template <uint32_t SERIAL_BUFFER_SIZE, uint32_t MAX_ARGS>
uint32_t Message<SERIAL_BUFFER_SIZE, MAX_ARGS>::GetArgsLength(){
return MAX_ARGS;
}
template <uint32_t SERIAL_BUFFER_SIZE, uint32_t MAX_ARGS>
uint32_t Message<SERIAL_BUFFER_SIZE, MAX_ARGS>::GetPopulatedArgs(){
return populatedArgs;
}