Refactored the ray class to have its interesections work more consistently.
This commit is contained in:
@@ -3,6 +3,7 @@ import processing.core.PApplet;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.Random;
|
||||
|
||||
import static java.lang.Math.abs;
|
||||
import static org.junit.jupiter.api.Assertions.*;
|
||||
@@ -31,6 +32,34 @@ class LineTest{
|
||||
// make sure the line is starting in the correct place
|
||||
assertFloatEquals(v1.x, line.getPosition().x);
|
||||
assertFloatEquals(v1.y, line.getPosition().y);
|
||||
|
||||
// make sure the line ends in the correct place
|
||||
assertFloatEquals(v2.x, line.endPoint().x);
|
||||
assertFloatEquals(v2.y, line.endPoint().y);
|
||||
|
||||
Random rand = new Random();
|
||||
// repeat this test with 100 random lines
|
||||
for(int i = 0; i < 100; i++){
|
||||
v1 = new Vector(rand.nextInt(1001), rand.nextInt(1001));
|
||||
v2 = new Vector(rand.nextInt(1001), rand.nextInt(1001));
|
||||
line = new Line(v1, v2);
|
||||
|
||||
// make sure the line is pointing in the right direction
|
||||
lineDirection = v2.sub(v1);
|
||||
float angleDiff = lineDirection.angleDiff(line.getDirection());
|
||||
assertFloatEquals(0, angleDiff, 0.001f);
|
||||
|
||||
// make sure the line is the correct length
|
||||
assertFloatEquals(lineDirection.mag(), line.getLength());
|
||||
|
||||
// make sure the line is starting in the correct place
|
||||
assertFloatEquals(v1.x, line.getPosition().x);
|
||||
assertFloatEquals(v1.y, line.getPosition().y);
|
||||
|
||||
// make sure the line ends in the correct place
|
||||
assertFloatEquals(v2.x, line.endPoint().x);
|
||||
assertFloatEquals(v2.y, line.endPoint().y);
|
||||
}
|
||||
}
|
||||
|
||||
@Test
|
||||
@@ -54,4 +83,20 @@ class LineTest{
|
||||
assertFloatEquals(v1.y, line.getPosition().y);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testAngle(){
|
||||
Line ray = new Line(new Vector(680, 560), new Vector(680+116, 560+1));
|
||||
Line wall = new Line(new Vector(675, 587), new Vector(675-114, 587-29));
|
||||
|
||||
|
||||
float angle1 = wall.position.sub(ray.position).angle();
|
||||
float angle2 = wall.endPoint().sub(ray.position).angle();
|
||||
float rayAngle = ray.direction.angle();
|
||||
|
||||
System.out.println("Angle 1: " + String.valueOf(angle1) + ", Angle 2: " + String.valueOf(angle2) + ", Ray Angle: " + String.valueOf(rayAngle));
|
||||
assertFloatEquals(1.753907144057f, angle1, 0.001f);
|
||||
assertFloatEquals(3.1583977941048f, angle2, 0.001f);
|
||||
assertFloatEquals(0.0086204761121f, rayAngle, 0.001f);
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user