The board now works as expected but without idle animations

This commit is contained in:
2024-08-25 12:12:46 -04:00
parent 4d47b68600
commit 61ff0bbbfd
3 changed files with 1 additions and 10 deletions

View File

@@ -149,15 +149,12 @@ void BoardManager<BOARD_DIMS>::SetColumnColors(const V3D &column, const V3D *col
// create a cube pointer buffer and store a board slice into it
BOARD_TYPES::Cube * slicedBoard[columnHeight];
Serial.println("moments before slicing");
uint32_t sliceLength{this->board.SliceBoard(column, slicedBoard)};
Serial.println("setting colors");
uint32_t maxIndex{std::min(numColors, columnHeight)};
for(uint32_t i = 0; i < columnHeight; i++){
slicedBoard[i]->color = color[i];
}
Serial.println("End of SetColumnColors");
}
template <const V3D &BOARD_DIMS>