Fixed several buffer overflow issues

This commit is contained in:
2024-08-25 12:06:52 -04:00
parent a59a6657e8
commit 4d47b68600
6 changed files with 142 additions and 103 deletions

View File

@@ -5,6 +5,11 @@
class V3D{
public:
constexpr V3D(const V3D& other):
x(other.x),
y(other.y),
z(other.z){}
constexpr V3D(uint32_t x=0, uint32_t y=0, uint32_t z=0):
x(x),
y(y),
@@ -17,36 +22,35 @@ class V3D{
return *this;
}
V3D& operator+(const V3D &other){
V3D vector{};
vector.x = this->x + other.x;
vector.y = this->y + other.y;
vector.z = this->z + other.z;
return vector;
V3D& operator+=(const V3D &other){
this->x += other.x;
this->y += other.y;
this->z += other.z;
return *this;
}
V3D& operator-(const V3D &other){
V3D vector{};
vector.x = this->x - other.x;
vector.y = this->y - other.y;
vector.z = this->z - other.z;
return vector;
V3D& operator-=(const V3D &other){
this->x -= other.x;
this->y -= other.y;
this->z -= other.z;
return *this;
}
V3D operator/(const uint32_t scalar){
V3D vector{};
vector.x = this->x / scalar;
vector.y = this->y / scalar;
vector.z = this->z / scalar;
return vector;
V3D& operator/=(const uint32_t scalar){
if(scalar == 0){
return *this;
}
this->x /= scalar;
this->y /= scalar;
this->z /= scalar;
return *this;
}
V3D operator*(const uint32_t scalar){
V3D vector{};
vector.x = this->x * scalar;
vector.y = this->y * scalar;
vector.z = this->z * scalar;
return vector;
V3D& operator*=(const uint32_t scalar){
this->x *= scalar;
this->y *= scalar;
this->z *= scalar;
return *this;
}
bool operator==(const V3D &other){