Refactoring how board control works
This commit is contained in:
109
lib/Board/Board.h
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109
lib/Board/Board.h
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@@ -0,0 +1,109 @@
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#pragma once
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#include <cstdint>
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#include <array>
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#include "Cube.h"
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#include "Color.h"
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template <uint32_t X_SIZE, uint32_t Y_SIZE, uint32_t Z_SIZE>
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class Board{
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public:
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Board();
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~Board() = default;
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constexpr uint32_t GetXSize() const{return X_SIZE;}
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constexpr uint32_t GetYSize() const{return Y_SIZE;}
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constexpr uint32_t GetZSize() const {return Z_SIZE;}
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constexpr uint32_t GetNumberCubes() const{return X_SIZE * Y_SIZE * Z_SIZE;}
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/**
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* @brief Returns a string in the format:
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* !a,b,c,d,e,f,g,h,i;
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* Where each letter is the number of cubes in a given position's stack
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* @param stringBuffer the buffer to write the string into
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*/
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void ToStackString(String& stringBuffer) const;
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/**
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* @brief Returns a bool array representing the board
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*/
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std::array<uint32_t, X_SIZE * Y_SIZE> &LinearizeBoard() const;
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void Update();
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void FillColor(const Color &color);
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void SetCubeColor(uint32_t x_coord, uint32_t y_cord, uint32_t z_cord, const Color &color);
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private:
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// this is a 3d array of cubes to represent the board. Good luck visualizing it
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/* _____________
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/ /|
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/ / |
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/ / |
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/____________/ |
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| | |
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| | /
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| | /
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|____________|/
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*/
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std::array<std::array<std::array<Cube, Z_SIZE>, Y_SIZE>, X_SIZE> cubes;
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bool boardStateHasChanged;
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};
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template <uint32_t X_SIZE, uint32_t Y_SIZE, uint32_t Z_SIZE>
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Board<X_SIZE, Y_SIZE, Z_SIZE>::Board(){
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this->FillColor(Color(0,0,0));
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}
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template <uint32_t X_SIZE, uint32_t Y_SIZE, uint32_t Z_SIZE>
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void Board<X_SIZE, Y_SIZE, Z_SIZE>::ToStackString(String &stringBuffer) const{
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std::array<uint32_t, X_SIZE*Y_SIZE> linearizedBoard = this->LinearizeBoard();
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stringBuffer += "!" + String(linearizedBoard[0]);
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for(uint32_t i = 0; i < X_SIZE * Y_SIZE; i++){
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stringBuffer += "," + String(linearizedBoard[i]);
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}
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stringBuffer += ";";
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}
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template <uint32_t X_SIZE, uint32_t Y_SIZE, uint32_t Z_SIZE>
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std::array<uint32_t, X_SIZE * Y_SIZE> & Board<X_SIZE, Y_SIZE, Z_SIZE>::LinearizeBoard() const{
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// convert the board into one array where each entry represents the height of one stack
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std::array<uint32_t, X_SIZE*Y_SIZE> linearizedBoard;
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for(uint32_t x{0}; x < X_SIZE; x++){
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for(uint32_t y{0}; y < Y_SIZE; y++){
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for(uint32_t z{0}; z < Z_SIZE; z++){
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bool isOccupied{this->cubes[x][y][z].isOccupied};
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linearizedBoard[x + y*3] += static_cast<uint32_t>(isOccupied);
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}
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}
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}
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return linearizedBoard;
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}
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template <uint32_t X_SIZE, uint32_t Y_SIZE, uint32_t Z_SIZE>
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void Board<X_SIZE, Y_SIZE, Z_SIZE>::Update(){
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}
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template <uint32_t X_SIZE, uint32_t Y_SIZE, uint32_t Z_SIZE>
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void Board<X_SIZE, Y_SIZE, Z_SIZE>::FillColor(const Color &color){
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for(uint32_t x{0}; x < X_SIZE; x++){
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for(uint32_t y{0}; y < Y_SIZE; y++){
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for(uint32_t z{0}; z < Z_SIZE; z++){
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this->cubes[x][y][z].SetColor(color);
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}
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}
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}
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}
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template <uint32_t X_SIZE, uint32_t Y_SIZE, uint32_t Z_SIZE>
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void Board<X_SIZE, Y_SIZE, Z_SIZE>::SetCubeColor(uint32_t x_coord, uint32_t y_cord, uint32_t z_cord, const Color &color){
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this->cubes[x][y][z].SetColor(color);
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}
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@@ -8,6 +8,7 @@
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// store a color
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struct Color{
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public:
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// create a constructor for this struct
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Color(uint8_t red, uint8_t green, uint8_t blue) :
