Refactored the src dir layout

This commit is contained in:
2025-02-06 22:02:50 -05:00
parent 3b023d2104
commit 39274eb964
11 changed files with 157 additions and 90 deletions

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@@ -6,4 +6,4 @@ add_subdirectory(src)
set(CMAKE_CXX_STANDARD 11) set(CMAKE_CXX_STANDARD 11)
add_compile_options(-fdiagnostics-color=always) add_compile_options(-fdiagnostics-color=always -Wall -Wextra -Wpedantic)

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@@ -1,38 +1,4 @@
# Vector 3D Interface add_subdirectory(Matrix)
add_library(vector-3d-intf add_subdirectory(Quaternion)
INTERFACE add_subdirectory(Vector3D)
)
target_include_directories(vector-3d-intf
INTERFACE
.
)
# Matrix
add_library(matrix
STATIC
Matrix.cpp
)
target_link_libraries(matrix
PUBLIC
vector-3d-intf
PRIVATE
)
set_target_properties(matrix
PROPERTIES
LINKER_LANGUAGE CXX
)
# Vector3d
add_library(vector-3d
STATIC
Vector3D.cpp
)
target_link_libraries(vector-3d
PUBLIC
vector-3d-intf
PRIVATE
)

26
src/Matrix/CMakeLists.txt Normal file
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@@ -0,0 +1,26 @@
# Vector 3D Interface
add_library(matrix-intf
INTERFACE
)
target_include_directories(matrix-intf
INTERFACE
.
)
# Matrix
add_library(matrix
STATIC
Matrix.cpp
)
target_link_libraries(matrix
PUBLIC
vector-3d-intf
PRIVATE
)
set_target_properties(matrix
PROPERTIES
LINKER_LANGUAGE CXX
)

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@@ -0,0 +1,21 @@
# Vector 3D Interface
add_library(vector-3d-intf
INTERFACE
)
target_include_directories(vector-3d-intf
INTERFACE
.
)
# Vector3d
add_library(vector-3d
STATIC
Vector3D.cpp
)
target_link_libraries(vector-3d
PUBLIC
vector-3d-intf
PRIVATE
)

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@@ -17,7 +17,7 @@ add_executable(matrix-tests matrix-tests.cpp)
target_link_libraries(matrix-tests target_link_libraries(matrix-tests
PRIVATE PRIVATE
vector-3d-intf matrix-intf
Catch2::Catch2WithMain Catch2::Catch2WithMain
) )
@@ -26,6 +26,7 @@ add_executable(vector-tests vector-tests.cpp)
target_link_libraries(vector-tests target_link_libraries(vector-tests
PRIVATE PRIVATE
matrix-intf
vector-3d-intf vector-3d-intf
Catch2::Catch2WithMain Catch2::Catch2WithMain
) )

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@@ -10,13 +10,15 @@
#include <cmath> #include <cmath>
#include <iostream> #include <iostream>
TEST_CASE("Elementary Matrix Operations", "Matrix") { TEST_CASE("Elementary Matrix Operations", "Matrix")
