STarted Work on GUI
Using Pygame to create a quick GUI to make it easier to interface with the arduino.
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Interface/venv/Include/site/python3.6/pygame/mixer.h
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Interface/venv/Include/site/python3.6/pygame/mixer.h
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/*
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pygame - Python Game Library
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Copyright (C) 2000-2001 Pete Shinners
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public
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License along with this library; if not, write to the Free
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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Pete Shinners
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pete@shinners.org
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*/
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#include <Python.h>
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#include <SDL_mixer.h>
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#include <structmember.h>
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/* test mixer initializations */
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#define MIXER_INIT_CHECK() \
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if(!SDL_WasInit(SDL_INIT_AUDIO)) \
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return RAISE(pgExc_SDLError, "mixer not initialized")
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#define PYGAMEAPI_MIXER_FIRSTSLOT 0
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#define PYGAMEAPI_MIXER_NUMSLOTS 7
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typedef struct {
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PyObject_HEAD
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Mix_Chunk *chunk;
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Uint8 *mem;
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PyObject *weakreflist;
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} pgSoundObject;
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typedef struct {
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PyObject_HEAD
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int chan;
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} pgChannelObject;
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#define pgSound_AsChunk(x) (((pgSoundObject*)x)->chunk)
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#define pgChannel_AsInt(x) (((pgChannelObject*)x)->chan)
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#ifndef PYGAMEAPI_MIXER_INTERNAL
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#define pgSound_Check(x) ((x)->ob_type == (PyTypeObject*)pgMIXER_C_API[0])
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#define pgSound_Type (*(PyTypeObject*)pgMIXER_C_API[0])
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#define pgSound_New (*(PyObject*(*)(Mix_Chunk*))pgMIXER_C_API[1])
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#define pgSound_Play (*(PyObject*(*)(PyObject*, PyObject*))pgMIXER_C_API[2])
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#define pgChannel_Check(x) ((x)->ob_type == (PyTypeObject*)pgMIXER_C_API[3])
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#define pgChannel_Type (*(PyTypeObject*)pgMIXER_C_API[3])
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#define pgChannel_New (*(PyObject*(*)(int))pgMIXER_C_API[4])
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#define pgMixer_AutoInit (*(PyObject*(*)(PyObject*, PyObject*))pgMIXER_C_API[5])
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#define pgMixer_AutoQuit (*(void(*)(void))pgMIXER_C_API[6])
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#define import_pygame_mixer() \
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_IMPORT_PYGAME_MODULE(mixer, MIXER, pgMIXER_C_API)
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static void* pgMIXER_C_API[PYGAMEAPI_MIXER_NUMSLOTS] = {NULL};
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#endif
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