3 Commits

8 changed files with 315 additions and 138 deletions

185
map.txt
View File

@@ -1,79 +1,112 @@
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numEdges,34
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numVerts,60
numEdges,50
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View File

@@ -38,22 +38,21 @@ public class Car{
}
//draw the car and its views
public void drawCar(PointGraph g){
public void drawCar(PointGraph map, boolean SLAMIsHidden){
proc.stroke(255);
proc.ellipse(pose.x, pose.y, carWidth, carLength);
this.updateScan(g);
// this.slam.drawLines();
this.updateScan(map);
if(!SLAMIsHidden){
this.slam.drawFeatures(proc);
}
}
//With all the views that the car has, get their point list
void updateScan(PointGraph map){
for(View view : views){
view.look(map);
}
slam.RANSAC(view);
for(View view : views){
ArrayList<Vector> pointList = view.getPoints();
// slam.RANSAC(pointList, view.getFOV() / view.getRayNum());
}
}

View File

@@ -12,6 +12,8 @@ public class Processing extends PApplet {
public static PApplet processing;
PointGraph map = new PointGraph();
boolean mapIsHidden = false;
boolean SLAMIsHidden = false;
public static void main(String[] args) {
PApplet.main("Processing");
@@ -21,7 +23,7 @@ public class Processing extends PApplet {
processing = this;
car = new Car(processing, 100,100,50,40);
size(1000, 1000);
car.addView(360,180);
car.addView(360,360);
// for(int i = 0; i < 10; i++){
// PointVertex vStart = new PointVertex(random(50, 950), random(50, 950));
@@ -32,8 +34,10 @@ public class Processing extends PApplet {
}
public void draw(){
background(0);
map.draw(processing);
car.drawCar(map);
if(!mapIsHidden){
map.draw(processing);
}
car.drawCar(map, SLAMIsHidden);
strokeWeight(2);
stroke(255);
//car.drive(new int[] {0, 0});
@@ -89,6 +93,12 @@ public class Processing extends PApplet {
e.printStackTrace();
}
}
if(key == 'h'){
mapIsHidden = !mapIsHidden;
}
if(key == 'j'){
SLAMIsHidden = !SLAMIsHidden;
}
}
public void mousePressed(){

