First semi-successful test of feature extraction. I think the algorithm for line of best fit needs some work. Specifically, ifnding the starting and end point for the line.
This commit is contained in:
184
map.txt
184
map.txt
@@ -1,79 +1,109 @@
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@@ -42,18 +42,15 @@ public class Car{
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proc.stroke(255);
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proc.stroke(255);
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proc.ellipse(pose.x, pose.y, carWidth, carLength);
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proc.ellipse(pose.x, pose.y, carWidth, carLength);
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this.updateScan(g);
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this.updateScan(g);
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// this.slam.drawLines();
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this.slam.drawFeatures(proc);
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}
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}
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//With all the views that the car has, get their point list
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//With all the views that the car has, get their point list
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void updateScan(PointGraph map){
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void updateScan(PointGraph map){
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for(View view : views){
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for(View view : views){
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view.look(map);
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view.look(map);
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}
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slam.RANSAC(view);
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for(View view : views){
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ArrayList<Vector> pointList = view.getPoints();
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// slam.RANSAC(pointList, view.getFOV() / view.getRayNum());
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}
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}
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}
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}
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@@ -1,14 +1,17 @@
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import Vector.*;
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import Vector.*;
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import processing.core.*;
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import processing.core.*;
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import java.lang.reflect.Array;
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import java.util.ArrayList;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.Collections;
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import java.util.List;
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import java.util.List;
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import static java.lang.Math.random;
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import static processing.core.PApplet.*;
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import static processing.core.PApplet.*;
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public class SLAM{
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public class SLAM{
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ArrayList<Line> lines = new ArrayList<>();
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ArrayList<Line> lines = new ArrayList<>();
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ArrayList<Vector> unassociatedPoints = new ArrayList<>();
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private static PApplet proc;
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private static PApplet proc;
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SLAM(PApplet processing){
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SLAM(PApplet processing){
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@@ -17,36 +20,38 @@ public class SLAM{
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/**
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/**
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* @param set the set to take a sub sample of
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* @param set the set to take a sub sample of
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* @param indexRange the range within to take the sub sample
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* @param subSampleSize the size of the sub sample
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* @param subSampleSize the size of the sub sample
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* @return A random subset of the set within an indexRange and of size: subSampleSize
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* @param minAngle the minimum angle allowed in the subset
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* @param maxAngle the maximum angle allowed in the subset
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* @return A random subset of the set within the angle range
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*/
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*/
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private List<Vector> randomSample(ArrayList<Vector> set, int indexRange, int subSampleSize){
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private List<Vector> randomSampleInAngleRange(ArrayList<Vector> set, int subSampleSize, float minAngle, float maxAngle){
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// select a random laser data reading
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int randomIdx = (int) proc.random(set.size() - 1); // index of starter reading
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Vector point = set.get(randomIdx); // point of starter reading
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// get a random sample of size numSampleReadings within degreeRange degrees of this laser reading.
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// create an arraylist with all points within the angle range fro mthe given set
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List<Vector> subSample;
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ArrayList<Vector> pointsInAngleRange = new ArrayList<>();
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int rangeStart = randomIdx - indexRange >= 0 ? randomIdx - indexRange : 0;
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for(Vector point : set){
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int rangeEnd = randomIdx + indexRange < set.size() ? randomIdx + indexRange : set.size()-1;
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if(minAngle <= point.z && point.z <= maxAngle){
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subSample = set.subList(rangeStart, rangeEnd); // get the sub-sample
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pointsInAngleRange.add(point);
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Collections.shuffle(subSample); // shuffle the list
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}
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List<Vector> randomSample = subSample.subList(0, rangeEnd-rangeStart); // get our random sample
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if (!randomSample.contains(point)) {
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randomSample.add(point);
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}
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}
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return randomSample;
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// shuffle the list to randomize it
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Collections.shuffle(pointsInAngleRange);
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// if the list is too small, just return the whole list
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if(pointsInAngleRange.size() < subSampleSize){
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return pointsInAngleRange;
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}
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// return a subSample of the list
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return pointsInAngleRange.subList(0, subSampleSize);
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}
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}
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/**
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/**
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* @param originalList the list which the randomSample of points originated from
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* @param randomSample a random subsampling of points from the originalList
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* @param randomSample a random subsampling of points from the originalList
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* @param maxRange the maximum distance away from the line of best fit of the subSample of points for a given point's consensus to count.
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* @param maxRange the maximum distance away from the line of best fit of the subSample of points for a given point's consensus to count.
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* @param consensus the number of points that have to give their consensus for the line of best fit to count as a valid feature.
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* @param consensus the number of points that have to give their consensus for the line of best fit to count as a valid feature.
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*/
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*/
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private void extractFeature(ArrayList<Vector> originalList, List<Vector> randomSample, float maxRange, int consensus){
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private void extractFeature(List<Vector> randomSample, float maxRange, int consensus){
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// get a line of best fit for this list.
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// get a line of best fit for this list.
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Line bestFit = new Line(randomSample);
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Line bestFit = new Line(randomSample);
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int count = 0;
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int count = 0;
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@@ -63,41 +68,47 @@ public class SLAM{
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lines.add(bestFit);
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lines.add(bestFit);
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// remove the associated readings from the total available readings.
