Files
Vector3D/src/Vector3D.hpp

58 lines
1.2 KiB
C++

#ifndef VECTOR3D_H_
#define VECTOR3D_H_
#include <cstdint>
#include "Matrix.hpp"
template <typename Type>
class V3D
{
public:
V3D(const Matrix<1, 3> &other);
V3D(const Matrix<3, 1> &other);
V3D(const V3D &other);
V3D(Type x = 0, Type y = 0, Type z = 0);
template <typename OtherType>
V3D(const V3D<OtherType> &other);
template <typename OtherType>
operator OtherType() const;
std::array<Type, 3> ToArray() const;
V3D<Type> operator+(Type other) const;
V3D<Type> operator+(const V3D<Type> &other) const;
V3D<Type> operator-(Type other) const;
V3D<Type> operator-(const V3D<Type> &other) const;
V3D<Type> operator*(Type scalar) const;
V3D<Type> operator/(Type scalar) const;
void operator=(const V3D<Type> &other);
V3D<Type> &operator+=(Type other);
V3D<Type> &operator+=(const V3D<Type> &other);
V3D<Type> &operator-=(Type other);
V3D<Type> &operator-=(const V3D<Type> &other);
V3D<Type> &operator/=(Type scalar);
V3D<Type> &operator*=(Type scalar);
bool operator==(const V3D<Type> &other);
float magnitude();
Type x;
Type y;
Type z;
};
#include "Vector3D.cpp"
#endif // VECTOR3D_H_