/** * @file BoardTypes.h * @brief Some types to that you'll need to define and control the board */ #pragma once #include #include "Vector3D.h" namespace BOARD_TYPES{ struct CubeStack{ uint8_t adcPin; uint8_t ledPin; }; enum PLANE_NORMAL : uint32_t{ X = 0, Y, Z }; struct Cube{ V3D color; bool isOccupied{false}; }; };