The board now works as expected but without idle animations
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@@ -96,7 +96,6 @@ void parseData(Message<SERIAL_CHAR_LENGTH, SERIAL_ARG_LENGTH> &message){
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uint32_t command = args[0];
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switch(command){
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case Commands::BoardState:
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GlobalPrint::Println("Test");
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printBoardState();
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break;
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case Commands::PING:
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@@ -156,7 +155,7 @@ void UpdateBoard(void * params){
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boardManager.ClearBoardChanged();
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}
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// boardManager.Update();
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boardManager.Update();
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boardStateTimer += updateTickRate;
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vTaskDelay(updateTickRate.count());
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