minor bug fixes and a new animation
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@@ -68,6 +68,7 @@ class BoardManager{
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void Board2StackString(String& messageBuffer);
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void FillColor(const V3D<uint32_t> &color){this->board.FillColor(color);}
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void PrintColorState(){this->board.PrintEntireBoard();}
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private:
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BoardDriver<BOARD_WIDTH*BOARD_LENGTH> &driver;
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@@ -167,7 +168,7 @@ void BoardManager<BOARD_DIMS>::SetColumnColors(const V3D<uint32_t> &column, cons
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uint32_t sliceLength{this->board.SliceBoard(column, slicedBoard)};
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uint32_t maxIndex{std::min(numColors, columnHeight)};
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for(uint32_t i = 0; i < columnHeight; i++){
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for(uint32_t i = 0; i < maxIndex; i++){
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slicedBoard[i]->color = color[i];
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}
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}
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