#include #include #include template class Matrix{ public: /** * @brief Element-wise matrix addition * @param other the other matrix to add to this one * @param result A buffer to store the result into */ void Add(const Matrix & other, Matrix & result) const; /** * @brief Element-wise subtract matrix * @param other the other matrix to subtract from this one * @param result A buffer to store the result into */ void Subtract(const Matrix & other, Matrix & result) const; /** * @brief Matrix multiply the two matrices * @param other the other matrix to multiply into this one * @param result A buffer to store the result into */ template void Multiply(const Matrix & other, Matrix & result) const; /** * @brief Multiply the matrix by a scalar * @param scalar the the scalar to multiply by * @param result A buffer to store the result into */ void Multiply(float scalar, Matrix & result) const; /** * @brief Invert this matrix * @param result A buffer to store the result into */ void Invert(Matrix & result) const; /** * @brief Transpose this matrix * @param result A buffer to store the result into */ void Transpose(Matrix & result) const; /** * @brief Square this matrix * @param result A buffer to store the result into */ void Square(Matrix & result) const; /** * @return Get the determinant of the matrix */ float Det(); /** * @brief Element-wise multiply the two matrices * @param other the other matrix to multiply into this one * @param result A buffer to store the result into */ void ElementMultiply(const Matrix & other, Matrix & result) const; /** * @brief Element-wise divide the two matrices * @param other the other matrix to multiply into this one * @param result A buffer to store the result into */ void ElementDivide(const Matrix & other, Matrix & result) const; /** * @brief Get an element from the matrix * @param row the row index of the element * @param column the column index of the element * @return The value of the element you want to get */ float & Get(uint8_t row_index, uint8_t column_index) const; /** * @brief Get a row from the matrix * @param row_index the row index to get * @param row a buffer to write the row into */ void GetRow(uint8_t row_index, Matrix & row) const; /** * @brief Get a row from the matrix * @param column_index the row index to get * @param column a buffer to write the row into */ void GetColumn(uint8_t column_index, Matrix<1, columns> & column) const; /** * @brief Get the number of rows in this matrix */ constexpr uint8_t GetRowSize(){return rows;} /** * @brief Get the number of columns in this matrix */ constexpr uint8_t GetColumnSize(){return columns;} private: /** * @brief take the dot product of the two vectors */ template float dotProduct(const Matrix & vec1, const Matrix & vec2); /** * @brief Set all elements in this matrix to zero */ void zeroMatrix(); void matrixOfMinors(const Matrix & input, Matrix & result) const; void adjugate(const Matrix & input, Matrix & result) const; std::array, rows> matrix; }; template void Matrix::Add(const Matrix & other, Matrix & result) const{ for(uint8_t row{0}; row < rows; row++){ for(uint8_t column{0}; column < columns; column++){ result.Get(row, column) = this->Get(row, column) + other.Get(row, column); } } } template void Matrix::Subtract(const Matrix & other, Matrix & result) const{ for(uint8_t row{0}; row < rows; row++){ for(uint8_t column{0}; column < columns; column++){ result.Get(row, column) = this->Get(row, column) - other.Get(row, column); } } } template template void Matrix::Multiply(const Matrix & other, Matrix & result) const{ for(uint8_t row_idx{0}; row_idx < rows; row_idx++){ for(uint8_t column_idx{0}; column_idx < columns; column_idx++){ // get our row Matrix this_row; this->GetRow(row_idx, this_row); // get the other matrices column Matrix<1, columns> other_column; other.GetColumn(column_idx, other_column); // transpose the other matrix's column Matrix other_column_t; other_column.Transpose(other_column_t); // the result's index is equal to the dot product of these two vectors result.Get(row_idx, column_idx) = this->dotProduct(this_row, other_column_t); } } } template void Matrix::Multiply(float scalar, Matrix & result) const{ for(uint8_t row_idx{0}; row_idx < rows; row_idx++){ for(uint8_t column_idx{0}; column_idx < columns; column_idx++){ result.Get(row_idx, column_idx) = this->Get(row_idx, column_idx) * scalar; } } } template void Matrix::Invert(Matrix & result) const{ // since all matrix sizes have to be statically specified at compile time we can do this static_assert(rows == columns, "Your matrix isn't square and can't be inverted"); // unfortunately we can't calculate this at compile time so we'll just reurn zeros if(this->Det() < 0){ // you can't invert a matrix with a negative determinant result.zeroMatrix(); return; } // how to calculate the inverse: https://www.mathsisfun.com/algebra/matrix-inverse-minors-cofactors-adjugate.html // calculate the matrix of minors Matrix minors{}; this->matrixOfMinors(this, minors); // now adjugate the matrix and save it in our output this->adjugate(minors, result); float determinant = this->Det(); // scale the result by 1/determinant and we have our answer result.Multiply(1/determinant); } template void Matrix::Transpose(Matrix & result) const{ }