{
std::array<float, 4> arr2{5, 6, 7, 8}; std::array<float, 4> arr2{5, 6, 7, 8};
Matrix<2, 2> mat1{1, 2, 3, 4}; Matrix<2, 2> mat1{1, 2, 3, 4};
Matrix<2, 2> mat2{arr2}; Matrix<2, 2> mat2{arr2};
Matrix<2, 2> mat3{}; Matrix<2, 2> mat3{};
SECTION("Initialization") { SECTION("Initialization")
{
// array initialization // array initialization
REQUIRE(mat1.Get(0, 0) == 1); REQUIRE(mat1.Get(0, 0) == 1);
REQUIRE(mat1.Get(0, 1) == 2); REQUIRE(mat1.Get(0, 1) == 2);
@@ -38,14 +40,17 @@ TEST_CASE("Elementary Matrix Operations", "Matrix") {
// large matrix // large matrix
Matrix<255, 255> mat6{}; Matrix<255, 255> mat6{};
mat6.Fill(4); mat6.Fill(4);
for (uint8_t row{0}; row < 255; row++) { for (uint8_t row{0}; row < 255; row++)
for (uint8_t column{0}; column < 255; column++) { {
for (uint8_t column{0}; column < 255; column++)
{
REQUIRE(mat6.Get(row, column) == 4); REQUIRE(mat6.Get(row, column) == 4);
} }
} }
} }
SECTION("Fill") { SECTION("Fill")
{
mat1.Fill(0); mat1.Fill(0);
REQUIRE(mat1.Get(0, 0) == 0); REQUIRE(mat1.Get(0, 0) == 0);
REQUIRE(mat1.Get(0, 1) == 0); REQUIRE(mat1.Get(0, 1) == 0);
@@ -65,10 +70,12 @@ TEST_CASE("Elementary Matrix Operations", "Matrix") {
REQUIRE(mat3.Get(1, 1) == -20); REQUIRE(mat3.Get(1, 1) == -20);
} }
SECTION("Addition") { SECTION("Addition")
{
std::string strBuf1 = ""; std::string strBuf1 = "";
mat1.ToString(strBuf1); mat1.ToString(strBuf1);
std::cout << "Matrix 1:\n" << strBuf1 << std::endl; std::cout << "Matrix 1:\n"
<< strBuf1 << std::endl;
mat1.Add(mat2, mat3); mat1.Add(mat2, mat3);
@@ -86,7 +93,8 @@ TEST_CASE("Elementary Matrix Operations", "Matrix") {
REQUIRE(mat3.Get(1, 1) == 12); REQUIRE(mat3.Get(1, 1) == 12);
} }
SECTION("Subtraction") { SECTION("Subtraction")
{
mat1.Sub(mat2, mat3); mat1.Sub(mat2, mat3);
REQUIRE(mat3.Get(0, 0) == -4); REQUIRE(mat3.Get(0, 0) == -4);
@@ -103,7 +111,8 @@ TEST_CASE("Elementary Matrix Operations", "Matrix") {
REQUIRE(mat3.Get(1, 1) == -4); REQUIRE(mat3.Get(1, 1) == -4);
} }
SECTION("Multiplication") { SECTION("Multiplication")
{
mat1.Mult(mat2, mat3); mat1.Mult(mat2, mat3);
REQUIRE(mat3.Get(0, 0) == 19); REQUIRE(mat3.Get(0, 0) == 19);
@@ -118,9 +127,12 @@ TEST_CASE("Elementary Matrix Operations", "Matrix") {
REQUIRE(mat3.Get(0, 1) == 22); REQUIRE(mat3.Get(0, 1) == 22);
REQUIRE(mat3.Get(1, 0) == 43); REQUIRE(mat3.Get(1, 0) == 43);
REQUIRE(mat3.Get(1, 1) == 50); REQUIRE(mat3.Get(1, 1) == 50);
// TODO: You need to add non-square multiplications to this.
