Initial commit
This commit is contained in:
38
lib/Board/BoardLayout.cpp
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38
lib/Board/BoardLayout.cpp
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@@ -0,0 +1,38 @@
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#include "BoardLayout.h"
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uint8_t BoardLayout::GetNumberStacks(){
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return this->boardWidth * this->boardHeight;
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}
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void BoardLayout::SetStackColors(uint8_t stackNum, Color * colors){
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CubeStack * stack = this->stacks[stackNum];
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stack->SetLEDColors(colors, this->boardHeight);
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}
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bool BoardLayout::BoardStateHasChanged(){
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uint16_t boardState[this->boardWidth * this->boardLength];
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this->GetBoardState(boardState);
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// compare the board state to the last board state
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for(int i = 0; i < (this->boardWidth * this->boardLength); i++){
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uint16_t stackState = boardState[i];
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uint16_t lastStackState = (this->lastBoardState)[i];
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if(stackState != lastStackState){
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// copy the board state into the last board state
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for(int k = 0; k < (this->boardWidth * this->boardLength); k++){
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this->lastBoardState[k] = boardState[k];
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}
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return true;
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}
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}
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return false;
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}
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void BoardLayout::GetBoardState(uint16_t * boardStateBuffer){
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for(int i = 0; i < (this->boardLength * this->boardWidth); i++){
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CubeStack * stack = this->stacks[i];
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stack->SendLEDData(); // Enable this if you want to constantly stream LED data
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boardStateBuffer[i] = stack->GetNumberCubes();
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}
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}
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69
lib/Board/BoardLayout.h
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69
lib/Board/BoardLayout.h
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@@ -0,0 +1,69 @@
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/**
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* @brief This is the full board manager which handles the state of every stack on the board
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*/
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#pragma once
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#include "CubeStack.h"
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#include "Color.h"
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class BoardLayout{
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public:
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/**
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* @brief BoardLayout COnstructor
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*/
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BoardLayout(uint8_t boardWidth, uint8_t boardLength, uint8_t boardHeight, CubeStack ** stacks) :
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boardWidth(boardWidth),
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boardLength(boardLength),
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boardHeight(boardHeight),
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stacks(stacks)
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{
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this->lastBoardState = new uint16_t[boardWidth * boardLength];
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}
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/**
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* @brief Check if our board state has changed
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* @return true if the board state has changed, false otherwise
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*/
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bool BoardStateHasChanged();
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/**
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* @brief Get the Number of Stacks
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* @return the number of stacks
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*/
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uint8_t GetNumberStacks();
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/**
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* @brief Set the LED Colors
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* @param stackNum the stack index you would like to address.
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* From top left to bottom right, the stack numbers are as follows:
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* | 0 1 2 |
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* | 3 4 5 |
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* | 6 7 8 |
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* @param Colors the array of colors to set the LEDs in a stack to
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*/
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void SetStackColors(uint8_t stackNum, Color * colors);
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/**
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* @brief Get the board population state
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* @param boardStateBuffer the buffer to write the board state to. It must be at least boardWidth * boardLength in length
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*/
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void GetBoardState(uint16_t * boardStateBuffer);
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private:
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uint8_t boardWidth;
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uint8_t boardLength;
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uint8_t boardHeight;
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/*
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An array of arrays of stacks
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[ [stack1, stack2, stack3],
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[stack4, stack5, stack6],
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[stack7, stack8, stack9] ]
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etc
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*/
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CubeStack ** stacks;
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// records the last known board state
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uint16_t * lastBoardState;
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};
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21
lib/Board/Color.h
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21
lib/Board/Color.h
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@@ -0,0 +1,21 @@
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/**
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* @file Color.h
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* @brief This file contains the color struct
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*/