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// remove the associated readings from the total available readings.
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for (Vector v : newRandomSample) {
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for (Vector v : newRandomSample) {
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originalList.remove(v);
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this.unassociatedPoints.remove(v);
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}
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}
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}
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}
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}
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}
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/**
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/**
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* @param newPoints a new scan of points to perform feature detection on
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* @param view a laser scan view
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* @param raysPerDegree How many degrees apart are each ray that was cast
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*/
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*/
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public void RANSAC(ArrayList<Vector> newPoints, float raysPerDegree){
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public void RANSAC(View view){
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float degreeRange = radians(10/2); // range to randomly sample readings within
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unassociatedPoints.addAll(view.getPoints());
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int indexRange = (int) (degreeRange / raysPerDegree);
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float degreeRange = radians(25/2); // range to randomly sample readings within
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int numSampleReadings = 10; // number of readings to randomly sample
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int numSampleReadings = 10; // number of readings to randomly sample
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// constrain numSampleReadings so that it cant be higher than possible
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if(numSampleReadings >= 2 * indexRange){
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int consensus = 7; // the number of points that need to lie near a line for it to be considered valid.
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numSampleReadings = 2 * indexRange;
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float maxRange = 5; // the maximum distance a point can be away from the line for it to count as a consensus
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}
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int consensus = 6; // the number of points that need to lie near a line for it to be considered valid.
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float maxRange = 10; // the maximum distance a point can be away from the line for it to count as a consensus
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// this for loop determines the maximum number of trials we're willing to do.
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// this for loop determines the maximum number of trials we're willing to do.
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for(int j = 0; j < 20; j++) {
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for(int j = 0; j < 20; j++) {
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// if there aren't enough points left in the set to form a consensus, we're done.
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// if there aren't enough points left in the set to form a consensus, we're done.
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if(newPoints.size() < consensus){
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if(this.unassociatedPoints.size() < maxRange){
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break;
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break;
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}
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}
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// get a random angle between -PI and PI
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float randomAngle = (float) (2*PI*(random()) - 0.5);
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// get a random sub sample of newPoints within the index range of a given size
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// get a random sub sample of newPoints within the index range of a given size
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List<Vector> randomSample = this.randomSample(newPoints, indexRange, numSampleReadings);
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List<Vector> randomSample = this.randomSampleInAngleRange(this.unassociatedPoints, numSampleReadings, randomAngle-degreeRange, randomAngle+degreeRange);
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// check if the sub sample forms a valid line and remove the randomSample points if it does.
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// check if the sub sample forms a valid line and remove the randomSample points if it does.
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extractFeature(newPoints, randomSample, maxRange, consensus);
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extractFeature(randomSample, maxRange, consensus);
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}
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}
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}
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}
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public void drawFeatures(PApplet proc){
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for(Line line : lines){
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line.draw(proc);
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}
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}
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}
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}
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@@ -22,7 +22,7 @@ public class View {
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public void setRayNum(int numberOfRays, float FOV, float angleOffset) {
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public void setRayNum(int numberOfRays, float FOV, float angleOffset) {
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float rayStep = FOV / numberOfRays;
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float rayStep = FOV / numberOfRays;
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rays.clear();
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rays.clear();
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float angle = (float) (0.01 - angleOffset); //the 0.01 fixes some bugs
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float angle = (float) (angleOffset); //the 0.01 fixes some bugs
|
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for (int i = 0; i < numberOfRays; i++) {
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for (int i = 0; i < numberOfRays; i++) {
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Ray ray = new Ray(pose, angle);
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Ray ray = new Ray(pose, angle);
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angle = angle + rayStep;
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angle = angle + rayStep;
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@@ -51,7 +51,10 @@ public class View {
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|||||||
//changes the angle of the view
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//changes the angle of the view
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public void setAngle(float angle) {
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public void setAngle(float angle) {
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this.angle = angle;
|
this.angle = angle;
|
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this.setRayNum(rays.size(), this.FOV, angle);
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for(Ray ray : rays){
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float angleOffset = ray.getAngle() - this.angle;
|
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|
ray.setAngle(this.angle+angleOffset);
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}
|
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}
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}
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//changes the field of view of the view
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//changes the field of view of the view
|
||||||
@@ -81,11 +84,27 @@ public class View {
|
|||||||
ArrayList<Vector> points = new ArrayList<>();
|
ArrayList<Vector> points = new ArrayList<>();
|
||||||
|
|
||||||
for (Ray ray : rays) {
|
for (Ray ray : rays) {
|
||||||
if (ray.hasCollided()){
|
if(ray.hasCollided()){
|
||||||
points.add(ray.getPoint());
|
Vector point = ray.getPoint();
|
||||||
|
// store the angle information for that point in the z coordinate
|
||||||
|
point.z = ray.getAngle();
|
||||||
|
points.add(point);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return points;
|
return points;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @return A list of the angles where a collision was detected
|
||||||
|
*/
|
||||||
|
public ArrayList<Float> getAngles(){
|
||||||
|
ArrayList<Float> angles = new ArrayList<>();
|
||||||
|
for (Ray ray : rays) {
|
||||||
|
if (ray.hasCollided()){
|
||||||
|
angles.add(ray.getAngle());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return angles;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user