Added overloaded operators for the rest of the major operators
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@@ -29,6 +29,27 @@ TEST_CASE("Elementary Matrix Operations", "Matrix") {
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REQUIRE(mat3.Get(0, 1) == 0);
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REQUIRE(mat3.Get(1, 0) == 0);
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REQUIRE(mat3.Get(1, 1) == 0);
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// TODO: what about a matrix of size 255x255?
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}
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SECTION("Fill") {
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mat1.Fill(0);
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REQUIRE(mat1.Get(0, 0) == 0);
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REQUIRE(mat1.Get(0, 1) == 0);
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REQUIRE(mat1.Get(1, 0) == 0);
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REQUIRE(mat1.Get(1, 1) == 0);
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mat2.Fill(100000);
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REQUIRE(mat2.Get(0, 0) == 100000);
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REQUIRE(mat2.Get(0, 1) == 100000);
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REQUIRE(mat2.Get(1, 0) == 100000);
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REQUIRE(mat2.Get(1, 1) == 100000);
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mat3.Fill(-20);
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REQUIRE(mat3.Get(0, 0) == -20);
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REQUIRE(mat3.Get(0, 1) == -20);
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REQUIRE(mat3.Get(1, 0) == -20);
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REQUIRE(mat3.Get(1, 1) == -20);
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}
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SECTION("Addition") {
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@@ -42,6 +63,14 @@ TEST_CASE("Elementary Matrix Operations", "Matrix") {
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REQUIRE(mat3.Get(0, 1) == 8);
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REQUIRE(mat3.Get(1, 0) == 10);
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REQUIRE(mat3.Get(1, 1) == 12);
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// try out addition with overloaded operators
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mat3.Fill(0);
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mat3 = mat1 + mat2;
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REQUIRE(mat3.Get(0, 0) == 6);
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REQUIRE(mat3.Get(0, 1) == 8);
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REQUIRE(mat3.Get(1, 0) == 10);
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REQUIRE(mat3.Get(1, 1) == 12);
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}
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SECTION("Subtraction") {
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@@ -51,6 +80,14 @@ TEST_CASE("Elementary Matrix Operations", "Matrix") {
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REQUIRE(mat3.Get(0, 1) == -4);
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REQUIRE(mat3.Get(1, 0) == -4);
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REQUIRE(mat3.Get(1, 1) == -4);
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// try out subtraction with operators
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mat3.Fill(0);
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mat3 = mat1 - mat2;
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REQUIRE(mat3.Get(0, 0) == -4);
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REQUIRE(mat3.Get(0, 1) == -4);
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REQUIRE(mat3.Get(1, 0) == -4);
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REQUIRE(mat3.Get(1, 1) == -4);
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}
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SECTION("Multiplication") {
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@@ -61,7 +98,13 @@ TEST_CASE("Elementary Matrix Operations", "Matrix") {
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REQUIRE(mat3.Get(1, 0) == 43);
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REQUIRE(mat3.Get(1, 1) == 50);
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// try a non-square matrix
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// try out multiplication with operators
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mat3.Fill(0);
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mat3 = mat1 * mat2;
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REQUIRE(mat3.Get(0, 0) == 19);
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REQUIRE(mat3.Get(0, 1) == 22);
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REQUIRE(mat3.Get(1, 0) == 43);
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REQUIRE(mat3.Get(1, 1) == 50);
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}
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SECTION("Scalar Multiplication") {
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@@ -94,10 +137,47 @@ TEST_CASE("Elementary Matrix Operations", "Matrix") {
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SECTION("Element Divide") {
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mat1.ElementDivide(mat2, mat3);
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REQUIRE(mat3.Get(0, 0) == 1 / 5);
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REQUIRE(mat3.Get(0, 1) == 2 / 6);
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REQUIRE(mat3.Get(1, 0) == 3 / 7);
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REQUIRE(mat3.Get(1, 1) == 4 / 8);
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REQUIRE_THAT(mat3.Get(0, 0), Catch::Matchers::WithinRel(0.2f, 1e-6f));
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REQUIRE_THAT(mat3.Get(0, 1), Catch::Matchers::WithinRel(0.3333333f, 1e-6f));
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REQUIRE_THAT(mat3.Get(1, 0), Catch::Matchers::WithinRel(0.4285714f, 1e-6f));
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REQUIRE_THAT(mat3.Get(1, 1), Catch::Matchers::WithinRel(0.5f, 1e-6f));
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}
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SECTION("Minor Matrix") {
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// what about matrices of 0,0 or 1,1?
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// minor matrix for 2x2 matrix
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Matrix<1, 1> minorMat1{};
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mat1.MinorMatrix(minorMat1, 0, 0);
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REQUIRE(minorMat1.Get(0, 0) == 4);
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mat1.MinorMatrix(minorMat1, 0, 1);
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REQUIRE(minorMat1.Get(0, 0) == 3);
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mat1.MinorMatrix(minorMat1, 1, 0);
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REQUIRE(minorMat1.Get(0, 0) == 2);
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mat1.MinorMatrix(minorMat1, 1, 1);
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REQUIRE(minorMat1.Get(0, 0) == 1);
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// minor matrix for 3x3 matrix
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std::array<float, 9> arr4{1, 2, 3, 4, 5, 6, 7, 8, 9};
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Matrix<3, 3> mat4{arr4};
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Matrix<2, 2> minorMat4{};
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mat4.MinorMatrix(minorMat4, 0, 0);
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REQUIRE(minorMat4.Get(0, 0) == 5);
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REQUIRE(minorMat4.Get(0, 1) == 6);
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REQUIRE(minorMat4.Get(1, 0) == 8);
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REQUIRE(minorMat4.Get(1, 1) == 9);
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mat4.MinorMatrix(minorMat4, 1, 1);
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REQUIRE(minorMat4.Get(0, 0) == 1);
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REQUIRE(minorMat4.Get(0, 1) == 3);
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REQUIRE(minorMat4.Get(1, 0) == 7);
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REQUIRE(minorMat4.Get(1, 1) == 9);
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mat4.MinorMatrix(minorMat4, 2, 2);
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REQUIRE(minorMat4.Get(0, 0) == 1);
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REQUIRE(minorMat4.Get(0, 1) == 2);
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REQUIRE(minorMat4.Get(1, 0) == 4);
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REQUIRE(minorMat4.Get(1, 1) == 5);
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}
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SECTION("Determinant") {
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@@ -119,7 +199,13 @@ TEST_CASE("Elementary Matrix Operations", "Matrix") {
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REQUIRE_THAT(det5, Catch::Matchers::WithinRel(6.0F, 1e-6f));
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}
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SECTION("Invert"){};
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SECTION("Invert"){
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// mat1.Invert(mat3);
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// REQUIRE_THAT(mat3.Get(0, 0), Catch::Matchers::WithinRel(-2.0F, 1e-6f));
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// REQUIRE_THAT(mat3.Get(0, 0), Catch::Matchers::WithinRel(1.0F, 1e-6f));
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// REQUIRE_THAT(mat3.Get(0, 0), Catch::Matchers::WithinRel(1.5F, 1e-6f));
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// REQUIRE_THAT(mat3.Get(0, 0), Catch::Matchers::WithinRel(-0.5F, 1e-6f));
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};
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SECTION("Transpose") {
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// transpose a square matrix
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