} }
SECTION("Scalar Multiplication") { SECTION("Scalar Multiplication")
{
mat1.Mult(2, mat3); mat1.Mult(2, mat3);
REQUIRE(mat3.Get(0, 0) == 2); REQUIRE(mat3.Get(0, 0) == 2);
@@ -129,7 +141,8 @@ TEST_CASE("Elementary Matrix Operations", "Matrix") {
REQUIRE(mat3.Get(1, 1) == 8); REQUIRE(mat3.Get(1, 1) == 8);
} }
SECTION("Element Multiply") { SECTION("Element Multiply")
{
mat1.ElementMultiply(mat2, mat3); mat1.ElementMultiply(mat2, mat3);
REQUIRE(mat3.Get(0, 0) == 5); REQUIRE(mat3.Get(0, 0) == 5);
@@ -138,7 +151,8 @@ TEST_CASE("Elementary Matrix Operations", "Matrix") {
REQUIRE(mat3.Get(1, 1) == 32); REQUIRE(mat3.Get(1, 1) == 32);
} }
SECTION("Element Divide") { SECTION("Element Divide")
{
mat1.ElementDivide(mat2, mat3); mat1.ElementDivide(mat2, mat3);
REQUIRE_THAT(mat3.Get(0, 0), Catch::Matchers::WithinRel(0.2f, 1e-6f)); REQUIRE_THAT(mat3.Get(0, 0), Catch::Matchers::WithinRel(0.2f, 1e-6f));
@@ -147,7 +161,8 @@ TEST_CASE("Elementary Matrix Operations", "Matrix") {
REQUIRE_THAT(mat3.Get(1, 1), Catch::Matchers::WithinRel(0.5f, 1e-6f)); REQUIRE_THAT(mat3.Get(1, 1), Catch::Matchers::WithinRel(0.5f, 1e-6f));
} }
SECTION("Minor Matrix") { SECTION("Minor Matrix")
{
// what about matrices of 0,0 or 1,1? // what about matrices of 0,0 or 1,1?
// minor matrix for 2x2 matrix // minor matrix for 2x2 matrix
Matrix<1, 1> minorMat1{}; Matrix<1, 1> minorMat1{};
@@ -183,7 +198,8 @@ TEST_CASE("Elementary Matrix Operations", "Matrix") {
REQUIRE(minorMat4.Get(1, 1) == 5); REQUIRE(minorMat4.Get(1, 1) == 5);
} }
SECTION("Determinant") { SECTION("Determinant")
{
float det1 = mat1.Det(); float det1 = mat1.Det();
REQUIRE_THAT(det1, Catch::Matchers::WithinRel(-2.0F, 1e-6f)); REQUIRE_THAT(det1, Catch::Matchers::WithinRel(-2.0F, 1e-6f));
@@ -200,7 +216,8 @@ TEST_CASE("Elementary Matrix Operations", "Matrix") {
REQUIRE_THAT(det5, Catch::Matchers::WithinRel(6.0F, 1e-6f)); REQUIRE_THAT(det5, Catch::Matchers::WithinRel(6.0F, 1e-6f));
} }
SECTION("Matrix of Minors") { SECTION("Matrix of Minors")
{
mat1.MatrixOfMinors(mat3); mat1.MatrixOfMinors(mat3);
REQUIRE_THAT(mat3.Get(0, 0), Catch::Matchers::WithinRel(4.0F, 1e-6f)); REQUIRE_THAT(mat3.Get(0, 0), Catch::Matchers::WithinRel(4.0F, 1e-6f));
REQUIRE_THAT(mat3.Get(0, 1), Catch::Matchers::WithinRel(3.0F, 1e-6f)); REQUIRE_THAT(mat3.Get(0, 1), Catch::Matchers::WithinRel(3.0F, 1e-6f));
@@ -221,7 +238,8 @@ TEST_CASE("Elementary Matrix Operations", "Matrix") {
REQUIRE_THAT(mat5.Get(2, 2), Catch::Matchers::WithinRel(-3.0F, 1e-6f)); REQUIRE_THAT(mat5.Get(2, 2), Catch::Matchers::WithinRel(-3.0F, 1e-6f));
} }
SECTION("Invert") { SECTION("Invert")
{
mat1.Invert(mat3); mat1.Invert(mat3);
REQUIRE_THAT(mat3.Get(0, 0), Catch::Matchers::WithinRel(-2.0F, 1e-6f)); REQUIRE_THAT(mat3.Get(0, 0), Catch::Matchers::WithinRel(-2.0F, 1e-6f));