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#pragma once
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#include <Arduino.h>
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// store a color
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struct Color{
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// create a constructor for this struct
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Color(uint8_t red, uint8_t green, uint8_t blue) :
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red(red),
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green(green),
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blue(blue)
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{}
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Color() = default;
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uint8_t red{0};
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uint8_t green{0};
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uint8_t blue{0};
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};
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77
lib/Board/CubeStack.cpp
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77
lib/Board/CubeStack.cpp
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@@ -0,0 +1,77 @@
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#include "CubeStack.h"
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CubeStack::CubeStack(uint16_t ADCPin, uint16_t ledPin, uint8_t numLEDs){
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this->ADCPin = ADCPin;
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this->blockLights = *(new Adafruit_NeoPixel(numLEDs*2, ledPin, NEO_GRB + NEO_KHZ800));
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this->ledColors = new Color[numLEDs];
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this->numLEDs = numLEDs;
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// initialize the LED colors to off
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for(int i = 0; i < numLEDs; i++){
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this->ledColors[i] = *(new Color(0, 0, 0));
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}
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};
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uint8_t CubeStack::GetNumberCubes(){
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// read the ADC and return the number of cubes
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/*
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0 cubes: 1 : 4095-3071
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1 cube: 1/2 3070-1706
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2 cubes: 1/3 1705-1195
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3 cubes: 1/4 1195-0
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*/
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uint16_t value = analogRead(this->ADCPin);
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this->lowPassADCRead = static_cast<uint16_t>((static_cast<float>(this->lowPassADCRead) * 0.9) + (static_cast<float>(value) * 0.1));
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// temporary definitions to define value ranges:
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uint16_t zeroCubesHigh = 4095;
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uint16_t zeroCubesLow = 3071;
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uint16_t oneCubeLow = 1706;
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uint16_t twoCubesLow = 1000;
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uint16_t threeCubesLow = 0;
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uint8_t stackHeight = 0;
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if(this->lowPassADCRead >= zeroCubesLow && this->lowPassADCRead <= zeroCubesHigh){
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stackHeight = 0;
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}
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else if(this->lowPassADCRead >= oneCubeLow){
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stackHeight = 1;
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}
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else if(this->lowPassADCRead >= twoCubesLow){
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stackHeight = 2;
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}
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else if(this->lowPassADCRead >= threeCubesLow){
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stackHeight = 3;
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}
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if(this->lastStackHeight != stackHeight){
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this->lastStackHeight = stackHeight;
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this->SendLEDData();
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}
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return stackHeight;
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}
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void CubeStack::SetLEDColors(Color * colors, uint8_t numColors){
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// copy the colors into the ledColors array
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for(int i = 0; i < numColors; i++){
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this->ledColors[i].red = colors[i].red;
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this->ledColors[i].green = colors[i].green;
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this->ledColors[i].blue = colors[i].blue;
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}
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this->SendLEDData();
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}
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void CubeStack::SendLEDData(){
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// we always initialize before we do anything because other CubeStacks could be hogging the hardware
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// between our writes
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this->blockLights.begin();
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// set the LED colors
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for(int i = 0; i < this->numLEDs; i++){
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this->blockLights.setPixelColor(i*2, this->blockLights.Color(this->ledColors[i].red, this->ledColors[i].green, this->ledColors[i].blue));
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this->blockLights.setPixelColor((i*2 + 1), this->blockLights.Color(this->ledColors[i].red, this->ledColors[i].green, this->ledColors[i].blue));
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}
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this->blockLights.show();
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}
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52
lib/Board/CubeStack.h
Normal file
52
lib/Board/CubeStack.h
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@@ -0,0 +1,52 @@
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/**
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* @brief this manages a single cube stack and the lighting / detecting of how many cubes
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*/
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#pragma once
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#include <Arduino.h>
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#include <Adafruit_NeoPixel.h>
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#include "Color.h"
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class CubeStack{
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public:
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/**
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* @brief Construct a new Cube Stack object
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* @param ADCPin the pin that the ADC is connected to
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* @param ledPin the pin that the LED is connected to
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*/
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CubeStack(uint16_t ADCPin, uint16_t ledPin, uint8_t numLEDs);
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/**
