You can now generate many consecutive frames
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@@ -30,7 +30,8 @@
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TaskHandle_t updateCommunicaitonTask;
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TaskHandle_t updateBoardTask;
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std::array<std::vector<AnimationFrame>*, 2> animations = {
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// WARNING! This array size should always be equal to the number of entries in it!!
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std::array<std::vector<AnimationFrame>*, 1> animations = {
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&RisingCubes::rising,
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// &RotatingCubes::rotating,
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};
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