Added a frame counter
This commit is contained in:
@@ -132,7 +132,9 @@ class AnimatorUI:
|
|||||||
self._set_dropdown_options()
|
self._set_dropdown_options()
|
||||||
|
|
||||||
# TODO: add delay field
|
# TODO: add delay field
|
||||||
# TODO: Make a frame counter
|
# Make a frame counter as a button but make it not look like a button
|
||||||
|
default_color=(150,150,150)
|
||||||
|
self.frame_counter_text: Button = Button(self.window, *self.rel2abs(15, 90, 10, 10), text="0", inactiveColour=default_color, hoverColour=default_color, pressedColour=default_color)
|
||||||
|
|
||||||
def rel2abs(self, x: float, y: float, width: float, height: float) -> tuple[int,int,int,int]:
|
def rel2abs(self, x: float, y: float, width: float, height: float) -> tuple[int,int,int,int]:
|
||||||
scr_wdt, scr_hgt = self.window.get_size()
|
scr_wdt, scr_hgt = self.window.get_size()
|
||||||
@@ -173,13 +175,16 @@ class AnimatorUI:
|
|||||||
def _next_scene(self):
|
def _next_scene(self):
|
||||||
self.sceneManager.next_scene()
|
self.sceneManager.next_scene()
|
||||||
self._set_dropdown_options()
|
self._set_dropdown_options()
|
||||||
|
self.frame_counter_text.setText(str(self.sceneManager._current_scene_idx))
|
||||||
|
|
||||||
|
|
||||||
def _last_scene(self):
|
def _last_scene(self):
|
||||||
self.sceneManager.last_scene()
|
self.sceneManager.last_scene()
|
||||||
self._set_dropdown_options()
|
self._set_dropdown_options()
|
||||||
|
self.frame_counter_text.setText(str(self.sceneManager._current_scene_idx))
|
||||||
|
|
||||||
def _set_dropdown_options(self):
|
def _set_dropdown_options(self):
|
||||||
|
# cursed method to set dropdown options because for some reason pygame_widgets dropdown doesn't allow you to manually set the dropdown option
|
||||||
scene = self.sceneManager.get_current_scene()
|
scene = self.sceneManager.get_current_scene()
|
||||||
for choice in self.fill_dropdown._Dropdown__choices:
|
for choice in self.fill_dropdown._Dropdown__choices:
|
||||||
if choice.text.find(scene.fill) != -1:
|
if choice.text.find(scene.fill) != -1:
|
||||||
@@ -196,5 +201,4 @@ class AnimatorUI:
|
|||||||
|
|
||||||
def set_scene_options(self):
|
def set_scene_options(self):
|
||||||
self.updateOptions = False
|
self.updateOptions = False
|
||||||
self.sceneManager.update_scene_options(self.fill_dropdown.getSelected(), self.fade_dropdown.getSelected(), 1000)
|
self.sceneManager.update_scene_options(self.fill_dropdown.getSelected(), self.fade_dropdown.getSelected(), 1000)
|
||||||
current_scene = self.sceneManager.get_current_scene()
|
|
||||||
Reference in New Issue
Block a user