Added a ToEulerAngle function

This commit is contained in:
2025-04-09 18:41:45 -04:00
parent 4b802458ef
commit dee19b54ad
2 changed files with 27 additions and 1 deletions

View File

@@ -102,3 +102,19 @@ Matrix<3, 3> Quaternion::ToRotationMatrix() const
2 * (this->v1 * this->v3 - this->v2 * this->w), 2 * (this->v2 * this->v3 + this->v1 * this->w), 1 - 2 * (xx - yy)};
return rotationMatrix;
};
Matrix<3, 1> Quaternion::ToEulerAngle() const
{
float sqv1 = this->v1 * this->v1;
float sqv2 = this->v2 * this->v2;
float sqv3 = this->v3 * this->v3;
float sqw = this->w * this->w;
Matrix<3, 1> eulerAngle;
{
atan2(2.0 * (this->v1 * this->v2 + this->v3 * this->w), (sqv1 - sqv2 - sqv3 + sqw));
asin(-2.0 * (this->v1 * this->v3 - this->v2 * this->w) / (sqv1 + sqv2 + sqv3 + sqw));
atan2(2.0 * (this->v2 * this->v3 + this->v1 * this->w), (-sqv1 - sqv2 + sqv3 + sqw));
};
return eulerAngle;
}

View File

@@ -69,8 +69,18 @@ public:
*/
void Normalize();
/**
* @brief Convert the quaternion to a rotation matrix
* @return The rotation matrix
*/
Matrix<3, 3> ToRotationMatrix() const;
/**
* @brief Convert the quaternion to an Euler angle representation
* @return The Euler angle representation of the quaternion
*/
Matrix<3, 1> ToEulerAngle() const;
// Give people an easy way to access the elements
float &w{matrix[0]};
float &v1{matrix[1]};