Merge pull request #9 from Cynopolis/view-class-returns-ScanPoint-objects
Started converting the view class over to using ScanPoints
This commit is contained in:
8
.idea/inspectionProfiles/Project_Default.xml
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8
.idea/inspectionProfiles/Project_Default.xml
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@@ -0,0 +1,8 @@
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<component name="InspectionProjectProfileManager">
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<profile version="1.0">
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<option name="myName" value="Project Default" />
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<inspection_tool class="JavadocDeclaration" enabled="true" level="WARNING" enabled_by_default="true">
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<option name="ADDITIONAL_TAGS" value="brief" />
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</inspection_tool>
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</profile>
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</component>
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206
map.txt
206
map.txt
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@@ -50,7 +50,7 @@ public class Car{
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//With all the views that the car has, get their point list
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void updateScan(PointGraph map){
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for(View view : views){
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view.look(map);
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view.calculatePointScan(map);
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slam.RANSAC(view);
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}
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@@ -1,7 +1,6 @@
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import Vector.*;
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import processing.core.*;
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import java.lang.reflect.Array;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.List;
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@@ -96,7 +95,7 @@ public class SLAM{
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* @param view a laser scan view
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*/
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public void RANSAC(View view){
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unassociatedPoints.addScan(view.getPos(), view.getPoints());
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unassociatedPoints.addScan(view.getPos(), view.getScan().getPoints());
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float degreeRange = radians(5); // range to randomly sample readings within
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int numSampleReadings = 15; // number of readings to randomly sample
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@@ -100,8 +100,8 @@ class CorrespondenceMatrix{
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correspondenceMatrix.add(new ArrayList<Float>());
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// go through all of the points in the new scan and find the closest point in the old scan
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for (int newPointIndex = 0; newPointIndex < newScan.getScan().size(); newPointIndex++) {
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Vector newPoint = newScan.getScan().get(newPointIndex);
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for (int newPointIndex = 0; newPointIndex < newScan.getPoints().size(); newPointIndex++) {
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Vector newPoint = newScan.getPoints().get(newPointIndex);
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// if the new point is null, then skip it
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if (newPoint == null) {
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continue;
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@@ -109,8 +109,8 @@ class CorrespondenceMatrix{
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// find the closest point in the old scan
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float closestDistance = Float.MAX_VALUE;
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int closestIndex = -1;
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for (int j = 0; j < referenceScan.getScan().size(); j++) {
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Vector oldPoint = referenceScan.getScan().get(j);
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for (int j = 0; j < referenceScan.getPoints().size(); j++) {
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Vector oldPoint = referenceScan.getPoints().get(j);
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// if the old point is null, then skip it
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if (oldPoint == null) {
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continue;
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@@ -161,7 +161,7 @@ class ScanMatcher{
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private SimpleMatrix averageScanPosition(ScanPoint scan){
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Vector averagePosition = new Vector(0, 0);
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int invalidPoints = 0;
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for (Vector point : scan.getScan()) {
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for (Vector point : scan.getPoints()) {
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if (point != null) {
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averagePosition = averagePosition.add(point);
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}
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@@ -169,7 +169,7 @@ class ScanMatcher{
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invalidPoints++;
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}
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}
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return new SimpleMatrix(averagePosition.div(scan.getScan().size() - invalidPoints).toArray());
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return new SimpleMatrix(averagePosition.div(scan.getPoints().size() - invalidPoints).toArray());
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}
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/**
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@@ -190,8 +190,8 @@ class ScanMatcher{
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for (int i = 0; i < correspondenceMatrix.getOldPointIndices().size(); i++) {
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int oldIndex = correspondenceMatrix.getOldPointIndices().get(i);
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int newIndex = correspondenceMatrix.getNewPointIndices().get(i);
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Vector oldPoint = referenceScan.getScan().get(oldIndex);
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Vector newPoint = newScan.getScan().get(newIndex);
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Vector oldPoint = referenceScan.getPoints().get(oldIndex);
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Vector newPoint = newScan.getPoints().get(newIndex);
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if (oldPoint != null && newPoint != null) {
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Vector oldPointCentered = oldPoint.sub(referenceScanAveragePosition);
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Vector newPointCentered = newPoint.sub(newScanAveragePosition);
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@@ -232,12 +232,12 @@ class ScanMatcher{
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public ScanPoint applyRotationAndTranslationMatrices(ScanPoint newScan){
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// apply the rotation matrix and translation vector to the new scan
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for (int i = 0; i < newScan.getScan().size(); i++) {
