The board now works as expected but without idle animations
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@@ -114,9 +114,6 @@ void Board<BOARD_DIMS>::ToStackString(String &stringBuffer) const{
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for(uint32_t i = 0; i < BOARD_DIMS.x * BOARD_DIMS.y; i++){
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stringBuffer += "," + String(linearizedBoard[i]);
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}
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// TODO: Delete this before merging into develop
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this->PrintEntireBoard();
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}
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template <const V3D &BOARD_DIMS>
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@@ -184,8 +181,6 @@ uint32_t Board<BOARD_DIMS>::SliceBoard(const V3D &column, BOARD_TYPES::Cube ** s
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template <const V3D &BOARD_DIMS>
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void Board<BOARD_DIMS>::PrintEntireBoard() const{
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Serial.println("begin");
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for(uint32_t x = 0; x < BOARD_DIMS.x; x++){
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for(uint32_t y = 0; y < BOARD_DIMS.y; y++){
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for(uint32_t z = 0; z < BOARD_DIMS.z; z++){
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