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* @brief Returns the number of cubes in the stack
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* @return the number of cubes in the stack
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*/
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uint8_t GetNumberCubes();
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/**
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* @brief Set the led color array and then send the data to the LED strip
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* @param colors the array of colors to set the LEDs to
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* @param numColors the number of colors in the array
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*/
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void SetLEDColors(Color * colors, uint8_t numColors);
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/**
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* @brief sends the LED data to the LED strip
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*/
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void SendLEDData();
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private:
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uint8_t ADCPin;
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// we will probably need a pointer to a fastled object here
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Adafruit_NeoPixel blockLights;
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uint16_t lowPassADCRead{0};
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// store the Color of each LED
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Color * ledColors;
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uint8_t numLEDs;
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uint8_t lastStackHeight{0};
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};
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48
lib/ColorManager/ColorManager.cpp
Normal file
48
lib/ColorManager/ColorManager.cpp
Normal file
@@ -0,0 +1,48 @@
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#include "ColorManager.h"
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void ColorManager::Update(){
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if(!(this->enabled)){
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return;
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}
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// go through our colors and have them fade from r->g->b->r
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for(uint8_t i = 0; i < 9; i++){
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for(uint8_t j = 0; j < 3; j++){
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Color * color = this->colors[i][j];
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// fade from red to green
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if(color->red > 0 && color->green >= 0 && color->blue == 0){
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color->red--;
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color->green++;
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}
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// fade from green to blue
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else if(color->green > 0 && color->blue >= 0 && color->red == 0){
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color->green--;
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color->blue++;
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}
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// fade from blue to red
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else if(color->blue > 0 && color->red >= 0 && color->green == 0){
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color->blue--;
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color->red++;
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}
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}
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}
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// set the colors
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for(uint8_t i = 0; i < 9; i++){
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Color temp_colors[3] = {*(this->colors[i][0]), *(this->colors[i][1]), *(this->colors[i][2])};
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this->board->SetStackColors(i, temp_colors);
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}
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}
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void ColorManager::Enable(bool enable){
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this->enabled = enable;
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if(this->enabled == false){
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// set all the colors to black
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Color black(0, 0, 0);
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Color temp_colors[3] = {black, black, black};
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// set the colors
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for(uint8_t i = 0; i < 9; i++){
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this->board->SetStackColors(i, temp_colors);
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||||
}
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||||
}
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}
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44
lib/ColorManager/ColorManager.h
Normal file
44
lib/ColorManager/ColorManager.h
Normal file
@@ -0,0 +1,44 @@
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/**
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* @file ColorManager.h
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* @brief Generate pretty colors for the board and make it do something when unity isn't controlling it
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*/
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#pragma once
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||||
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#include "BoardLayout.h"
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#include "Color.h"
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class ColorManager{
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public:
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||||
ColorManager(BoardLayout * board) :
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board(board)
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{}
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||||
|
||||
/**
|
||||
* @brief Allows the color manager to update the board colors
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*/
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void Update();
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/**
|
||||
* @brief Enables or disables the color manager
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||||
* @param enable true to enable, false to disable
|
||||
*/
|
||||
void Enable(bool enable);
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||||
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||||
private:
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||||
BoardLayout * board;
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bool enabled{true};
|
||||
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Color * colors[9][3] = {
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{new Color(255, 0, 0), new Color(0, 255, 0), new Color(0, 0, 255)},
|
||||
{new Color(255, 0, 0), new Color(0, 255, 0), new Color(0, 0, 255)},
|
||||
{new Color(255, 0, 0), new Color(0, 255, 0), new Color(0, 0, 255)},
|
||||
{new Color(255, 0, 0), new Color(0, 255, 0), new Color(0, 0, 255)},
|
||||
{new Color(255, 0, 0), new Color(0, 255, 0), new Color(0, 0, 255)},
|
||||
{new Color(255, 0, 0), new Color(0, 255, 0), new Color(0, 0, 255)},
|
||||
{new Color(255, 0, 0), new Color(0, 255, 0), new Color(0, 0, 255)},
|
||||
{new Color(255, 0, 0), new Color(0, 255, 0), new Color(0, 0, 255)},
|
||||
{new Color(255, 0, 0), new Color(0, 255, 0), new Color(0, 0, 255)}
|
||||
};
|
||||
};
|
||||
46
lib/README
Normal file
46
lib/README
Normal file
@@ -0,0 +1,46 @@
|
||||
|
||||
This directory is intended for project specific (private) libraries.
