Fixed quaternion multiplication

This commit is contained in:
2025-02-07 19:19:06 -05:00
parent 28c30c5ea7
commit aa8056240a
3 changed files with 37 additions and 19 deletions

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@@ -18,44 +18,50 @@ public:
* @param index The index of the element to access
* @return The value of the element at the index
*/
float operator[](uint8_t index);
float operator[](uint8_t index) const;
/**
* @brief Add two quaternions together
* @param other The quaternion to add to this one
* @return The net quaternion
*/
Quaternion operator+(const Quaternion &other);
Quaternion operator+(const Quaternion &other) const;
/**
* @brief Rotate a quaternion by another quaternion
* @brief Q_Mult a quaternion by another quaternion
* @param other The quaternion to rotate by
* @param buffer The buffer to store the result in
* @return A reference to the buffer
*/
Quaternion &Rotate(Quaternion &other, Quaternion &buffer);
Quaternion &Q_Mult(Quaternion &other, Quaternion &buffer) const;
/**
* @brief Rotate a quaternion by another quaternion
* @param other The quaternion to rotate
* @param buffer The buffer to store the result in
*
*/
Quaternion &Rotate(Quaternion &other, Quaternion &buffer) const;
/**
* @brief Calculate the Euler angles from the quaternion
* @param angleBuffer The buffer to store the angles in
* @return A reference to the buffer
*/
Matrix<1, 3> &ToEulerAngles(Matrix<1, 3> &angleBuffer);
Matrix<1, 3> &ToEulerAngles(Matrix<1, 3> &angleBuffer) const;
/**
* @brief Convert the quaternion to a rotation matrix
* @param rotationMatrixBuffer The buffer to store the rotation matrix in
* @return A reference to the buffer
*/
Matrix<3, 3> &ToRotationMatrix(Matrix<3, 3> &rotationMatrixBuffer);
Matrix<3, 3> &ToRotationMatrix(Matrix<3, 3> &rotationMatrixBuffer) const;
// Give people an easy way to access the elements
float &v1{matrix[0]};
float &v2{matrix[1]};
float &v3{matrix[2]};
float &w{matrix[3]};
private:
};
#endif // QUATERNION_H_