import pygame class Button: pos = [0,0] size = [0,0] color = (0, 80, 80) def __init__(self, position, size, screen, function, argument): self.pos = position self.size = size self.function = function self.argument = argument self.screen = screen return def isClicked(self, mouse_x, mouse_y, mouse_state): x, y = mouse_x, mouse_y if x >= self.pos[0] and x <= self.pos[0]+self.size[0]: if y >= self.pos[1] and y <= self.pos[1]+self.size[1]: if mouse_state == True: self.function(self.argument) return True return False def setPosition(self, x, y): self.pos[0], self.pos[1] = x, y return def setArgument(self, argument): self.argument = argument return def drawButton(self): pygame.draw.rect(self.screen, self.color, pygame.Rect(self.pos[0], self.pos[1], self.size[0], self.size[1])) return