|
||||
PlatformIO will compile them to static libraries and link into executable file.
|
||||
|
||||
The source code of each library should be placed in a an own separate directory
|
||||
("lib/your_library_name/[here are source files]").
|
||||
|
||||
For example, see a structure of the following two libraries `Foo` and `Bar`:
|
||||
|
||||
|--lib
|
||||
| |
|
||||
| |--Bar
|
||||
| | |--docs
|
||||
| | |--examples
|
||||
| | |--src
|
||||
| | |- Bar.c
|
||||
| | |- Bar.h
|
||||
| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
|
||||
| |
|
||||
| |--Foo
|
||||
| | |- Foo.c
|
||||
| | |- Foo.h
|
||||
| |
|
||||
| |- README --> THIS FILE
|
||||
|
|
||||
|- platformio.ini
|
||||
|--src
|
||||
|- main.c
|
||||
|
||||
and a contents of `src/main.c`:
|
||||
```
|
||||
#include <Foo.h>
|
||||
#include <Bar.h>
|
||||
|
||||
int main (void)
|
||||
{
|
||||
...
|
||||
}
|
||||
|
||||
```
|
||||
|
||||
PlatformIO Library Dependency Finder will find automatically dependent
|
||||
libraries scanning project source files.
|
||||
|
||||
More information about PlatformIO Library Dependency Finder
|
||||
- https://docs.platformio.org/page/librarymanager/ldf.html
|
||||
58
lib/SerialMessage/BluetoothSerialMessage.cpp
Normal file
58
lib/SerialMessage/BluetoothSerialMessage.cpp
Normal file
@@ -0,0 +1,58 @@
|
||||
#include "BluetoothSerialMessage.h"
|
||||
|
||||
BluetoothSerialMessage::BluetoothSerialMessage(BluetoothSerial *serial){
|
||||
this->serial = serial;
|
||||
}
|
||||
|
||||
void BluetoothSerialMessage::Init(unsigned int baud_rate){
|
||||
// Don't need to do anything here, just let the user init bluetooth serial
|
||||
}
|
||||
|
||||
void BluetoothSerialMessage::PrintArgs(){
|
||||
serial->print("Current number of args: ");
|
||||
serial->println(populated_args);
|
||||
for (int i = 0; i < populated_args; i++) {
|
||||
serial->print(args[i]);
|
||||
serial->print(" ");
|
||||
}
|
||||
serial->println();
|
||||
}
|
||||
|
||||
void BluetoothSerialMessage::readSerial(){
|
||||
boolean recvInProgress = false;
|
||||
byte ndx = 0;
|
||||
char c;
|
||||
|
||||
// read the incoming serial data:
|
||||
while (serial->available() > 0 && data_recieved == false) {
|
||||
// get the neext character in the serial buffer
|
||||
c = serial->read();
|
||||
Serial.print(c);
|
||||
|
||||
// only execute this if the startMarker has been received
|
||||
if (recvInProgress == true) {
|
||||
// if the incoming character is not the endMarker...
|
||||
if (c != endMarker) {
|
||||
// add it to the data array
|
||||
data[ndx] = c;
|
||||
ndx++; // increment the data array index
|
||||
// if the index is greater than the maximum data array size,
|
||||
// keep overwriting the last element until the endMarker is received.
