Added better support for casting vector3d to/from MAtrix

This commit is contained in:
2025-02-03 10:10:31 -05:00
parent a8c6e8360e
commit ae4806510b
7 changed files with 344 additions and 174 deletions

View File

@@ -1,81 +1,44 @@
#pragma once
#ifndef VECTOR3D_H_
#define VECTOR3D_H_
#include <cstdint>
#include <cmath>
#include <type_traits>
#include "Matrix.hpp"
template <typename Type>
class V3D{
public:
constexpr V3D(const V3D& other):
x(other.x),
y(other.y),
z(other.z){
static_assert(std::is_arithmetic<Type>::value, "Type must be a number");
}
constexpr V3D(Type x=0, Type y=0, Type z=0):
x(x),
y(y),
z(z){
static_assert(std::is_arithmetic<Type>::value, "Type must be a number");
}
class V3D
{
public:
constexpr V3D(const Matrix<1, 3> &other);
constexpr V3D(const Matrix<3, 1> &other);
constexpr V3D(const V3D &other);
constexpr V3D(Type x = 0, Type y = 0, Type z = 0);
template <typename OtherType>
constexpr V3D(const V3D<OtherType> other):
x(static_cast<Type>(other.x)),
y(static_cast<Type>(other.y)),
z(static_cast<Type>(other.z)){
static_assert(std::is_arithmetic<Type>::value, "Type must be a number");
static_assert(std::is_arithmetic<OtherType>::value, "OtherType must be a number");
}
constexpr V3D(const V3D<OtherType> other);
V3D& operator=(const V3D &other){
this->x = other.x;
this->y = other.y;
this->z = other.z;
return *this;
}
std::array<Type, 3> ToArray();
V3D& operator+=(const V3D &other){
this->x += other.x;
this->y += other.y;
this->z += other.z;
return *this;
}
V3D &operator=(const V3D &other);
V3D& operator-=(const V3D &other){
this->x -= other.x;
this->y -= other.y;
this->z -= other.z;
return *this;
}
V3D &operator+=(const V3D &other);
V3D& operator/=(const Type scalar){
if(scalar == 0){
return *this;
}
this->x /= scalar;
this->y /= scalar;
this->z /= scalar;
return *this;
}
V3D &operator-=(const V3D &other);
V3D& operator*=(const Type scalar){
this->x *= scalar;
this->y *= scalar;
this->z *= scalar;
return *this;
}
V3D &operator/=(const Type scalar);
bool operator==(const V3D &other){
return this->x == other.x && this->y == other.y && this->z == other.z;
}
V3D &operator*=(const Type scalar);
float magnitude(){
return std::sqrt(static_cast<float>(this->x * this->x + this->y * this->y + this->z * this->z));
}
bool operator==(const V3D &other);
float magnitude();
Type x;
Type y;
Type z;
};
};
#endif // VECTOR3D_H_