added dropdown menus
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@@ -211,23 +211,38 @@ namespace RisingCubes{
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.delay = std::chrono::milliseconds(1)
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};
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AnimationFrame frame0{
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AnimationFrame frame00{
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.frame = {
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CreateCell(0.0,0.0,0.0,V3D<uint8_t>(255.0,255.0,255.0)),
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CreateCell(0.0,0.5,0.0,V3D<uint8_t>(0.0,255.0,0.0)),
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CreateCell(0.0,1.0,0.0,V3D<uint8_t>(0.0,255.0,0.0)),
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CreateCell(0.0,0.0,0.5,V3D<uint8_t>(0.0,0.0,255.0)),
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CreateCell(0.0,0.0,1.0,V3D<uint8_t>(0.0,0.0,255.0)),
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CreateCell(0.5,0.0,0.0,V3D<uint8_t>(255.0,0.0,0.0)),
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CreateCell(1.0,0.0,0.0,V3D<uint8_t>(255.0,0.0,0.0))
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CreateCell(0.0,0.0,1.0,V3D<uint8_t>(128.0,128.0,255.0)),
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CreateCell(0.5,0.0,1.0,V3D<uint8_t>(128.0,128.0,255.0)),
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CreateCell(1.0,0.0,0.0,V3D<uint8_t>(255.0,118.0,205.0)),
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CreateCell(1.0,0.0,0.5,V3D<uint8_t>(255.0,118.0,205.0)),
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CreateCell(1.0,0.0,1.0,V3D<uint8_t>(255.0,116.0,0.0)),
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CreateCell(1.0,0.5,1.0,V3D<uint8_t>(183.0,0.0,255.0)),
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CreateCell(1.0,1.0,1.0,V3D<uint8_t>(183.0,0.0,255.0))
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},
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.fillInterpolation = FillInterpolation::NO_FILL,
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.fillInterpolation = FillInterpolation::CLOSEST_COLOR,
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.frameInterpolation = FrameInterpolation::FADE,
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.delay = std::chrono::milliseconds(1000)
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};
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AnimationFrame frame01{
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.frame = {
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CreateCell(0.0,0.0,1.0,V3D<uint8_t>(255.0,255.0,171.0)),
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CreateCell(0.5,0.0,1.0,V3D<uint8_t>(255.0,255.0,171.0)),
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CreateCell(1.0,0.0,0.0,V3D<uint8_t>(0.0,195.0,88.0)),
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CreateCell(1.0,0.0,0.5,V3D<uint8_t>(0.0,195.0,88.0)),
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CreateCell(1.0,0.0,1.0,V3D<uint8_t>(0.0,195.0,88.0)),
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CreateCell(1.0,0.5,1.0,V3D<uint8_t>(112.0,222.0,255.0)),
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CreateCell(1.0,1.0,1.0,V3D<uint8_t>(112.0,222.0,255.0))
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},
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.fillInterpolation = FillInterpolation::CLOSEST_COLOR,
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.frameInterpolation = FrameInterpolation::FADE,
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.delay = std::chrono::milliseconds(1000)
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};
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std::vector<AnimationFrame> rising{
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frame0, frame0
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frame00, frame01, frame00
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// frame1, // 0
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// frame2, // 1
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// frame3, // 2
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