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Vector3D/unit-tests/matrix-timing-tests.cpp
Cynopolis e179fcc701
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Updated merge checker and seperated the matrix tests fro mthe timing tests
2025-05-21 17:58:18 -04:00

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C++

// include the unit test framework first
#include <catch2/catch_test_macros.hpp>
#include <catch2/matchers/catch_matchers_floating_point.hpp>
// include the module you're going to test next
#include "Matrix.hpp"
// any other libraries
#include <array>
#include <cmath>
// basically re-run all of the matrix tests with huge matrices and time the
// results.
TEST_CASE("Timing Tests", "Matrix") {
std::array<float, 50 * 50> arr1{};
for (uint16_t i{0}; i < 50 * 50; i++) {
arr1[i] = i;
}
std::array<float, 50 * 50> arr2{5, 6, 7, 8};
for (uint16_t i{50 * 50}; i < 2 * 50 * 50; i++) {
arr2[i] = i;
}
Matrix<50, 50> mat1{arr1};
Matrix<50, 50> mat2{arr2};
Matrix<50, 50> mat3{};
// A smaller matrix to use for really badly optimized operations
Matrix<4, 4> mat4{1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16};
Matrix<4, 4> mat5{};
SECTION("Addition") {
for (uint32_t i{0}; i < 10000; i++) {
mat3 = mat1 + mat2;
}
}
SECTION("Subtraction") {
for (uint32_t i{0}; i < 10000; i++) {
mat3 = mat1 - mat2;
}
}
SECTION("Multiplication") {
for (uint32_t i{0}; i < 1000; i++) {
mat3 = mat1 * mat2;
}
}
SECTION("Scalar Multiplication") {
for (uint32_t i{0}; i < 10000; i++) {
mat3 = mat1 * 3;
}
}
SECTION("Element Multiply") {
for (uint32_t i{0}; i < 10000; i++) {
mat1.ElementMultiply(mat2, mat3);
}
}
SECTION("Element Divide") {
for (uint32_t i{0}; i < 10000; i++) {
mat1.ElementDivide(mat2, mat3);
}
}
SECTION("Minor Matrix") {
// what about matrices of 0,0 or 1,1?
// minor matrix for 2x2 matrix
Matrix<49, 49> minorMat1{};
for (uint32_t i{0}; i < 10000; i++) {
mat1.MinorMatrix(minorMat1, 0, 0);
}
}
SECTION("Determinant") {
for (uint32_t i{0}; i < 100000; i++) {
float det1 = mat4.Det();
}
}
SECTION("Matrix of Minors") {
for (uint32_t i{0}; i < 100000; i++) {
mat4.MatrixOfMinors(mat5);
}
}
SECTION("Invert") {
for (uint32_t i{0}; i < 100000; i++) {
mat5 = mat4.Invert();
}
};
SECTION("Transpose") {
for (uint32_t i{0}; i < 10000; i++) {
mat3 = mat1.Transpose();
}
}
SECTION("Normalize") {
for (uint32_t i{0}; i < 10000; i++) {
mat1.Normalize(mat3);
}
}
SECTION("GET ROW") {
Matrix<1, 50> mat1Rows{};
for (uint32_t i{0}; i < 1000000; i++) {
mat1.GetRow(0, mat1Rows);
}
}
SECTION("GET COLUMN") {
Matrix<50, 1> mat1Columns{};
for (uint32_t i{0}; i < 1000000; i++) {
mat1.GetColumn(0, mat1Columns);
}
}
}