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Vector point = newScan.getScan().get(i);
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for (int i = 0; i < newScan.getPoints().size(); i++) {
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Vector point = newScan.getPoints().get(i);
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if (point != null) {
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SimpleMatrix pointMatrix = new SimpleMatrix(point.toArray());
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SimpleMatrix newPointMatrix = rotationMatrix.mult(pointMatrix).plus(translationVector);
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newScan.getScan().set(i, new Vector((float) newPointMatrix.get(0), (float) newPointMatrix.get(1)));
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newScan.getPoints().set(i, new Vector((float) newPointMatrix.get(0), (float) newPointMatrix.get(1)));
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}
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}
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return newScan;
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@@ -8,10 +8,10 @@ import java.util.ArrayList;
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public class ScanPoint extends Vertex{
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private Vector position;
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private Vector orientation;
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private float orientation;
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private ArrayList<Vector> scan;
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ScanPoint(Vector scanPosition, Vector orientation, ArrayList<Vector> scan) {
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public ScanPoint(Vector scanPosition, float orientation, ArrayList<Vector> scan) {
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super();
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this.position = scanPosition;
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this.orientation = orientation;
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@@ -25,11 +25,11 @@ public class ScanPoint extends Vertex{
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return position;
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}
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public Vector getOrientation(){
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public float getOrientation(){
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return this.orientation;
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}
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public ArrayList<Vector> getScan(){
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public ArrayList<Vector> getPoints(){
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return this.scan;
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}
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@@ -2,18 +2,25 @@ import Graph.PointGraph;
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import Vector.Vector;
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import processing.core.*;
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import java.util.ArrayList;
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import ScanGraph.ScanPoint;
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public class View {
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Vector pose;
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Vector position;
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float angle = 0;
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float FOV;
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ArrayList<Ray> rays = new ArrayList<>();
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private static PApplet proc;
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//the x,y position of the view, what angle it's looking at and its FOV
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/**
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* @brief Constructor for the View class
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* @param processing The PApplet that the view will be drawn on
|
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* @param newPose The position of the view
|
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* @param numberOfRays The number of rays that the view will have
|
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* @param FOV The field of view of the view
|
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*/
|
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View(PApplet processing, Vector newPose, int numberOfRays, float FOV) {
|
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proc = processing;
|
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this.pose = newPose;
|
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this.position = newPose;
|
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this.FOV = FOV;
|
||||
this.setRayNum(numberOfRays, FOV, this.angle);
|
||||
}
|
||||
@@ -24,34 +31,42 @@ public class View {
|
||||
rays.clear();
|
||||
float angle = (float) (angleOffset); //the 0.01 fixes some bugs
|
||||
for (int i = 0; i < numberOfRays; i++) {
|
||||
Ray ray = new Ray(pose, angle);
|
||||
Ray ray = new Ray(position, angle);
|
||||
angle = angle + rayStep;
|
||||
rays.add(ray);
|
||||
}
|
||||
}
|
||||
|
||||
//sees if the ray will collide with the walls in the wall list
|
||||
public void look(PointGraph map) {
|
||||
/**
|
||||
* @brief Calculates the points of intersection of the rays with the map
|
||||
* @param map The map that the view is looking at
|
||||
*/
|
||||
public void calculatePointScan(PointGraph map) {
|
||||
for (Ray ray : rays) {
|
||||
ray.castRay(map);
|
||||
if(ray.hasCollided()){
|
||||
ray.getPoint().draw(proc);
|
||||
// ray.drawRay(proc);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//changes the position of the view
|
||||
public void setPos(Vector newPose) {
|
||||
pose = newPose;
|
||||
/**
|
||||
* @brief Sets the position of the view
|
||||
* @param newPosition The new position of the view
|
||||
*/
|
||||
public void setPos(Vector newPosition) {
|
||||
position = newPosition;
|
||||
for (Ray ray : rays) {
|
||||
ray.setPos(pose);
|
||||
ray.setPos(position);
|
||||
}
|
||||
}
|
||||
|
||||
//changes the angle of the view
|
||||
public void setAngle(float angle) {
|
||||
this.angle = angle;
|
||||
/**
|
||||
* @brief Sets the angle of the view
|
||||
* @param newAngle The new angle of the view
|
||||
*/
|
||||
public void setAngle(float newAngle) {
|
||||
this.angle = newAngle;
|
||||
for(Ray ray : rays){
|
||||
float angleOffset = ray.getAngle() - this.angle;
|
||||
ray.setAngle(this.angle+angleOffset);
|
||||
@@ -64,24 +79,39 @@ public class View {
|
||||
this.setRayNum(this.rays.size(), this.FOV, this.angle);
|
||||
}
|
||||
|
||||
/**
|
||||
* @return The position of the view
|
||||
*/
|
||||
public Vector getPos() {
|
||||
return pose;
|
||||
return position;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return The angle of the view
|
||||
*/
|
||||
public float getAngle() {
|
||||
return this.angle;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return The field of view of the view
|
||||
*/
|
||||
public float getFOV() {
|
||||
return this.FOV;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return The number of rays that the view has
|
||||
*/
|
||||
public int getRayNum() {
|
||||
return this.rays.size();
|
||||
}
|
||||
|
||||
//gets the point that each ray has collided with
|
||||
public ArrayList<Vector> getPoints() {
|
||||
/**
|
||||
* @brief Get the most recent scan from the view
|
||||
* @return A ScanPoint object containing the position, angle and points of the view
|
||||
*/
|
||||
public ScanPoint getScan() {
|
||||
ArrayList<Vector> points = new ArrayList<>();
|
||||
|
||||
for (Ray ray : rays) {
|
||||
@@ -92,7 +122,7 @@ public class View {
|
||||
points.add(point);
|
||||
}
|
||||
}
|
||||
return points;
|
||||
return new ScanPoint(this.position,this.angle, points);
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
Reference in New Issue
Block a user