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77
lib/Board/CubeStack.cpp
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77
lib/Board/CubeStack.cpp
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#include "CubeStack.h"
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CubeStack::CubeStack(uint16_t ADCPin, uint16_t ledPin, uint8_t numLEDs){
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this->ADCPin = ADCPin;
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this->blockLights = *(new Adafruit_NeoPixel(numLEDs*2, ledPin, NEO_GRB + NEO_KHZ800));
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this->ledColors = new Color[numLEDs];
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this->numLEDs = numLEDs;
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// initialize the LED colors to off
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for(int i = 0; i < numLEDs; i++){
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this->ledColors[i] = *(new Color(0, 0, 0));
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}
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};
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uint8_t CubeStack::GetNumberCubes(){
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// read the ADC and return the number of cubes
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/*
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0 cubes: 1 : 4095-3071
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1 cube: 1/2 3070-1706
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2 cubes: 1/3 1705-1195
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3 cubes: 1/4 1195-0
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*/
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uint16_t value = analogRead(this->ADCPin);
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this->lowPassADCRead = static_cast<uint16_t>((static_cast<float>(this->lowPassADCRead) * 0.9) + (static_cast<float>(value) * 0.1));
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// temporary definitions to define value ranges:
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uint16_t zeroCubesHigh = 4095;
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uint16_t zeroCubesLow = 3071;
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uint16_t oneCubeLow = 1706;
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uint16_t twoCubesLow = 1000;
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uint16_t threeCubesLow = 0;
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uint8_t stackHeight = 0;
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if(this->lowPassADCRead >= zeroCubesLow && this->lowPassADCRead <= zeroCubesHigh){
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stackHeight = 0;
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}
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else if(this->lowPassADCRead >= oneCubeLow){
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stackHeight = 1;
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}
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else if(this->lowPassADCRead >= twoCubesLow){
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stackHeight = 2;
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}
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else if(this->lowPassADCRead >= threeCubesLow){
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stackHeight = 3;
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}
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if(this->lastStackHeight != stackHeight){
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this->lastStackHeight = stackHeight;
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this->SendLEDData();
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}
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return stackHeight;
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}
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void CubeStack::SetLEDColors(Color * colors, uint8_t numColors){
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// copy the colors into the ledColors array
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for(int i = 0; i < numColors; i++){
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this->ledColors[i].red = colors[i].red;
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this->ledColors[i].green = colors[i].green;
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this->ledColors[i].blue = colors[i].blue;
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}
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this->SendLEDData();
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}
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void CubeStack::SendLEDData(){
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// we always initialize before we do anything because other CubeStacks could be hogging the hardware
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// between our writes
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this->blockLights.begin();
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// set the LED colors
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for(int i = 0; i < this->numLEDs; i++){
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this->blockLights.setPixelColor(i*2, this->blockLights.Color(this->ledColors[i].red, this->ledColors[i].green, this->ledColors[i].blue));
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this->blockLights.setPixelColor((i*2 + 1), this->blockLights.Color(this->ledColors[i].red, this->ledColors[i].green, this->ledColors[i].blue));
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}
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this->blockLights.show();
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}
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