Initial commit
This commit is contained in:
38
lib/Board/BoardLayout.cpp
Normal file
38
lib/Board/BoardLayout.cpp
Normal file
@@ -0,0 +1,38 @@
|
||||
#include "BoardLayout.h"
|
||||
|
||||
uint8_t BoardLayout::GetNumberStacks(){
|
||||
return this->boardWidth * this->boardHeight;
|
||||
}
|
||||
|
||||
void BoardLayout::SetStackColors(uint8_t stackNum, Color * colors){
|
||||
CubeStack * stack = this->stacks[stackNum];
|
||||
stack->SetLEDColors(colors, this->boardHeight);
|
||||
}
|
||||
|
||||
bool BoardLayout::BoardStateHasChanged(){
|
||||
uint16_t boardState[this->boardWidth * this->boardLength];
|
||||
this->GetBoardState(boardState);
|
||||
|
||||
// compare the board state to the last board state
|
||||
for(int i = 0; i < (this->boardWidth * this->boardLength); i++){
|
||||
uint16_t stackState = boardState[i];
|
||||
uint16_t lastStackState = (this->lastBoardState)[i];
|
||||
if(stackState != lastStackState){
|
||||
// copy the board state into the last board state
|
||||
for(int k = 0; k < (this->boardWidth * this->boardLength); k++){
|
||||
this->lastBoardState[k] = boardState[k];
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void BoardLayout::GetBoardState(uint16_t * boardStateBuffer){
|
||||
for(int i = 0; i < (this->boardLength * this->boardWidth); i++){
|
||||
CubeStack * stack = this->stacks[i];
|
||||
stack->SendLEDData(); // Enable this if you want to constantly stream LED data
|
||||
boardStateBuffer[i] = stack->GetNumberCubes();
|
||||
}
|
||||
}
|
||||
|
||||
69
lib/Board/BoardLayout.h
Normal file
69
lib/Board/BoardLayout.h
Normal file
@@ -0,0 +1,69 @@
|
||||
/**
|
||||
* @brief This is the full board manager which handles the state of every stack on the board
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CubeStack.h"
|
||||
#include "Color.h"
|
||||
|
||||
class BoardLayout{
|
||||
public:
|
||||
/**
|
||||
* @brief BoardLayout COnstructor
|
||||
*/
|
||||
BoardLayout(uint8_t boardWidth, uint8_t boardLength, uint8_t boardHeight, CubeStack ** stacks) :
|
||||
boardWidth(boardWidth),
|
||||
boardLength(boardLength),
|
||||
boardHeight(boardHeight),
|
||||
stacks(stacks)
|
||||
{
|
||||
this->lastBoardState = new uint16_t[boardWidth * boardLength];
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Check if our board state has changed
|
||||
* @return true if the board state has changed, false otherwise
|
||||
*/
|
||||
bool BoardStateHasChanged();
|
||||
|
||||
/**
|
||||
* @brief Get the Number of Stacks
|
||||
* @return the number of stacks
|
||||
*/
|
||||
uint8_t GetNumberStacks();
|
||||
|
||||
/**
|
||||
* @brief Set the LED Colors
|
||||
* @param stackNum the stack index you would like to address.
|
||||
* From top left to bottom right, the stack numbers are as follows:
|
||||
* | 0 1 2 |
|
||||
* | 3 4 5 |
|
||||
* | 6 7 8 |
|
||||
* @param Colors the array of colors to set the LEDs in a stack to
|
||||
*/
|
||||
void SetStackColors(uint8_t stackNum, Color * colors);
|
||||
|
||||
/**
|
||||
* @brief Get the board population state
|
||||
* @param boardStateBuffer the buffer to write the board state to. It must be at least boardWidth * boardLength in length
|
||||
*/
|
||||
void GetBoardState(uint16_t * boardStateBuffer);
|
||||
|
||||
private:
|
||||
uint8_t boardWidth;
|
||||
uint8_t boardLength;
|
||||
uint8_t boardHeight;
|
||||
/*
|
||||
An array of arrays of stacks
|
||||
[ [stack1, stack2, stack3],
|
||||
[stack4, stack5, stack6],
|
||||
[stack7, stack8, stack9] ]
|
||||
etc
|
||||
*/
|
||||
CubeStack ** stacks;
|
||||
|
||||
// records the last known board state
|
||||
uint16_t * lastBoardState;
|
||||
|
||||
};
|
||||
21
lib/Board/Color.h
Normal file
21
lib/Board/Color.h
Normal file
@@ -0,0 +1,21 @@
|
||||
/**
|
||||
* @file Color.h
|
||||
* @brief This file contains the color struct
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include <Arduino.h>
|
||||
|
||||
// store a color
|
||||
struct Color{
|
||||
// create a constructor for this struct
|
||||
Color(uint8_t red, uint8_t green, uint8_t blue) :
|
||||
red(red),
|
||||
green(green),
|
||||
blue(blue)
|
||||
{}
|
||||
Color() = default;
|
||||
uint8_t red{0};
|
||||
uint8_t green{0};
|
||||
uint8_t blue{0};
|
||||
};
|
||||
77
lib/Board/CubeStack.cpp
Normal file
77
lib/Board/CubeStack.cpp
Normal file
@@ -0,0 +1,77 @@
|
||||
#include "CubeStack.h"
|