View File

@@ -1,14 +1,17 @@
import Vector.*;
import processing.core.*;
import java.lang.reflect.Array;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import static java.lang.Math.random;
import static processing.core.PApplet.*;
public class SLAM{
ArrayList<Line> lines = new ArrayList<>();
ShortTermMem unassociatedPoints = new ShortTermMem();
private static PApplet proc;
SLAM(PApplet processing){
@@ -17,38 +20,41 @@ public class SLAM{
/**
* @param set the set to take a sub sample of
* @param indexRange the range within to take the sub sample
* @param subSampleSize the size of the sub sample
* @return A random subset of the set within an indexRange and of size: subSampleSize
* @param minAngle the minimum angle allowed in the subset
* @param maxAngle the maximum angle allowed in the subset
* @return A random subset of the set within the angle range
*/
private List<Vector> randomSample(ArrayList<Vector> set, int indexRange, int subSampleSize){
// select a random laser data reading
int randomIdx = (int) proc.random(set.size() - 1); // index of starter reading
Vector point = set.get(randomIdx); // point of starter reading
private List<Vector> randomSampleInAngleRange(ArrayList<Vector> set, int subSampleSize, float minAngle, float maxAngle){
// get a random sample of size numSampleReadings within degreeRange degrees of this laser reading.
List<Vector> subSample;
int rangeStart = randomIdx - indexRange >= 0 ? randomIdx - indexRange : 0;
int rangeEnd = randomIdx + indexRange < set.size() ? randomIdx + indexRange : set.size()-1;
subSample = set.subList(rangeStart, rangeEnd); // get the sub-sample
Collections.shuffle(subSample); // shuffle the list
List<Vector> randomSample = subSample.subList(0, rangeEnd-rangeStart); // get our random sample
if (!randomSample.contains(point)) {
randomSample.add(point);
// create an arraylist with all points within the angle range from the given set
ArrayList<Vector> pointsInAngleRange = new ArrayList<>();
for(Vector point : set){
if(minAngle <= point.z && point.z <= maxAngle){
pointsInAngleRange.add(point);
}
}
return randomSample;
// shuffle the list to randomize it
Collections.shuffle(pointsInAngleRange);
// if the list is too small, just return the whole list
if(pointsInAngleRange.size() < subSampleSize){
return pointsInAngleRange;
}
// return a subSample of the list
return pointsInAngleRange.subList(0, subSampleSize);
}
/**
* @param originalList the list which the randomSample of points originated from
* @param randomSample a random subsampling of points from the originalList
* @param maxRange the maximum distance away from the line of best fit of the subSample of points for a given point's consensus to count.
* @param consensus the number of points that have to give their consensus for the line of best fit to count as a valid feature.
*/
private void extractFeature(ArrayList<Vector> originalList, List<Vector> randomSample, float maxRange, int consensus){
private void extractFeature(List<Vector> randomSample, float maxRange, int consensus){
// get a line of best fit for this list.
Line bestFit = new Line(randomSample);
// check that there are enough points in the sample that are less than the maxRange away to form a consensus
int count = 0;
ArrayList<Vector> newRandomSample = new ArrayList<>();
for (Vector v : randomSample) {
@@ -63,41 +69,69 @@ public class SLAM{
lines.add(bestFit);
// remove the associated readings from the total available readings.
for (Vector v : newRandomSample) {
originalList.remove(v);
this.unassociatedPoints.remove(v);
}
}
}
/**
* @param newPoints a new scan of points to perform feature detection on
* @param raysPerDegree How many degrees apart are each ray that was cast
*/
public void RANSAC(ArrayList<Vector> newPoints, float raysPerDegree){
float degreeRange = radians(10/2); // range to randomly sample readings within
int indexRange = (int) (degreeRange / raysPerDegree);
int numSampleReadings = 10; // number of readings to randomly sample
// constrain numSampleReadings so that it cant be higher than possible
if(numSampleReadings >= 2 * indexRange){
numSampleReadings = 2 * indexRange;
private void fitToPreviousReadings(List<Vector> sample, float maxRange){
// keep track of points that were succesffully associated so they can be removed from the sample at the end
ArrayList<Vector> pointsToRemove = new ArrayList<>();
// try to associate points from the smaple with pre-existing lines
for(Vector v: sample){
for(Line l : lines){
if(l.getDistance(v) < maxRange){
l.refitLine(v);
pointsToRemove.add(v);
}
}
}
int consensus = 6; // the number of points that need to lie near a line for it to be considered valid.
for(Vector v : pointsToRemove){
sample.remove(v);
}
}
/**
* @param view a laser scan view
*/
public void RANSAC(View view){
unassociatedPoints.addScan(view.getPos(), view.getPoints());
float degreeRange = radians(5); // range to randomly sample readings within
int numSampleReadings = 15; // number of readings to randomly sample
int consensus = 10; // the number of points that need to lie near a line for it to be considered valid.
float maxRange = 10; // the maximum distance a point can be away from the line for it to count as a consensus
// this for loop determines the maximum number of trials we're willing to do.
for(int j = 0; j < 20; j++) {
// if there aren't enough points left in the set to form a consensus, we're done.
if(newPoints.size() < consensus){
if(this.unassociatedPoints.size() < maxRange){
break;
}
// get a random sub sample of newPoints within the index range of a given size
List<Vector> randomSample = this.randomSample(newPoints, indexRange, numSampleReadings);
// get a random angle between -PI and PI
float randomAngle = (float) (2*PI*(random()) - 0.5);
// check if the sub sample forms a valid line and remove the randomSample points if it does.
extractFeature(newPoints, randomSample, maxRange, consensus);
// get a random sub sample of newPoints within the index range of a given size
List<Vector> randomSample = this.randomSampleInAngleRange(this.unassociatedPoints.getPoints(), numSampleReadings, randomAngle-degreeRange, randomAngle+degreeRange);
if(randomSample.size() >= numSampleReadings){
// try to associate points from the sample with previously made lines
fitToPreviousReadings(randomSample, maxRange);
// check if the sub sample forms a valid line and remove the randomSample points if it does.
extractFeature(randomSample, maxRange, consensus);
}
}
}
public void drawFeatures(PApplet proc){
for(Line line : lines){
line.draw(proc);
}
}
}

59
src/ShortTermMem.java Normal file
View File

@@ -0,0 +1,59 @@
import java.util.ArrayList;
import Vector.Vector;
public class ShortTermMem {
ArrayList<ArrayList<Vector>> scans = new ArrayList<>();
ArrayList<Vector> scanPositions = new ArrayList<>();
ArrayList<Long> scanTimes = new ArrayList<>();
private int size = 0;
public void addScan(Vector scanPosition, ArrayList<Vector> scan){
size += scan.size();
scans.add(scan);
scanPositions.add(scanPosition);
scanTimes.add(System.currentTimeMillis());
purgeScans();
}
public ArrayList<Vector> getPoints(){
ArrayList<Vector> points = new ArrayList<>();
for(ArrayList<Vector> pointList : this.scans){
points.addAll(pointList);
}
return points;
}
public void remove(Vector point){
for(ArrayList<Vector> pointList : this.scans){
int listSize = pointList.size();
pointList.remove(point);
if(listSize - pointList.size() != 0){
size--;
break;
}
}
}
private void purgeScans(){
long currentTime = System.currentTimeMillis();
int i = scanTimes.size();
// loop through the list backwards and remove all scans that are over second old
// we loop backwards to avoid removal conflicts
while(i > 0){
i--;
long dt = currentTime - scanTimes.get(i);
if(dt < 1000){
continue;
}
size -= scans.get(i).size();
scanTimes.remove(i);
scanPositions.remove(i);
scans.remove(i);
}
}
public int size(){
return this.size;
}
}

