Files
Block-Party-Firmware/lib/Board/CubeStack.cpp
2024-02-09 21:33:45 -05:00

77 lines
2.5 KiB
C++

#include "CubeStack.h"
CubeStack::CubeStack(uint16_t ADCPin, uint16_t ledPin, uint8_t numLEDs){
this->ADCPin = ADCPin;
this->blockLights = *(new Adafruit_NeoPixel(numLEDs*2, ledPin, NEO_GRB + NEO_KHZ800));
this->ledColors = new Color[numLEDs];
this->numLEDs = numLEDs;
// initialize the LED colors to off
for(int i = 0; i < numLEDs; i++){
this->ledColors[i] = *(new Color(0, 0, 0));
}
};
uint8_t CubeStack::GetNumberCubes(){
// read the ADC and return the number of cubes
/*
0 cubes: 1 : 4095-3071
1 cube: 1/2 3070-1706
2 cubes: 1/3 1705-1195
3 cubes: 1/4 1195-0
*/
uint16_t value = analogRead(this->ADCPin);
this->lowPassADCRead = static_cast<uint16_t>((static_cast<float>(this->lowPassADCRead) * 0.9) + (static_cast<float>(value) * 0.1));
// temporary definitions to define value ranges:
uint16_t zeroCubesHigh = 4095;
uint16_t zeroCubesLow = 3071;
uint16_t oneCubeLow = 1706;
uint16_t twoCubesLow = 1000;
uint16_t threeCubesLow = 0;
uint8_t stackHeight = 0;
if(this->lowPassADCRead >= zeroCubesLow && this->lowPassADCRead <= zeroCubesHigh){
stackHeight = 0;
}
else if(this->lowPassADCRead >= oneCubeLow){
stackHeight = 1;
}
else if(this->lowPassADCRead >= twoCubesLow){
stackHeight = 2;
}
else if(this->lowPassADCRead >= threeCubesLow){
stackHeight = 3;
}
if(this->lastStackHeight != stackHeight){
this->lastStackHeight = stackHeight;
this->SendLEDData();
}
return stackHeight;
}
void CubeStack::SetLEDColors(Color * colors, uint8_t numColors){
// copy the colors into the ledColors array
for(int i = 0; i < numColors; i++){
this->ledColors[i].red = colors[i].red;
this->ledColors[i].green = colors[i].green;
this->ledColors[i].blue = colors[i].blue;
}
this->SendLEDData();
}
void CubeStack::SendLEDData(){
// we always initialize before we do anything because other CubeStacks could be hogging the hardware
// between our writes
this->blockLights.begin();
// set the LED colors
for(int i = 0; i < this->numLEDs; i++){
this->blockLights.setPixelColor(i*2, this->blockLights.Color(this->ledColors[i].red, this->ledColors[i].green, this->ledColors[i].blue));
this->blockLights.setPixelColor((i*2 + 1), this->blockLights.Color(this->ledColors[i].red, this->ledColors[i].green, this->ledColors[i].blue));
}
this->blockLights.show();
}