REQUIRE_THAT(mat3.Get(0, 1), Catch::Matchers::WithinRel(1.0F, 1e-6f)); REQUIRE_THAT(mat3.Get(0, 1), Catch::Matchers::WithinRel(1.0F, 1e-6f));
@@ -229,7 +247,8 @@ TEST_CASE("Elementary Matrix Operations", "Matrix") {
REQUIRE_THAT(mat3.Get(1, 1), Catch::Matchers::WithinRel(-0.5F, 1e-6f)); REQUIRE_THAT(mat3.Get(1, 1), Catch::Matchers::WithinRel(-0.5F, 1e-6f));
}; };
SECTION("Transpose") { SECTION("Transpose")
{
// transpose a square matrix // transpose a square matrix
mat1.Transpose(mat3); mat1.Transpose(mat3);
@@ -252,7 +271,8 @@ TEST_CASE("Elementary Matrix Operations", "Matrix") {
REQUIRE(mat5.Get(2, 1) == 6); REQUIRE(mat5.Get(2, 1) == 6);
} }
SECTION("Normalize") { SECTION("Normalize")
{
mat1.Normalize(mat3); mat1.Normalize(mat3);
float sqrt_30{sqrt(30)}; float sqrt_30{sqrt(30)};
@@ -272,7 +292,8 @@ TEST_CASE("Elementary Matrix Operations", "Matrix") {
Catch::Matchers::WithinRel(0.957591346325f, 1e-6f)); Catch::Matchers::WithinRel(0.957591346325f, 1e-6f));
} }
SECTION("GET ROW") { SECTION("GET ROW")
{
Matrix<1, 2> mat1Rows{}; Matrix<1, 2> mat1Rows{};
mat1.GetRow(0, mat1Rows); mat1.GetRow(0, mat1Rows);
REQUIRE(mat1Rows.Get(0, 0) == 1); REQUIRE(mat1Rows.Get(0, 0) == 1);
@@ -283,7 +304,8 @@ TEST_CASE("Elementary Matrix Operations", "Matrix") {
REQUIRE(mat1Rows.Get(0, 1) == 4); REQUIRE(mat1Rows.Get(0, 1) == 4);
} }
SECTION("GET COLUMN") { SECTION("GET COLUMN")
{
Matrix<2, 1> mat1Columns{}; Matrix<2, 1> mat1Columns{};
mat1.GetColumn(0, mat1Columns); mat1.GetColumn(0, mat1Columns);
REQUIRE(mat1Columns.Get(0, 0) == 1); REQUIRE(mat1Columns.Get(0, 0) == 1);
@@ -297,13 +319,16 @@ TEST_CASE("Elementary Matrix Operations", "Matrix") {
// basically re-run all of the previous tests with huge matrices and time the // basically re-run all of the previous tests with huge matrices and time the
// results. // results.
TEST_CASE("Timing Tests", "Matrix") { TEST_CASE("Timing Tests", "Matrix")
{
std::array<float, 50 * 50> arr1{}; std::array<float, 50 * 50> arr1{};
for (uint16_t i{0}; i < 50 * 50; i++) { for (uint16_t i{0}; i < 50 * 50; i++)
{
arr1[i] = i; arr1[i] = i;
} }
std::array<float, 50 * 50> arr2{5, 6, 7, 8}; std::array<float, 50 * 50> arr2{5, 6, 7, 8};
for (uint16_t i{50 * 50}; i < 2 * 50 * 50; i++) { for (uint16_t i{50 * 50}; i < 2 * 50 * 50; i++)
{
arr2[i] = i; arr2[i] = i;
} }
Matrix<50, 50> mat1{arr1}; Matrix<50, 50> mat1{arr1};
@@ -314,91 +339,119 @@ TEST_CASE("Timing Tests", "Matrix") {
Matrix<4, 4> mat4{1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16}; Matrix<4, 4> mat4{1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16};
Matrix<4, 4> mat5{}; Matrix<4, 4> mat5{};
SECTION("Addition") { SECTION("Addition")
for (uint32_t i{0}; i < 10000; i++) { {
for (uint32_t i{0}; i < 10000; i++)
{
mat3 = mat1 + mat2; mat3 = mat1 + mat2;