View File

@@ -3,6 +3,7 @@ package Vector;
import Vector.Vector;
import processing.core.PApplet;
import java.util.ArrayList;
import java.util.List;
import static processing.core.PApplet.*;
@@ -13,6 +14,8 @@ public class Line implements LineInterface{
// store the starting position of the line
protected Vector position = new Vector(0,0);
protected ArrayList<Vector> points = new ArrayList<>();
public Line(Vector startPosition, Vector endPosition){
direction = endPosition.sub(startPosition);
position = startPosition;
@@ -26,8 +29,16 @@ public class Line implements LineInterface{
bestFit(points);
}
public void refitLine(Vector newPoint){
// add the new point to our list
this.points.add(newPoint);
// rerun the bestFit algorithm with the new point
bestFit(new ArrayList<>());
}
// least squares line of best fit algorithm
private void bestFit(List<Vector> points){
public void bestFit(List<Vector> fitPoints){
this.points.addAll(fitPoints);
// get the mean of all the points
Vector mean = new Vector();
for(Vector point : points){
@@ -37,26 +48,28 @@ public class Line implements LineInterface{
// this section calculates the direction vector of the line of best fit
Vector direction = new Vector();
float length = 1;
float length = 0;
// get the rise and run of the line of best fit
for(Vector point : points){
direction.y += (point.x - mean.x)*(point.y - mean.y); // rise
direction.x += pow((point.x - mean.x),2);
// find the point that's furthest from the mean and use it to set the line length.
// get the average distance avery point is away from the mean.
float dist = abs(point.sub(mean).mag());
if(dist > length){
length = 2*dist;
}
length += dist;
}
length = 2f*length/points.size();
// if the direction is perfectly vertical create a line to represent that.
if(direction.y == 0){
this.direction = new Vector(0, 1);
}
else{
this.direction = new Vector(1, direction.y/direction.x);
}
// scale the direction vector to be the correct length of the line.
this.direction = this.direction.normalize().mul(length);
this.position = mean.sub(this.direction.div(2));
}
@@ -84,12 +97,15 @@ public class Line implements LineInterface{
return this.position.add(this.direction);
}
/**
* @param point
* @return the smallest distance from the point to this line
*/
public float getDistance(Vector point){
return (point.sub(position).cross(direction)).mag() / direction.mag();
float line_dist = direction.mag();
if(line_dist == 0) return this.position.sub(point).mag();
Vector l2 = this.endPoint();
float t = ((point.x - position.x) * (l2.x - position.x) + (point.y - position.y) * (l2.y - position.y) + (point.z - position.z) * (l2.z - position.z)) / line_dist;
t = constrain(t, 0, 1);
Vector closestPoint = new Vector(position.x + t * (l2.x - position.x), position.y + t * (l2.y - position.y), position.z + t * (l2.z - position.z));
return closestPoint.sub(point).mag();
}
public void draw(PApplet proc){

View File

@@ -1,5 +1,7 @@
package Vector;
import processing.core.PApplet;
import static java.lang.Math.*;
import static processing.core.PApplet.cos;
import static processing.core.PApplet.sin;
@@ -90,4 +92,8 @@ public class Vector {
float currentAngle = this.angle();
return new Vector(cos(currentAngle + angle), sin(currentAngle + angle)).mul(distance);
}
public void draw(PApplet proc){
proc.circle(this.x, this.y, 8);
}
}

View File

@@ -22,7 +22,7 @@ public class View {
public void setRayNum(int numberOfRays, float FOV, float angleOffset) {
float rayStep = FOV / numberOfRays;
rays.clear();
float angle = (float) (0.01 - angleOffset); //the 0.01 fixes some bugs
float angle = (float) (angleOffset); //the 0.01 fixes some bugs
for (int i = 0; i < numberOfRays; i++) {
Ray ray = new Ray(pose, angle);
angle = angle + rayStep;
@@ -35,7 +35,8 @@ public class View {
for (Ray ray : rays) {
ray.castRay(map);
if(ray.hasCollided()){
ray.drawRay(proc);
ray.getPoint().draw(proc);
// ray.drawRay(proc);
}
}
}
@@ -51,7 +52,10 @@ public class View {
//changes the angle of the view
public void setAngle(float angle) {
this.angle = angle;
this.setRayNum(rays.size(), this.FOV, angle);
for(Ray ray : rays){
float angleOffset = ray.getAngle() - this.angle;
ray.setAngle(this.angle+angleOffset);
}
}
//changes the field of view of the view
@@ -81,11 +85,27 @@ public class View {
ArrayList<Vector> points = new ArrayList<>();
for (Ray ray : rays) {
if (ray.hasCollided()){
points.add(ray.getPoint());
if(ray.hasCollided()){
Vector point = ray.getPoint();
// store the angle information for that point in the z coordinate
point.z = ray.getAngle();
points.add(point);
}
}
return points;
}
/**
* @return A list of the angles where a collision was detected
*/
public ArrayList<Float> getAngles(){
ArrayList<Float> angles = new ArrayList<>();
for (Ray ray : rays) {
if (ray.hasCollided()){
angles.add(ray.getAngle());
}
}
return angles;
}
}