Made my own equally wrong QR factorization
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@@ -129,13 +129,12 @@ public:
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Matrix<columns, rows> Transpose() const;
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/**
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* @brief reduce the matrix so the sum of its elements equal 1
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* @brief Returns the euclidean magnitude of the matrix. Also known as the L2
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* norm
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* @param result a buffer to store the result into
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*/
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float EuclideanNorm() const;
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float L2Norm() const;
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/**
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* @brief Get a row from the matrix
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* @param row_index the row index to get
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@@ -209,9 +208,9 @@ public:
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uint8_t column_offset>
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Matrix<sub_rows, sub_columns> SubMatrix() const;
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template <uint8_t sub_rows, uint8_t sub_columns, uint8_t row_offset,
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uint8_t column_offset>
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void SetSubMatrix(const Matrix<sub_rows, sub_columns> &sub_matrix);
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template <uint8_t sub_rows, uint8_t sub_columns>
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void SetSubMatrix(uint8_t rowOffset, uint8_t columnOffset,
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const Matrix<sub_rows, sub_columns> &sub_matrix);
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/**
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* @brief take the dot product of the two vectors
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