Fixed several buffer overflow issues

This commit is contained in:
2024-08-25 12:06:52 -04:00
parent a59a6657e8
commit 4d47b68600
6 changed files with 142 additions and 103 deletions

View File

@@ -21,6 +21,7 @@ class Board{
constexpr const V3D &GetSize() const{return BOARD_DIMS;}
constexpr uint32_t GetNumberCubes() const{return BOARD_DIMS.x * BOARD_DIMS.y * BOARD_DIMS.z;}
constexpr uint32_t GetMaxDimension(){return std::max(std::max(BOARD_DIMS.x, BOARD_DIMS.y), BOARD_DIMS.z);}
/**
* @brief Returns a string in the format:
* !a,b,c,d,e,f,g,h,i;
@@ -29,11 +30,6 @@ class Board{
*/
void ToStackString(String& stringBuffer) const;
/**
* @returns Returns an array which contains how many cubes are in each z column on the board
*/
std::array<uint32_t, BOARD_DIMS.x * BOARD_DIMS.y> &LinearizeBoard() const;
/**
* @brief fill the entire board with the given color
* @param color the color to fill the board with
@@ -70,14 +66,19 @@ class Board{
void SetStateChanged(bool boardState){this->boardStateHasChanged = boardState;}
/**
* @brief Get a column along any axis
* @brief Get a column along any axis read into the sliceBuffer
* @param column .z specifies the normal direction of the plane (see PLANE_NORMAL), and
* the x,y values specify the location of the column in that plane
* to fill. IE To fill one stack at 0,2 I would say give V3D(0,2,PLANE_NORMAL::Z)
* @returns an array of cubes along that column
* @param sliceBuffer an array of pointers to the cubes along that column
* @returns the number of elements written into the slice buffer
* @note That array is stored locally and will be overwritten everytime this function is called.
* Also, any unused spots at the end of the array will be nullptrs
* @warning allocate the size of the slice buffer using GetMaxDimension if you don't know what you're doing!
*/
BOARD_TYPES::Cube ** SliceBoard(const V3D &column);
uint32_t SliceBoard(const V3D &column, BOARD_TYPES::Cube ** sliceBuffer);
void PrintEntireBoard() const;
private:
// this is a 3d array of cubes to represent the board. Good luck visualizing it
/* _____________
@@ -97,28 +98,25 @@ class Board{
template <const V3D &BOARD_DIMS>
void Board<BOARD_DIMS>::ToStackString(String &stringBuffer) const{
std::array<uint32_t, BOARD_DIMS.x*BOARD_DIMS.y> linearizedBoard = this->LinearizeBoard();
std::array<uint32_t, BOARD_DIMS.x * BOARD_DIMS.y> linearizedBoard;
for(uint32_t x{0}; x < BOARD_DIMS.x; x++){
for(uint32_t y{0}; y < BOARD_DIMS.y; y++){
uint32_t boardIndex{x + y*3};
linearizedBoard[boardIndex] = 0;
for(uint32_t z{0}; z < BOARD_DIMS.z; z++){
linearizedBoard[boardIndex] += this->cubes[x][y][z].isOccupied;
}
}
}
stringBuffer += String(linearizedBoard[0]);
for(uint32_t i = 0; i < BOARD_DIMS.x * BOARD_DIMS.y; i++){
stringBuffer += "," + String(linearizedBoard[i]);
}
}
// TODO: Delete this before merging into develop
this->PrintEntireBoard();
template <const V3D &BOARD_DIMS>
std::array<uint32_t, BOARD_DIMS.x * BOARD_DIMS.y> & Board<BOARD_DIMS>::LinearizeBoard() const{
// convert the board into one array where each entry represents the height of one stack
std::array<uint32_t, BOARD_DIMS.x * BOARD_DIMS.y> linearizedBoard;
for(uint32_t x{0}; x < BOARD_DIMS.x; x++){
for(uint32_t y{0}; y < BOARD_DIMS.y; y++){
for(uint32_t z{0}; z < BOARD_DIMS.z; z++){
bool isOccupied{this->cubes[x][y][z].isOccupied};
linearizedBoard[x + y*3] += static_cast<uint32_t>(isOccupied);
}
}
}
return linearizedBoard;
}
template <const V3D &BOARD_DIMS>
@@ -145,39 +143,58 @@ void Board<BOARD_DIMS>::SetCubeOccupation(const V3D &position, bool occupation){
}
template <const V3D &BOARD_DIMS>
BOARD_TYPES::Cube ** Board<BOARD_DIMS>::SliceBoard(const V3D &column){
uint32_t Board<BOARD_DIMS>::SliceBoard(const V3D &column, BOARD_TYPES::Cube ** sliceBuffer){
uint32_t columnLength{0};
V3D indexIncriment{};
V3D position{};
V3D indexIncrimentVector{};
V3D indexVector{};
switch(column.z){
case BOARD_TYPES::PLANE_NORMAL::X:
columnLength = BOARD_DIMS.x;
indexIncriment.x = 1;
position.z = column.x;
position.y = column.y;
indexIncrimentVector.x = 1;
indexVector.z = column.x;
indexVector.y = column.y;
break;
case BOARD_TYPES::PLANE_NORMAL::Y:
columnLength = BOARD_DIMS.y;
indexIncriment.y = 1;
position.x = column.x;
position.z = column.y;
indexIncrimentVector.y = 1;
indexVector.x = column.x;
indexVector.z = column.y;
break;
default:
case BOARD_TYPES::PLANE_NORMAL::Z:
columnLength = BOARD_DIMS.z;
indexIncriment.z = 1;
position.x = column.x;
position.y = column.y;
indexIncrimentVector.z = 1;
indexVector.x = column.x;
indexVector.y = column.y;
break;
}
BOARD_TYPES::Cube* columnSlice[columnLength];
for(uint32_t i = 0; i < columnLength; i++){
V3D cubePosition = indexIncriment * i + position;
columnSlice[i] = &(this->cubes[cubePosition.x][cubePosition.y][cubePosition.z]);
if(indexVector.x >= BOARD_DIMS.x || indexVector.y >= BOARD_DIMS.y || indexVector.z >= BOARD_DIMS.z){
Serial.println("Board::SliceBoard: Index Out of Bounds:" + String(indexVector.x) + "," + String(indexVector.y) + "," + String(indexVector.z));
return 0;
}
sliceBuffer[i] = &(this->cubes[indexVector.x][indexVector.y][indexVector.z]);
indexVector += indexIncrimentVector;
}
return columnLength;
}
template <const V3D &BOARD_DIMS>
void Board<BOARD_DIMS>::PrintEntireBoard() const{
Serial.println("begin");
for(uint32_t x = 0; x < BOARD_DIMS.x; x++){
for(uint32_t y = 0; y < BOARD_DIMS.y; y++){
for(uint32_t z = 0; z < BOARD_DIMS.z; z++){
const BOARD_TYPES::Cube &cube = this->cubes[x][y][z];
Serial.print("Cube X:" + String(x) + ",Y:" + String(y) + ",Z:" + String(z));
Serial.print("\tColor R:" + String(cube.color.x) + ",G:" + String(cube.color.y) + ",B:" + String(cube.color.z));
Serial.println("\tOccupied? " + String(cube.isOccupied));
}
}
}
return columnSlice;
}