STarted Work on GUI
Using Pygame to create a quick GUI to make it easier to interface with the arduino.
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26
Interface/venv/Include/site/python3.6/pygame/pgarrinter.h
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26
Interface/venv/Include/site/python3.6/pygame/pgarrinter.h
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/* array structure interface version 3 declarations */
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#if !defined(PG_ARRAYINTER_HEADER)
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#define PG_ARRAYINTER_HEADER
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static const int PAI_CONTIGUOUS = 0x01;
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static const int PAI_FORTRAN = 0x02;
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static const int PAI_ALIGNED = 0x100;
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static const int PAI_NOTSWAPPED = 0x200;
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static const int PAI_WRITEABLE = 0x400;
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static const int PAI_ARR_HAS_DESCR = 0x800;
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typedef struct {
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int two; /* contains the integer 2 -- simple sanity check */
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int nd; /* number of dimensions */
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char typekind; /* kind in array -- character code of typestr */
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int itemsize; /* size of each element */
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int flags; /* flags indicating how the data should be */
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/* interpreted */
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Py_intptr_t *shape; /* A length-nd array of shape information */
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Py_intptr_t *strides; /* A length-nd array of stride information */
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void *data; /* A pointer to the first element of the array */
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PyObject *descr; /* NULL or a data-description */
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} PyArrayInterface;
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#endif
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