|
||||
if (ndx >= num_chars) {
|
||||
ndx = num_chars - 1;
|
||||
}
|
||||
}
|
||||
// if the incoming character is the endMarker clean up and set the flags
|
||||
else {
|
||||
data[ndx] = '\0'; // terminate the string
|
||||
recvInProgress = false;
|
||||
ndx = 0;
|
||||
data_recieved = true;
|
||||
}
|
||||
}
|
||||
// if the incoming character is the startMarker, set the recvInProgress flag
|
||||
else if (c == startMarker) {
|
||||
recvInProgress = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
31
lib/SerialMessage/BluetoothSerialMessage.h
Normal file
31
lib/SerialMessage/BluetoothSerialMessage.h
Normal file
@@ -0,0 +1,31 @@
|
||||
#pragma once
|
||||
#include "SerialMessage.h"
|
||||
#include <BluetoothSerial.h>
|
||||
|
||||
class BluetoothSerialMessage : public SerialMessage{
|
||||
public:
|
||||
/**
|
||||
* @brief Construct a new Bluetooth Serial Message object
|
||||
*/
|
||||
BluetoothSerialMessage(BluetoothSerial *serial);
|
||||
|
||||
/**
|
||||
* @brief Initialize the BluetoothSerialMessage object
|
||||
*/
|
||||
void Init(unsigned int baud_rate = 115200) override;
|
||||
|
||||
/**
|
||||
* @brief prints the args array to the serial monitor
|
||||
*/
|
||||
void PrintArgs() override;
|
||||
|
||||
private:
|
||||
/**
|
||||
* @brief reads the serial data and stores it in the data array
|
||||
*/
|
||||
void readSerial() override;
|
||||
|
||||
BluetoothSerial *serial;
|
||||
|
||||
|
||||
};
|
||||
111
lib/SerialMessage/SerialMessage.cpp
Normal file
111
lib/SerialMessage/SerialMessage.cpp
Normal file
@@ -0,0 +1,111 @@
|
||||
/**
|
||||
* @file SerialMessage.cpp
|
||||
* @brief This file contains the SerialMessage class
|
||||
* @details This file contains the SerialMessage class which is used to parse serial messages
|
||||
* @version 1.0.0
|
||||
* @author Quinn Henthorne. Contact: quinn.henthorne@gmail.com
|
||||
*/
|
||||
|
||||
#include "SerialMessage.h"
|
||||
|
||||
SerialMessage::SerialMessage(HardwareSerial *serial) :
|
||||
serial(serial){}
|
||||
|
||||
void SerialMessage::Init(unsigned int baud_rate){
|
||||
serial->begin(baud_rate);
|
||||
}
|
||||
|
||||
void SerialMessage::readSerial(){
|
||||
char c;
|
||||
|
||||
// read the incoming serial data:
|
||||
while (serial->available() > 0 && data_recieved == false) {
|
||||
// get the neext character in the serial buffer
|
||||
c = serial->read();
|
||||
// only execute this if the startMarker has been received
|
||||
// if the incoming character is the endMarker clean up and set the flags
|
||||
if (recvInProgress == true) {
|
||||
if (c == endMarker) {
|
||||
data[ndx] = '\0'; // terminate the string
|
||||
recvInProgress = false;
|
||||
ndx = 0;
|
||||
data_recieved = true;
|
||||
}
|
||||
// if the incoming character is not the endMarker
|
||||
else {
|
||||
// add it to the data array
|
||||
data[ndx] = c;
|
||||
ndx++; // increment the data array index
|
||||
// if the index is greater than the maximum data array size,
|
||||
// keep overwriting the last element until the endMarker is received.
|
||||
if (ndx >= num_chars) {
|
||||
ndx = num_chars - 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
// if the incoming character is the startMarker, set the recvInProgress flag
|
||||
else if (c == startMarker) {
|
||||
recvInProgress = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SerialMessage::parseData() { // split the data into its parts
|
||||
this->populated_args = 0; // reset the populated args counter
|
||||
char * indx; // this is used by strtok() as an index
|
||||
int i = 0;
|
||||
indx = strtok(temp_data, ","); // get the first part - the string
|
||||
while(indx != NULL){
|
||||
this->args[i] = atoi(indx);
|
||||
populated_args++;
|
||||
i++;
|
||||
indx = strtok(NULL, ","); // this continues where the previous call left off
|
||||
}
|
||||
}
|
||||
|
||||
void SerialMessage::Update(){
|
||||
readSerial();
|
||||
