Refactoring how board control works

This commit is contained in:
2024-08-22 18:17:35 -04:00
parent a29ccbd2c8
commit 48f83eee38
7 changed files with 278 additions and 49 deletions

View File

@@ -12,7 +12,7 @@ CubeStack::CubeStack(uint16_t ADCPin, uint16_t ledPin, uint8_t numLEDs){
}
};
uint8_t CubeStack::GetNumberCubes(){
uint32_t CubeStack::GetNumberCubes(Cube &cube){
// read the ADC and return the number of cubes
/*
0 cubes: 1 : 4095-3400
@@ -20,11 +20,8 @@ uint8_t CubeStack::GetNumberCubes(){
2 cubes: 1/3 2500-1850
3 cubes: 1/4 1850-0
*/
uint16_t value = analogRead(this->ADCPin);
this->lowPassADCRead = static_cast<uint16_t>((static_cast<float>(this->lowPassADCRead) * 0.9) + (static_cast<float>(value) * 0.1));
if(this->lowPassADCRead < 2500 && false){
Serial.println("ADC Pin:" + String(this->ADCPin) + " Value: " + String(value) + " Low Pass: " + String(this->lowPassADCRead));
}
uint16_t value = analogRead(cube.ADCPin);
uint16_t lowPassADCRead = static_cast<uint16_t>((static_cast<float>(cube.lastADCReading) * 0.9) + (static_cast<float>(value) * 0.1));
// temporary definitions to define value ranges:
uint16_t zeroCubesHigh = 4095;
@@ -35,37 +32,22 @@ uint8_t CubeStack::GetNumberCubes(){
uint8_t stackHeight = 0;
if(this->lowPassADCRead >= zeroCubesLow && this->lowPassADCRead <= zeroCubesHigh){
if(lowPassADCRead >= zeroCubesLow && lowPassADCRead <= zeroCubesHigh){
stackHeight = 0;
}
else if(this->lowPassADCRead >= oneCubeLow){
else if(lowPassADCRead >= oneCubeLow){
stackHeight = 1;
}
else if(this->lowPassADCRead >= twoCubesLow){
else if(lowPassADCRead >= twoCubesLow){
stackHeight = 2;
}
else if(this->lowPassADCRead >= threeCubesLow){
else if(lowPassADCRead >= threeCubesLow){
stackHeight = 3;
}
if(this->lastStackHeight != stackHeight){
this->lastStackHeight = stackHeight;
this->SendLEDData();
}
return stackHeight;
}
void CubeStack::SetLEDColors(Color * colors, uint8_t numColors){
// copy the colors into the ledColors array
for(int i = 0; i < numColors; i++){
this->ledColors[i].red = colors[i].red;
this->ledColors[i].green = colors[i].green;
this->ledColors[i].blue = colors[i].blue;
}
this->SendLEDData();
}
void CubeStack::SendLEDData(){
// we always initialize before we do anything because other CubeStacks could be hogging the hardware
// between our writes