Files
Vector3D/unit-tests/quaternion-tests.cpp

103 lines
2.5 KiB
C++

// include the unit test framework first
#include <catch2/catch_test_macros.hpp>
#include <catch2/matchers/catch_matchers_floating_point.hpp>
// include the module you're going to test next
#include "Quaternion.h"
// any other libraries
#include <array>
#include <cmath>
#include <iostream>
TEST_CASE("Vector Math", "Vector")
{
Quaternion q1{1, 2, 3, 4};
Quaternion q2{5, 6, 7, 8};
SECTION("Initialization")
{
// explicit initialization
REQUIRE(q1.w == 1);
REQUIRE(q1.v1 == 2);
REQUIRE(q1.v2 == 3);
REQUIRE(q1.v3 == 4);
// fill initialization
Quaternion q3{0};
REQUIRE(q3.w == 0);
REQUIRE(q3.v1 == 0);
REQUIRE(q3.v2 == 0);
REQUIRE(q3.v3 == 0);
// copy initialization
Quaternion q4{q1};
REQUIRE(q4.w == 1);
REQUIRE(q4.v1 == 2);
REQUIRE(q4.v2 == 3);
REQUIRE(q4.v3 == 4);
// matrix initialization
Matrix<1, 4> m1{1, 2, 3, 4};
Quaternion q5{m1};
REQUIRE(q5.w == 1);
REQUIRE(q5.v1 == 2);
REQUIRE(q5.v2 == 3);
REQUIRE(q5.v3 == 4);
// array initialization
Quaternion q6{std::array<float, 4>{1, 2, 3, 4}};
REQUIRE(q6.w == 1);
REQUIRE(q6.v1 == 2);
REQUIRE(q6.v2 == 3);
REQUIRE(q6.v3 == 4);
}
SECTION("Equals")
{
Quaternion q3{0, 0, 0, 0};
q3 = q1;
REQUIRE(q3.w == 1);
REQUIRE(q3.v1 == 2);
REQUIRE(q3.v2 == 3);
REQUIRE(q3.v3 == 4);
}
SECTION("Array access")
{
REQUIRE(q1[0] == 1);
REQUIRE(q1[1] == 2);
REQUIRE(q1[2] == 3);
REQUIRE(q1[3] == 4);
}
SECTION("Addition")
{
Quaternion q3 = q1 + q2;
REQUIRE(q3.w == 6);
REQUIRE(q3.v1 == 8);
REQUIRE(q3.v2 == 10);
REQUIRE(q3.v3 == 12);
}
SECTION("Multiplication")
{
Quaternion q3;
q1.Q_Mult(q2, q3);
REQUIRE(q3.w == -60);
REQUIRE(q3.v1 == 12);
REQUIRE(q3.v2 == 30);
REQUIRE(q3.v3 == 24);
}
SECTION("Rotation")
{
Quaternion q3{Quaternion::FromAngleAndAxis(M_PI / 2, Matrix<1, 3>{0, 0, 1})};
Quaternion q4{0, 1, 0, 0};
Quaternion q5;
q3.Rotate(q4, q5);
REQUIRE_THAT(q5.v1, Catch::Matchers::WithinRel(0.0f, 1e-6f));
REQUIRE_THAT(q5.v2, Catch::Matchers::WithinRel(1.0f, 1e-6f));
REQUIRE_THAT(q5.v3, Catch::Matchers::WithinRel(0.0f, 1e-6f));
}
}