if (data_recieved == true) {
|
||||
// for debug only:
|
||||
// Serial.print("Received:");
|
||||
// Serial.print(data);
|
||||
// Serial.println(":End");
|
||||
strcpy(temp_data, data);
|
||||
// this temporary copy is necessary to protect the original data
|
||||
// because strtok() used in parseData() replaces the commas with \0
|
||||
parseData();
|
||||
//PrintArgs();
|
||||
data_recieved = false;
|
||||
new_data = true;
|
||||
}
|
||||
}
|
||||
|
||||
bool SerialMessage::IsNewData(){
|
||||
return new_data;
|
||||
}
|
||||
|
||||
void SerialMessage::ClearNewData(){
|
||||
new_data = false;
|
||||
}
|
||||
|
||||
int * SerialMessage::GetArgs(){
|
||||
return args;
|
||||
}
|
||||
|
||||
int SerialMessage::GetArgsLength(){
|
||||
return args_length;
|
||||
}
|
||||
|
||||
int SerialMessage::GetPopulatedArgs(){
|
||||
return populated_args;
|
||||
}
|
||||
|
||||
void SerialMessage::PrintArgs(){
|
||||
serial->print("Current number of args: ");
|
||||
serial->println(populated_args);
|
||||
for (int i = 0; i < populated_args; i++) {
|
||||
serial->print(args[i]);
|
||||
serial->print(" ");
|
||||
}
|
||||
serial->println();
|
||||
}
|
||||
87
lib/SerialMessage/SerialMessage.h
Normal file
87
lib/SerialMessage/SerialMessage.h
Normal file
@@ -0,0 +1,87 @@
|
||||
/**
|
||||
* @file SerialMessage.h
|
||||
* @brief This file contains the SerialMessage class
|
||||
* @details This file contains the SerialMessage class which is used to parse serial messages
|
||||
* @version 1.0.0
|
||||
* @author Quinn Henthorne. Contact: quinn.henthorne@gmail.com
|
||||
*/
|
||||
|
||||
#ifndef SERIALMESSAGE_H
|
||||
#define SERIALMESSAGE_H
|
||||
|
||||
#include "Arduino.h"
|
||||
|
||||
#define num_chars 500
|
||||
|
||||
class SerialMessage{
|
||||
public:
|
||||
/**
|
||||
* @brief Construct a new Serial Message object
|
||||
*/
|
||||
SerialMessage(HardwareSerial *serial = &Serial);
|
||||
|
||||
/**
|
||||
* @brief Initialize the SerialMessage object
|
||||
*/
|
||||
virtual void Init(unsigned int baud_rate = 115200);
|
||||
|
||||
/**
|
||||
* @brief Update the SerialMessage object and parse any data that's available
|
||||
*/
|
||||
void Update();
|
||||
|
||||
/**
|
||||
* @brief Returns true if there is new data available
|
||||
* @return true if there is new data available
|
||||
*/
|
||||
bool IsNewData();
|
||||
|
||||
/**
|
||||
* @brief Clears the new data flag
|
||||
*/
|
||||
virtual void ClearNewData();
|
||||
|
||||
/**
|
||||
* @brief Return a pointer to the args array
|
||||
* @return a pointer to the args array
|
||||
*/
|
||||
int * GetArgs();
|
||||
|
||||
/**
|
||||
* @brief Returns the number of args that have been populated for the current message
|
||||
* @return the number of args that have been populated for the current message
|
||||
*/
|
||||
int GetArgsLength();
|
||||
|
||||
/**
|
||||
* @brief Returns the number of args that have been populated for the current message
|
||||
* @return the number of args that have been populated for the current message
|
||||
*/
|
||||
int GetPopulatedArgs();
|
||||
|
||||
/**
|
||||
* @brief Prints the args array to the serial monitor
|
||||
*/
|
||||
virtual void PrintArgs();
|
||||
|
||||
protected:
|
||||
virtual void readSerial();
|
||||
virtual void parseData();
|
||||
|
||||
bool new_data = false;
|
||||
bool data_recieved = false;
|
||||
bool recvInProgress = false;
|
||||
char data[num_chars]; // an array to store the received data
|
||||
char temp_data[num_chars]; // an array that will be used with strtok()
|
||||
uint16_t ndx = 0;
|
||||
const static int args_length = 30;
|
||||
int populated_args = 0; // the number of args that have been populated for the current message
|
||||
int args[args_length];
|
||||
const char startMarker = '!';
|
||||
const char endMarker = ';';
|
||||
|
||||
private:
|
||||
HardwareSerial *serial;
|
||||
};
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user