The board now works as expected but without idle animations

This commit is contained in:
2024-08-25 12:12:46 -04:00
parent 4d47b68600
commit 61ff0bbbfd
3 changed files with 1 additions and 10 deletions

View File

@@ -114,9 +114,6 @@ void Board<BOARD_DIMS>::ToStackString(String &stringBuffer) const{
for(uint32_t i = 0; i < BOARD_DIMS.x * BOARD_DIMS.y; i++){
stringBuffer += "," + String(linearizedBoard[i]);
}
// TODO: Delete this before merging into develop
this->PrintEntireBoard();
}
template <const V3D &BOARD_DIMS>
@@ -184,8 +181,6 @@ uint32_t Board<BOARD_DIMS>::SliceBoard(const V3D &column, BOARD_TYPES::Cube ** s
template <const V3D &BOARD_DIMS>
void Board<BOARD_DIMS>::PrintEntireBoard() const{
Serial.println("begin");
for(uint32_t x = 0; x < BOARD_DIMS.x; x++){
for(uint32_t y = 0; y < BOARD_DIMS.y; y++){
for(uint32_t z = 0; z < BOARD_DIMS.z; z++){