The board now works as expected but without idle animations

This commit is contained in:
2024-08-25 12:12:46 -04:00
parent 4d47b68600
commit 61ff0bbbfd
3 changed files with 1 additions and 10 deletions

View File

@@ -96,7 +96,6 @@ void parseData(Message<SERIAL_CHAR_LENGTH, SERIAL_ARG_LENGTH> &message){
uint32_t command = args[0];
switch(command){
case Commands::BoardState:
GlobalPrint::Println("Test");
printBoardState();
break;
case Commands::PING:
@@ -156,7 +155,7 @@ void UpdateBoard(void * params){
boardManager.ClearBoardChanged();
}
// boardManager.Update();
boardManager.Update();
boardStateTimer += updateTickRate;
vTaskDelay(updateTickRate.count());