} }
} }
SECTION("Subtraction") { SECTION("Subtraction")
for (uint32_t i{0}; i < 10000; i++) { {
for (uint32_t i{0}; i < 10000; i++)
{
mat3 = mat1 - mat2; mat3 = mat1 - mat2;
} }
} }
SECTION("Multiplication") { SECTION("Multiplication")
for (uint32_t i{0}; i < 1000; i++) { {
for (uint32_t i{0}; i < 1000; i++)
{
mat3 = mat1 * mat2; mat3 = mat1 * mat2;
} }
} }
SECTION("Scalar Multiplication") { SECTION("Scalar Multiplication")
for (uint32_t i{0}; i < 10000; i++) { {
for (uint32_t i{0}; i < 10000; i++)
{
mat3 = mat1 * 3; mat3 = mat1 * 3;
} }
} }
SECTION("Element Multiply") { SECTION("Element Multiply")
for (uint32_t i{0}; i < 10000; i++) { {
for (uint32_t i{0}; i < 10000; i++)
{
mat1.ElementMultiply(mat2, mat3); mat1.ElementMultiply(mat2, mat3);
} }
} }
SECTION("Element Divide") { SECTION("Element Divide")
for (uint32_t i{0}; i < 10000; i++) { {
for (uint32_t i{0}; i < 10000; i++)
{
mat1.ElementDivide(mat2, mat3); mat1.ElementDivide(mat2, mat3);
} }
} }
SECTION("Minor Matrix") { SECTION("Minor Matrix")
{
// what about matrices of 0,0 or 1,1? // what about matrices of 0,0 or 1,1?
// minor matrix for 2x2 matrix // minor matrix for 2x2 matrix
Matrix<49, 49> minorMat1{}; Matrix<49, 49> minorMat1{};
for (uint32_t i{0}; i < 10000; i++) { for (uint32_t i{0}; i < 10000; i++)
{
mat1.MinorMatrix(minorMat1, 0, 0); mat1.MinorMatrix(minorMat1, 0, 0);
} }
} }
SECTION("Determinant") { SECTION("Determinant")
for (uint32_t i{0}; i < 100000; i++) { {
for (uint32_t i{0}; i < 100000; i++)
{
float det1 = mat4.Det(); float det1 = mat4.Det();
} }
} }
SECTION("Matrix of Minors") { SECTION("Matrix of Minors")
for (uint32_t i{0}; i < 100000; i++) { {
for (uint32_t i{0}; i < 100000; i++)
{
mat4.MatrixOfMinors(mat5); mat4.MatrixOfMinors(mat5);
} }
} }
SECTION("Invert") { SECTION("Invert")
for (uint32_t i{0}; i < 100000; i++) { {
for (uint32_t i{0}; i < 100000; i++)
{
mat4.Invert(mat5); mat4.Invert(mat5);
} }
}; };
SECTION("Transpose") { SECTION("Transpose")
for (uint32_t i{0}; i < 10000; i++) { {
for (uint32_t i{0}; i < 10000; i++)
{
mat1.Transpose(mat3); mat1.Transpose(mat3);
} }
} }
SECTION("Normalize") { SECTION("Normalize")
for (uint32_t i{0}; i < 10000; i++) { {
for (uint32_t i{0}; i < 10000; i++)
{
mat1.Normalize(mat3); mat1.Normalize(mat3);
} }
} }
SECTION("GET ROW") { SECTION("GET ROW")
{
Matrix<1, 50> mat1Rows{}; Matrix<1, 50> mat1Rows{};
for (uint32_t i{0}; i < 1000000; i++) { for (uint32_t i{0}; i < 1000000; i++)
{
mat1.GetRow(0, mat1Rows); mat1.GetRow(0, mat1Rows);
} }
} }
SECTION("GET COLUMN") { SECTION("GET COLUMN")
{
Matrix<50, 1> mat1Columns{}; Matrix<50, 1> mat1Columns{};
for (uint32_t i{0}; i < 1000000; i++) { for (uint32_t i{0}; i < 1000000; i++)
{
mat1.GetColumn(0, mat1Columns); mat1.GetColumn(0, mat1Columns);
} }
} }