||||
|
||||
CubeStack::CubeStack(uint16_t ADCPin, uint16_t ledPin, uint8_t numLEDs){
|
||||
this->ADCPin = ADCPin;
|
||||
this->blockLights = *(new Adafruit_NeoPixel(numLEDs*2, ledPin, NEO_GRB + NEO_KHZ800));
|
||||
this->ledColors = new Color[numLEDs];
|
||||
this->numLEDs = numLEDs;
|
||||
|
||||
// initialize the LED colors to off
|
||||
for(int i = 0; i < numLEDs; i++){
|
||||
this->ledColors[i] = *(new Color(0, 0, 0));
|
||||
}
|
||||
};
|
||||
|
||||
uint8_t CubeStack::GetNumberCubes(){
|
||||
// read the ADC and return the number of cubes
|
||||
/*
|
||||
0 cubes: 1 : 4095-3071
|
||||
1 cube: 1/2 3070-1706
|
||||
2 cubes: 1/3 1705-1195
|
||||
3 cubes: 1/4 1195-0
|
||||
*/
|
||||
uint16_t value = analogRead(this->ADCPin);
|
||||
|
||||
this->lowPassADCRead = static_cast<uint16_t>((static_cast<float>(this->lowPassADCRead) * 0.9) + (static_cast<float>(value) * 0.1));
|
||||
|
||||
// temporary definitions to define value ranges:
|
||||
uint16_t zeroCubesHigh = 4095;
|
||||
uint16_t zeroCubesLow = 3071;
|
||||
uint16_t oneCubeLow = 1706;
|
||||
uint16_t twoCubesLow = 1000;
|
||||
uint16_t threeCubesLow = 0;
|
||||
|
||||
uint8_t stackHeight = 0;
|
||||
|
||||
if(this->lowPassADCRead >= zeroCubesLow && this->lowPassADCRead <= zeroCubesHigh){
|
||||
stackHeight = 0;
|
||||
}
|
||||
else if(this->lowPassADCRead >= oneCubeLow){
|
||||
stackHeight = 1;
|
||||
}
|
||||
else if(this->lowPassADCRead >= twoCubesLow){
|
||||
stackHeight = 2;
|
||||
}
|
||||
else if(this->lowPassADCRead >= threeCubesLow){
|
||||
stackHeight = 3;
|
||||
}
|
||||
if(this->lastStackHeight != stackHeight){
|
||||
this->lastStackHeight = stackHeight;
|
||||
this->SendLEDData();
|
||||
}
|
||||
|
||||
return stackHeight;
|
||||
}
|
||||
|
||||
void CubeStack::SetLEDColors(Color * colors, uint8_t numColors){
|
||||
// copy the colors into the ledColors array
|
||||
for(int i = 0; i < numColors; i++){
|
||||
this->ledColors[i].red = colors[i].red;
|
||||
this->ledColors[i].green = colors[i].green;
|
||||
this->ledColors[i].blue = colors[i].blue;
|
||||
}
|
||||
|
||||
this->SendLEDData();
|
||||
}
|
||||
|
||||
void CubeStack::SendLEDData(){
|
||||
// we always initialize before we do anything because other CubeStacks could be hogging the hardware
|
||||
// between our writes
|
||||
this->blockLights.begin();
|
||||
// set the LED colors
|
||||
for(int i = 0; i < this->numLEDs; i++){
|
||||
this->blockLights.setPixelColor(i*2, this->blockLights.Color(this->ledColors[i].red, this->ledColors[i].green, this->ledColors[i].blue));
|
||||
this->blockLights.setPixelColor((i*2 + 1), this->blockLights.Color(this->ledColors[i].red, this->ledColors[i].green, this->ledColors[i].blue));
|
||||
}
|
||||
this->blockLights.show();
|
||||
}
|
||||
52
lib/Board/CubeStack.h
Normal file
52
lib/Board/CubeStack.h
Normal file
@@ -0,0 +1,52 @@
|
||||
/**
|
||||
* @brief this manages a single cube stack and the lighting / detecting of how many cubes
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <Arduino.h>
|
||||
#include <Adafruit_NeoPixel.h>
|
||||
#include "Color.h"
|
||||
|
||||
|
||||
class CubeStack{
|
||||
public:
|
||||
/**
|
||||
* @brief Construct a new Cube Stack object
|
||||
* @param ADCPin the pin that the ADC is connected to
|
||||
* @param ledPin the pin that the LED is connected to
|
||||
*/
|
||||
CubeStack(uint16_t ADCPin, uint16_t ledPin, uint8_t numLEDs);
|
||||
|
||||
/**
|
||||
* @brief Returns the number of cubes in the stack
|
||||
* @return the number of cubes in the stack
|
||||
*/
|
||||
uint8_t GetNumberCubes();
|
||||
|
||||
/**
|
||||
* @brief Set the led color array and then send the data to the LED strip
|
||||
* @param colors the array of colors to set the LEDs to
|
||||
* @param numColors the number of colors in the array
|
||||
*/
|
||||
void SetLEDColors(Color * colors, uint8_t numColors);
|
||||
|
||||
/**
|
||||
* @brief sends the LED data to the LED strip
|
||||
*/
|
||||
void SendLEDData();
|
||||
|
||||
private:
|
||||
|
||||
|
||||
uint8_t ADCPin;
|
||||
// we will probably need a pointer to a fastled object here
|
||||
Adafruit_NeoPixel blockLights;
|
||||
|
||||
uint16_t lowPassADCRead{0};
|
||||
|
||||
// store the Color of each LED
|
||||
Color * ledColors;
|
||||
uint8_t numLEDs;
|
||||
uint8_t lastStackHeight{0};
|
||||
};
|
||||
Reference in New Issue
Block a user