66 lines
1.3 KiB
C++
66 lines
1.3 KiB
C++
#pragma once
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#include <cstdint>
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#include <cmath>
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class V3D{
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public:
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constexpr V3D(const V3D& other):
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x(other.x),
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y(other.y),
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z(other.z){}
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constexpr V3D(uint32_t x=0, uint32_t y=0, uint32_t z=0):
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x(x),
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y(y),
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z(z){}
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V3D& operator=(const V3D &other){
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this->x = other.x;
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this->y = other.y;
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this->z = other.z;
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return *this;
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}
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V3D& operator+=(const V3D &other){
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this->x += other.x;
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this->y += other.y;
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this->z += other.z;
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return *this;
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}
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V3D& operator-=(const V3D &other){
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this->x -= other.x;
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this->y -= other.y;
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this->z -= other.z;
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return *this;
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}
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V3D& operator/=(const uint32_t scalar){
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if(scalar == 0){
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return *this;
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}
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this->x /= scalar;
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this->y /= scalar;
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this->z /= scalar;
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return *this;
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}
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V3D& operator*=(const uint32_t scalar){
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this->x *= scalar;
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this->y *= scalar;
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this->z *= scalar;
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return *this;
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}
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bool operator==(const V3D &other){
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return this->x == other.x && this->y == other.y && this->z == other.z;
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}
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float magnitude(){
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return std::sqrt(this->x * this->x + this->y * this->y + this->z * this-> z);
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}
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uint32_t x;
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uint32_t y;
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uint32_t z;
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}; |