Moved unit tests into their respective module's subfolders
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// include the unit test framework first
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#include <catch2/catch_test_macros.hpp>
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#include <catch2/matchers/catch_matchers_floating_point.hpp>
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// include the module you're going to test next
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#include "Quaternion.h"
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// any other libraries
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#include <array>
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#include <cmath>
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#include <iostream>
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TEST_CASE("Vector Math", "Vector")
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{
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Quaternion q1{1, 2, 3, 4};
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Quaternion q2{5, 6, 7, 8};
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SECTION("Initialization")
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{
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// explicit initialization
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REQUIRE(q1.v1 == 1);
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REQUIRE(q1.v2 == 2);
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REQUIRE(q1.v3 == 3);
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REQUIRE(q1.w == 4);
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// fill initialization
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Quaternion q3{0};
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REQUIRE(q3.v1 == 0);
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REQUIRE(q3.v2 == 0);
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REQUIRE(q3.v3 == 0);
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REQUIRE(q3.w == 0);
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// copy initialization
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Quaternion q4{q1};
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REQUIRE(q4.v1 == 1);
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REQUIRE(q4.v2 == 2);
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REQUIRE(q4.v3 == 3);
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REQUIRE(q4.w == 4);
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// matrix initialization
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Matrix<1, 4> m1{1, 2, 3, 4};
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Quaternion q5{m1};
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REQUIRE(q5.v1 == 1);
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REQUIRE(q5.v2 == 2);
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REQUIRE(q5.v3 == 3);
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REQUIRE(q5.w == 4);
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// array initialization
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Quaternion q6{std::array<float, 4>{1, 2, 3, 4}};
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REQUIRE(q6.v1 == 1);
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REQUIRE(q6.v2 == 2);
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REQUIRE(q6.v3 == 3);
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REQUIRE(q6.w == 4);
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}
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SECTION("Array access")
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{
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REQUIRE(q1[0] == 1);
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REQUIRE(q1[1] == 2);
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REQUIRE(q1[2] == 3);
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REQUIRE(q1[3] == 4);
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}
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SECTION("Addition")
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{
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Quaternion q3 = q1 + q2;
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REQUIRE(q3.v1 == 5);
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REQUIRE(q3.v2 == 12);
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REQUIRE(q3.v3 == 21);
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REQUIRE(q3.w == 32);
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}
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SECTION("Rotation")
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{
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Quaternion q3;
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q1.Rotate(q2, q3);
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REQUIRE(q3.v1 == -24);
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REQUIRE(q3.v2 == 48);
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REQUIRE(q3.v3 == 48);
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REQUIRE(q3.w == -6);
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}
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SECTION("Euler Angles")
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{
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Matrix<1, 3> angles;
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q1.ToEulerAngles(angles);
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REQUIRE_THAT(angles.Get(0, 0), Catch::Matchers::WithinRel(-0.1973956f, 1e-6f));
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REQUIRE_THAT(angles.Get(0, 1), Catch::Matchers::WithinRel(0.823212f, 1e-6f));
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REQUIRE_THAT(angles.Get(0, 2), Catch::Matchers::WithinRel(1.3734008f, 1e-6f));
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}
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SECTION("Rotation Matrix")
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{
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Matrix<3, 3> rotationMatrix;
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q1.ToRotationMatrix(rotationMatrix);
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REQUIRE_THAT(rotationMatrix.Get(0, 0), Catch::Matchers::WithinRel(0.1333333f, 1e-6f));
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REQUIRE_THAT(rotationMatrix.Get(0, 1), Catch::Matchers::WithinRel(-0.6666667f, 1e-6f));
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REQUIRE_THAT(rotationMatrix.Get(0, 2), Catch::Matchers::WithinRel(0.7333333f, 1e-6f));
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REQUIRE_THAT(rotationMatrix.Get(1, 0), Catch::Matchers::WithinRel(0.9333333f, 1e-6f));
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REQUIRE_THAT(rotationMatrix.Get(1, 1), Catch::Matchers::WithinRel(0.3333333f, 1e-6f));
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REQUIRE_THAT(rotationMatrix.Get(1, 2), Catch::Matchers::WithinRel(0.1333333f, 1e-6f));
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REQUIRE_THAT(rotationMatrix.Get(2, 0), Catch::Matchers::WithinRel(-0.3333333f, 1e-6f));
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REQUIRE_THAT(rotationMatrix.Get(2, 1), Catch::Matchers::WithinRel(0.6666667f, 1e-6f));
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REQUIRE_THAT(rotationMatrix.Get(2, 2), Catch::Matchers::WithinRel(0.6666667f, 1e-6f));
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}
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}
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