STarted Work on GUI
Using Pygame to create a quick GUI to make it easier to interface with the arduino.
This commit is contained in:
25
Interface/venv/Include/site/python3.6/pygame/mask.h
Normal file
25
Interface/venv/Include/site/python3.6/pygame/mask.h
Normal file
@@ -0,0 +1,25 @@
|
||||
#include <Python.h>
|
||||
#include "bitmask.h"
|
||||
|
||||
#define PYGAMEAPI_MASK_FIRSTSLOT 0
|
||||
#define PYGAMEAPI_MASK_NUMSLOTS 1
|
||||
#define PYGAMEAPI_LOCAL_ENTRY "_PYGAME_C_API"
|
||||
|
||||
typedef struct {
|
||||
PyObject_HEAD
|
||||
bitmask_t *mask;
|
||||
} pgMaskObject;
|
||||
|
||||
#define pgMask_AsBitmap(x) (((pgMaskObject*)x)->mask)
|
||||
|
||||
#ifndef PYGAMEAPI_MASK_INTERNAL
|
||||
|
||||
#define pgMask_Type (*(PyTypeObject*)PyMASK_C_API[0])
|
||||
#define pgMask_Check(x) ((x)->ob_type == &pgMask_Type)
|
||||
|
||||
#define import_pygame_mask() \
|
||||
_IMPORT_PYGAME_MODULE(mask, MASK, PyMASK_C_API)
|
||||
|
||||
static void* PyMASK_C_API[PYGAMEAPI_MASK_NUMSLOTS] = {NULL};
|
||||
#endif /* #ifndef PYGAMEAPI_MASK_INTERNAL */
|
||||
|
||||
Reference in New Issue
Block a user