Files
Block-Party-Firmware/tools/animation-tools/animation-tool.py

80 lines
2.5 KiB
Python

import pygame
from itertools import product
import pygame_widgets
from Shapes import *
from Scene import Scene
from CustomWidgets import ColorPicker
from pygame_widgets.button import Button
from AnimationExporter import scene_to_frame
# generate a list of cubes
meshes: list[Mesh] = []
for origin in product([-1, 0, 1],[-1, 0, 1],[-1, 0, 1]):
cube = Cube()
cube.scale((0.35, 0.35, 0.35))
cube.set_position(origin)
cube.set_face_color((0, 0, 0))
meshes.append(cube)
scene = Scene(meshes, 90, 5)
WINDOW_W = 500
WINDOW_H = 500
def save_frame_to_file(frame_data=""):
frame_data += scene_to_frame(scene)
print(frame_data)
with open("tools/animation-tools/output.txt", 'w') as file:
file.write(frame_data)
pygame.init()
window = pygame.display.set_mode((WINDOW_W, WINDOW_H))
colorPicker = ColorPicker(window, 20, 20, 100, 300)
save_button = Button(window, 20, WINDOW_H-40, 60, 30, text="Save",onClick=save_frame_to_file)
clock = pygame.time.Clock()
selected_meshes = []
run = True
trackMouseMotion = False
while run:
clock.tick(60)
window.fill((255, 255, 255))
events = pygame.event.get()
for event in events:
if event.type == pygame.QUIT:
run = False
elif event.type == pygame.MOUSEBUTTONDOWN:
if event.button == 2: # middle mouse click
trackMouseMotion = True
elif event.button == 1: # left click
mousePosition = pygame.mouse.get_pos()
mesh = scene.get_mesh_from_xy(mousePosition)
if mesh != None:
if mesh in selected_meshes:
mesh.set_edge_color((0,0,0))
selected_meshes.remove(mesh)
else:
mesh.set_edge_color((255,0,0))
selected_meshes.append(mesh)
pass
elif event.type == pygame.MOUSEBUTTONUP:
if event.button == 2: # middle mouse release
trackMouseMotion = False
elif trackMouseMotion and event.type == pygame.MOUSEMOTION:
mouseMovement = pygame.mouse.get_rel()
scene.euler_angles[0] -= mouseMovement[1]
scene.euler_angles[1] -= mouseMovement[0]
pygame_widgets.update(events)
if not trackMouseMotion:
pygame.mouse.get_rel()
for mesh in selected_meshes:
mesh.set_face_color(colorPicker.get_color())
scene.draw(window)
pygame.display.flip()
pygame.quit()