You can now generate many consecutive frames
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@@ -1,37 +1,20 @@
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import pygame
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from itertools import product
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import pygame_widgets
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from Shapes import *
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from Scene import Scene
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from CustomWidgets import ColorPicker
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from pygame_widgets.button import Button
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from AnimationExporter import scene_to_frame
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# generate a list of cubes
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meshes: list[Mesh] = []
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for origin in product([-1, 0, 1],[-1, 0, 1],[-1, 0, 1]):
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cube = Cube()
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cube.scale((0.35, 0.35, 0.35))
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cube.set_position(origin)
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cube.set_face_color((0, 0, 0))
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meshes.append(cube)
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scene = Scene(meshes, 90, 5)
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from UI import create_ui, SceneManager
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WINDOW_W = 500
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WINDOW_H = 500
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def save_frame_to_file(frame_data=""):
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frame_data += scene_to_frame(scene)
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print(frame_data)
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with open("tools/animation-tools/output.txt", 'w') as file:
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file.write(frame_data)
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file_data = ""
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pygame.init()
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window = pygame.display.set_mode((WINDOW_W, WINDOW_H))
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colorPicker = ColorPicker(window, 20, 20, 100, 300)
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save_button = Button(window, 20, WINDOW_H-40, 60, 30, text="Save",onClick=save_frame_to_file)
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sceneManager: SceneManager = create_ui(window, WINDOW_W, WINDOW_H)
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clock = pygame.time.Clock()
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selected_meshes = []
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run = True
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@@ -40,6 +23,7 @@ trackMouseMotion = False
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while run:
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clock.tick(60)
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window.fill((255, 255, 255))
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current_scene: Scene = sceneManager.get_current_scene()
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events = pygame.event.get()
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for event in events:
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if event.type == pygame.QUIT:
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@@ -48,33 +32,21 @@ while run:
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if event.button == 2: # middle mouse click
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trackMouseMotion = True
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elif event.button == 1: # left click
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mousePosition = pygame.mouse.get_pos()
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mesh = scene.get_mesh_from_xy(mousePosition)
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if mesh != None:
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if mesh in selected_meshes:
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mesh.set_edge_color((0,0,0))
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selected_meshes.remove(mesh)
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else:
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mesh.set_edge_color((255,0,0))
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selected_meshes.append(mesh)
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pass
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sceneManager.click_mesh(pygame.mouse.get_pos())
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elif event.type == pygame.MOUSEBUTTONUP:
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if event.button == 2: # middle mouse release
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trackMouseMotion = False
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elif trackMouseMotion and event.type == pygame.MOUSEMOTION:
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mouseMovement = pygame.mouse.get_rel()
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scene.euler_angles[0] -= mouseMovement[1]
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scene.euler_angles[1] -= mouseMovement[0]
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current_scene.euler_angles[0] -= mouseMovement[1]
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current_scene.euler_angles[1] -= mouseMovement[0]
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pygame_widgets.update(events)
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if not trackMouseMotion:
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pygame.mouse.get_rel()
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for mesh in selected_meshes:
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mesh.set_face_color(colorPicker.get_color())
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scene.draw(window)
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sceneManager.draw()
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pygame.display.flip()
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pygame.quit()
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