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red(red),
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@@ -12,7 +12,7 @@ CubeStack::CubeStack(uint16_t ADCPin, uint16_t ledPin, uint8_t numLEDs){
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}
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};
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uint8_t CubeStack::GetNumberCubes(){
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uint32_t CubeStack::GetNumberCubes(Cube &cube){
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// read the ADC and return the number of cubes
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/*
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0 cubes: 1 : 4095-3400
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@@ -20,11 +20,8 @@ uint8_t CubeStack::GetNumberCubes(){
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2 cubes: 1/3 2500-1850
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3 cubes: 1/4 1850-0
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*/
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uint16_t value = analogRead(this->ADCPin);
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this->lowPassADCRead = static_cast<uint16_t>((static_cast<float>(this->lowPassADCRead) * 0.9) + (static_cast<float>(value) * 0.1));
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if(this->lowPassADCRead < 2500 && false){
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Serial.println("ADC Pin:" + String(this->ADCPin) + " Value: " + String(value) + " Low Pass: " + String(this->lowPassADCRead));
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}
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uint16_t value = analogRead(cube.ADCPin);
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uint16_t lowPassADCRead = static_cast<uint16_t>((static_cast<float>(cube.lastADCReading) * 0.9) + (static_cast<float>(value) * 0.1));
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// temporary definitions to define value ranges:
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uint16_t zeroCubesHigh = 4095;
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@@ -35,37 +32,22 @@ uint8_t CubeStack::GetNumberCubes(){
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uint8_t stackHeight = 0;
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if(this->lowPassADCRead >= zeroCubesLow && this->lowPassADCRead <= zeroCubesHigh){
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if(lowPassADCRead >= zeroCubesLow && lowPassADCRead <= zeroCubesHigh){
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stackHeight = 0;
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}
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else if(this->lowPassADCRead >= oneCubeLow){
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else if(lowPassADCRead >= oneCubeLow){
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stackHeight = 1;
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}
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else if(this->lowPassADCRead >= twoCubesLow){
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else if(lowPassADCRead >= twoCubesLow){
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stackHeight = 2;
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}
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else if(this->lowPassADCRead >= threeCubesLow){
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else if(lowPassADCRead >= threeCubesLow){
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stackHeight = 3;
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}
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if(this->lastStackHeight != stackHeight){
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this->lastStackHeight = stackHeight;
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this->SendLEDData();
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}
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return stackHeight;
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}
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void CubeStack::SetLEDColors(Color * colors, uint8_t numColors){
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// copy the colors into the ledColors array
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for(int i = 0; i < numColors; i++){
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this->ledColors[i].red = colors[i].red;
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this->ledColors[i].green = colors[i].green;
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this->ledColors[i].blue = colors[i].blue;
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}
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this->SendLEDData();
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}
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void CubeStack::SendLEDData(){
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// we always initialize before we do anything because other CubeStacks could be hogging the hardware
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// between our writes
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@@ -7,10 +7,10 @@
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#include <Arduino.h>
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#include <Adafruit_NeoPixel.h>
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#include "Color.h"
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#include "Cube.h"
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class CubeStack{
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public:
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namespace CubeStack{
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/**
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* @brief Construct a new Cube Stack object
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* @param ADCPin the pin that the ADC is connected to
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@@ -22,31 +22,10 @@ class CubeStack{
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* @brief Returns the number of cubes in the stack
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* @return the number of cubes in the stack
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*/
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uint8_t GetNumberCubes();
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/**
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* @brief Set the led color array and then send the data to the LED strip
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* @param colors the array of colors to set the LEDs to
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* @param numColors the number of colors in the array
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*/
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void SetLEDColors(Color * colors, uint8_t numColors);
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uint32_t GetNumberCubes(Cube &cube);
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/**
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* @brief sends the LED data to the LED strip
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*/
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void SendLEDData();
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private:
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uint8_t ADCPin;
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// we will probably need a pointer to a fastled object here
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Adafruit_NeoPixel blockLights;
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uint16_t lowPassADCRead{0};
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// store the Color of each LED
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Color * ledColors;
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uint8_t numLEDs;
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uint8_t lastStackHeight{0};
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};
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